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  WWF No Mercy Startup Texture Pack
Posted by: hunter720 - 02-15-2021, 04:01 AM - Forum: WWF No Mercy - No Replies

I created startup textures that have various logos at 4x the original resolution.

Download: https://www.mediafire.com/file/c93tivaah...k.rar/file 

Preview: https://imgur.com/a/Qvz9lbO

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  Vader
Posted by: Galactus - 02-12-2021, 07:26 AM - Forum: Wrestlers - No Replies

[Image: o81PdET.png]

Vader time! Just couldn't resist, this wrestler is one of the strongest in VPW2.

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  Royal Rumbles Start With Two People
Posted by: WaylonMercysHands - 02-12-2021, 03:06 AM - Forum: Match Hacks - No Replies

This will cause the Royal Rumble to start with two people.  This code is meant to be used along with the two-minute intervals code; if you don't use that, then some strange things happen (such as the 3rd entrant entering twice).

There are still a few minor quirks, though, that I hope to fix in the future:
-When the match starts, you immediately see the "ELIMINATED" graphic.
-Initially, the number of remaining participants displayed at the top of the screen is one higher than what it should be; for example, if it's a 20-man Rumble, then it will display "021" instead of "020".  This fixes itself, though, as soon as #3 enters.
-The elimination stats that get displayed after the match are wrong because they count #3 and 4 as having been eliminated twice - once at the start of the match and once at their actual elimination.

1
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
8115B664 F000
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
8115B576 0000
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0002
8115B5E2 0004
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
8115B9BC F000
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
8115B8CE 0000
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0001
8115B93A 0004
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0001
8015A737 0002

2
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
81155DDC 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
81156E64 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
811572C4 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0002
81155DDC 3B88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0002
81156E64 3B88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0002
811572C4 3B88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
81155EB8 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
81156F40 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0000
D016CE57 0000
811573A0 3C88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0004
81155EB8 3B88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0004
81156F40 3B88
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D016CE53 0004
811573A0 3B88

3
D00A0254 0000
D00993F2 0040
D10A9C5E 000F
810A9C5E 001E
D00A0254 0000
D00993F2 0040
D10A9C5E 000E
810A9C5E 001E
D00A0254 0000
D00993F2 0040
D015A5D1 0015
D0045847 0002
80045847 002A

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  WWE World Tour 2011 by Loco Android
Posted by: chiefw100 - 01-30-2021, 04:56 PM - Forum: Portables - No Replies


Hey everyone I'm back here with an Android port of Loco's WWE World Tour Mod from 2011. Links are down below along with a tutorial in case anyone's confused with how to install it. If you have any recommendations as to what mod I should port next, please PM me. Enjoy!

https://www.mediafire.com/file/0nvni25ci...d.zip/file
https://mupen64plus-fz-edition.en.softonic.com/android
https://play.google.com/store/apps/detai....zarchiver

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Question sting face to no mercy?
Posted by: IGA - 01-30-2021, 01:35 PM - Forum: WWF No Mercy - Replies (2)

Hello!
Could somebody tell me how add normal Sting's face/Mask in normal non-modding wwf no mercy? ( texture replacement\ or maybe some cheatcodes) just integrate texture in rom like virtua pro FREEM

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  Counter Diamond Cutter
Posted by: Rise - 01-28-2021, 12:59 AM - Forum: Move Hacks - No Replies

Simple move hack, will work on it later. Good enough if you wanna hit fools with DDP's favorite move in the world, the Daymand Kattah.

[Image: diamond_kattah.gif]
Code:
Spoiler:

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  Welcome to OSR!
Posted by: KWG - 01-27-2021, 05:59 PM - Forum: OSR Central - No Replies

Today, we're officially re-launching Old Skool Reunion. We've come and went, changed name, merged, unmerged, and here we are. This time, to stay.

If you're reading this, welcome to our family!

PLEASE READ AND RESPECT OUR RULES!

1. Be respectful to all members equally, discrimination will get you BANNED immediately. No slurs.*
2. The staff have the final say on everything. Respect your Admins and Moderators.
3. No Spam.
5. Use the right sections! NSFW content only on the correct channel, same for spoilers.
6. Use common sense. Do not act like a staff member, dont discuss bans, dont escalate tense situations, avoid requesting if you're a new member, etc.

There is a warning system. 3 offenses and you're gone. There are some exceptions, which includes spam bots and people who the staff deem to deserve an instant ban (see rules 1 and 2).

*Note: we might be lenient on some words depending on context and intention. For an instance, "gringo" might be seen as a slur in some places, but its also harmless in others. Please avoid some of the most obvious, heavy ones.

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  Beginner: Using GlideN64 with Project 64
Posted by: KWG - 01-15-2021, 04:42 AM - Forum: Tutorials and Resources - No Replies


Note: This is an alternative to Rice Plugin which is constantly updated and properly maintained, therefore, it's advised you use Rice texture packs with this. You can find the download link HERE.

Patching Project 64 to allow more than 2GB:


Tutorial:






Credit: FPD

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  How correct transfer cheat-files to other systems?
Posted by: IGA - 01-10-2021, 02:21 PM - Forum: Help - No Replies

Hello Smile
There is still no some converter or method  to transfer mod's cheats from Pj64 to android's Muppen  or also from mupen64plus-fz for androids to Retroarch's Muppen64?


There are many wonderful mod-hacks and we  can playing still  only  on window-pc them Confused


( i have 3 version cheats of No mercy for Pj64, android and retroarch and they all have different strucrure)
https://dropmefiles.com/NIQoS

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  PCP 2. Moveset/Parameters/Gimmick editor!
Posted by: XMC - 01-08-2021, 07:32 PM - Forum: Misc. Hacks - No Replies

DOWNLOAD: https://www.mediafire.com/file/fyyz71phu...5.ods/file



This is a cleaned up, simpler version of my PCP tool designed for speed and less headaches.

Tutorial:


------------------------


PART 1: MOVESLOT EDITING/MOVESTACKING


------------------------







The first part of this tool will place moves into different moveslots, as well as stacking up to three moves into one slot.

Simply select the wrestler you want to edit, the moveslot you want to place the move, and then select the move and damage.


[Image: RZUVtbD.png]


If you only use the yellow section of the tool (1 move), copy and paste all the codes generated in the yellow section of column 'T'.

For two moves (Yellow and Green sections), you must copy and paste not only the yellow and green sections in column 'T', but you must copy the code generated in column 'U'.

For three moves, simply repeat the process, but instead of copying and pasting the code in column 'U', use the codes generated in column 'V'


------------------------


PART 2: REPEATING ANIMATIONS


------------------------




If you want to place a repeating animation (submissions and pins), you must find the grapple slot. This is the only time you will have to use your debugger with this tool.
Simply go into your match, perform the repeating move, and when the pin/repeating submission animation begins (99% of the time it will glitch), pause your game.
Open your debugger and search the addy provided.



[Image: MaIQ35y.png]



Underneath the 'Slot/Animation' cell, input the value you found. This value will be the same for all two/three moves that you stack.
And with that, you can now use repeating animations. Onto Flying attacks.

-----------------------------------------


PART 3: FLYING ATTACKS


-----------------------------------------

Flying attacks are implemented the same  as other moves, but you will have to also add a code generated at column 'W' in order for them to work.
You will also have to assign the flying slot and direction you want your wrestler to face when performing the attack:



[Image: 9Nf3CNR.png]



--------------------------------


PART 4: SITUATIONS


------------------------------


The situations section adds activators to your code to make them only work at specific times such as when on special, when in certain corners or when located in certain area of the ring.

You must only fill in the slots you will be using.

More of these will be added in future releases.



[Image: D5khM8O.png]

--------------------------------------


PART 5: DAMAGE PATCHING


---------------------------------------


This is when you want 100% custom damage for your move instead of using the universal damage. If you use this section, the damage for the move you are using it with must be set to '0' at the top of the tool, so it won't generate the default damage section.

Simply select the damage slot (it will be the same as the moveslot), the move you want to edit the damage for, and then edit the damage parameter accordingly. There are dropdown guides/value lists to give you everything you need.

[Image: Bg76Tle.png]



This is how to use every tool on the first sheet.

---------------------------------------------------------------

SHEET TWO: GIMMICK ASSIGNMENT TOOL


---------------------------------------------------------------


This will allow you to separate and assign gimmicks for your wrestlers, allowing further customizatio0n of movesets/parameters.

This tool is to be used with my "Face/Heel System" codes.

Assign each attire a gimmick.

Let's say attire 1 is Cactus Jack, and attire 2 is Dude Love. This tool will assign attire 1 as gimmick 1, and attire 2 as gimmick 2, ect. The codes for these are generated in column 'G'.

This is important because it will allow you to not edit if they are faces/heels, but will let you modify their movesets/parameters based on the gimmicks, themselves.

Once you have assigned gimmicks for every attire (if they only have 1 gimmick, simply use the "Single Gimmick Code" in column I), Assign each attire as a face/heel, which is generated in column 'H'.

[Image: E0auxWf.png]



--------------------------------------


SHEET 3: PARAMETERS/ATTRIBUTES TOOL


--------------------------------------


This will allow you to edit the AI and parameters based on Gimmick/location/broad action/special/move/match type (AKI Evo Only) and spirit tier (AKI Evo Only).

Simply select the wrestler and gimmick, and then edit the parameter you would like. Values can be found at the bottom in convenient drop-down menus.

If you USE the special situations, you must copy and past the "Context Code" instead of the regular code.

And that's how to use this entire thing. Easy Peasy.



[Image: 5sTgMx3.png]

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