WaylonMercysHands
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- Jan 12, 2013
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One problem with KOs is that CPU opponents often pick you up before you're officially KOed. While I had found a code that attempted to fix this problem by causing the match to end as soon as the KO blow happens (I think it was part of this UFC hack), the problem there is that that's not realistic. In real life, a referee would never declare a knockout the instant a guy gets hit.
With this code, the match ends around the time the KOed wrestler hits the mat. This works for players 1-4 and can be left on at all times. It is only activated if KOs are turned on.
I have tested this for several moves, including both strikes and grapples, and it seems to be pretty good.
D115AEC6 002E
D115AF32 0001
D115AF52 0010
D00931DD 0000
8015AF44 0002
D115AEC6 002E
D00931DA 0002
D115AF52 0010
D00931DD 0000
8015AF44 0002
D115B21E 002E
D115B28A 0001
D115B2AA 0010
D00931DD 0000
8015B29C 0002
D115B21E 002E
D00931DA 0002
D115B2AA 0010
D00931DD 0000
8015B29C 0002
D115B576 002E
D115B5E2 0001
D115B602 0010
D00931DD 0000
8015B5F4 0002
D115B576 002E
D00931DA 0002
D115B602 0010
D00931DD 0000
8015B5F4 0002
D115B8CE 002E
D115B93A 0001
D115B95A 0010
D00931DD 0000
8015B94C 0002
D115B8CE 002E
D00931DA 0002
D115B95A 0010
D00931DD 0000
8015B94C 0002
Here's an outline of the code, just looking at the first 10 lines (which are for player 1):
D115AEC6 002E - If player 1 is being KOed (broad action)
D115AF32 0001 - and player 1 is in the ring
D115AF52 0010 - and player 1 is just above the mat
D00931DD 0000 - and KOs are on
8015AF44 0002 - Then the match ends in a KO
D115AEC6 002E - If player 1 is being KOed (broad action)
D00931DA 0002 - and it's a falls-count-anywhere match
D115AF52 0010 - and player 1 is just above the mat
D00931DD 0000 - and KOs are on
8015AF44 0002 - Then the match ends in a KO
With this code, the match ends around the time the KOed wrestler hits the mat. This works for players 1-4 and can be left on at all times. It is only activated if KOs are turned on.
I have tested this for several moves, including both strikes and grapples, and it seems to be pretty good.
D115AEC6 002E
D115AF32 0001
D115AF52 0010
D00931DD 0000
8015AF44 0002
D115AEC6 002E
D00931DA 0002
D115AF52 0010
D00931DD 0000
8015AF44 0002
D115B21E 002E
D115B28A 0001
D115B2AA 0010
D00931DD 0000
8015B29C 0002
D115B21E 002E
D00931DA 0002
D115B2AA 0010
D00931DD 0000
8015B29C 0002
D115B576 002E
D115B5E2 0001
D115B602 0010
D00931DD 0000
8015B5F4 0002
D115B576 002E
D00931DA 0002
D115B602 0010
D00931DD 0000
8015B5F4 0002
D115B8CE 002E
D115B93A 0001
D115B95A 0010
D00931DD 0000
8015B94C 0002
D115B8CE 002E
D00931DA 0002
D115B95A 0010
D00931DD 0000
8015B94C 0002
Here's an outline of the code, just looking at the first 10 lines (which are for player 1):
D115AEC6 002E - If player 1 is being KOed (broad action)
D115AF32 0001 - and player 1 is in the ring
D115AF52 0010 - and player 1 is just above the mat
D00931DD 0000 - and KOs are on
8015AF44 0002 - Then the match ends in a KO
D115AEC6 002E - If player 1 is being KOed (broad action)
D00931DA 0002 - and it's a falls-count-anywhere match
D115AF52 0010 - and player 1 is just above the mat
D00931DD 0000 - and KOs are on
8015AF44 0002 - Then the match ends in a KO