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  1. AKIFan1998

    Attire Specific Entrance Walking Animation

    Oh okay. It's just that I didn't make any of my Game CAWs have alternate wrestlers in any of their attire slots. I used the Attire Specific Move-set editor with my Memory Pak CAWs, heh. I wish that the MemPak CAWs had default move-sets, but I can see why they don't have any. Thanks for the...
  2. AKIFan1998

    Attire Specific Entrance Walking Animation

    Nice find man! One question. Is there any way for this to work with MemPak CAWs?
  3. AKIFan1998

    VPW64 Player In-Game Addresses

    I need some help trying to find the player in-game addresses in VPW64. I've been trying and trying to locate the addresses and the offsets for like a couple of hours, but to no avail. I tried looking at http://vpw.ajworld.net/vpw64/ for help, but I couldn't find an address that allowed me to...
  4. AKIFan1998

    Press Start Screen Lasts Forever and Skip Intro (video only)

    Ooh, this is nice, man! ^_^ I'm gonna try it out later ^_^
  5. AKIFan1998

    AKI Animation Calculator

    Awesome man! Although, part of the reason why I messed up was because I didn't know what to do on Step 10 in the readme that came with the Calculator. I guess I didn't understand it enough.
  6. AKIFan1998

    AKI Animation Calculator

    Okay....I think I messed up  :finna: I thought I did everything correctly...but I apparently, I didn't. Let's just say the end result was that both the attacker and defender ended glitching out like crazy XD
  7. AKIFan1998

    AKI Animation Calculator

    Ohhhhh, so the 4 digits should be the first 2 set of numbers next to the address, right? Because whenever I refresh the list of addresses and values in the Memory viewer (while viewing the move), a couple of numbers light up red under P1 and P2's addresses (to indicate which frame the animation...
  8. AKIFan1998

    AKI Animation Calculator

    Sorry to bump this, but I'm just now trying to learn how to use the Animation calculator. No doubt this is an amazing tool, but I'm just an idiot who doesn't know what he's doing (most of the time). I'm trying to import the Big Clothesline animation from VPW2 over to No Mercy (I know it's kinda...
  9. AKIFan1998

    AKI Animation Calculator

    Sorry to bump this, but I'm just now trying to learn how to use the Animation calculator. No doubt this is an amazing tool, but I'm just an idiot who doesn't know what he's doing (most of the time). I'm trying to import the Big Clothesline animation from VPW2 over to No Mercy (I know it's kinda...
  10. AKIFan1998

    Virtual Pro-Wrestling 2 freem Edition

    Got a match for you all!
  11. AKIFan1998

    EWF/DAW Wrestlers' voice clips (Revenge)

    Not too long ago, I wanted to see if every one of these wrestlers had voice clips of any kind (whether it was attacking or taunting) and to my surprise (sort of), they all do. However, Brickowski's voice just sounds like the flames being ignited in the game's opening. It's a little weird, if I'm...
  12. AKIFan1998

    Virtual Pro-Wrestling 2 freem Edition

    Oh okay man! Thanks for the heads-up! ^_^
  13. AKIFan1998

    Virtual Pro-Wrestling 2 freem Edition

    Hello freem! Great work as always on this project! However in the current version of your mod, I noticed a bug in Rikidozan's move-set while I was watching his match with The Destroyer. I noticed when he tried to do his strike combinations, both him and Destroyer phased through each other while...
  14. AKIFan1998

    AKI Man move-set (WWF No Mercy)

    Hello everyone! I didn't see any move-sets for AKI Man on here, so I decided to make one up! I honestly believe that this move-set is very fitting for AKI Man and hopefully you all will too! Now, since AKI Man in Revenge is mostly based on Mitsuharu Misawa from VPW64, I thought it would be most...
  15. AKIFan1998

    In-game attributes modifier code for WCW/nWo Revenge

    I thought I replied earlier to this, but my browser was being a little dumb lol. But thanks so much for this, man! You contribute so much, and you have my sincere thanks! Keep it up! ^_^
  16. AKIFan1998

    In-game attributes modifier code for WCW/nWo Revenge

    Heh, I might need some help on how to do this. I know it involves the debugger, but that's as far I can get lol This is as far as I can go right now, so...I'm pretty stuck. I've never used the PJ64 debugger ever. Also, I'm using PJ64 version 2.3.
  17. AKIFan1998

    In-game attributes modifier code for WCW/nWo Revenge

    Thank you so much, man!! And the order it goes is like WM2000 and No Mercy's in-game attribute codes, right? Player 1 In-game attributes (No Mercy): 800A13B2 0007 800A13B3 0007 800A13B4 0007 800A13B5 0007 800A13B6 0007 800A13B7 0007 800A13B8 0007 800A13B9 0007 800A13BA 0007 800A13BB 0007 This...
  18. AKIFan1998

    Virtual Pro Wrestling 64 Recovery Rates, Spirit Boosts, and Walk Speeds

    Neo Strong Wrestling (New Japan) ============================ Riki Choshu --------------------- Recovery Rate: Normal (4) Bloody Recovery Rate: Slow (2) Addition Bloody Spirit Boost: None (0) Walk Speed: Normal (2) Tatsumi Fujinami/Kengo Kimura...
  19. AKIFan1998

    Virtual Pro Wrestling 64 Offensive and Defensive Parameters

    Final Update (1/2/2022): Thanks to Melonbread giving me Player's 1 in-game address (which lead to me finding Player 2's in-game address), I was able to obtain every wrestler's offensive and defensive parameters! After almost two years of this, I can finally put this "project" to rest! Update...
  20. AKIFan1998

    Strike/Grapple move damage (even more parameter examples)

    WCW/nWo Revenge ------------------------------ Falling Back Drop: a) Base Damage: 30 b) Offensive Parameter (which part you're attacking with): Body c) Defensive Parameter (which part is being damaged): Head d) Example: If Chris Benoit (who has an offensive body value of 5 in this game) does the...
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