[Closed] Alt. Run Attack Selling

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Hipnosis

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After Years I finally decided to sit down for an hour and look at all of the reactions to these attacks. Plus it will help speed things up for me personally when editing the code for new matches on my No Mercy Shows.

Attack Sells:

P1:
800AD0D7 00?? (B)
800AD11F 00?? (A+B)
800AD167 00?? (B+Direction)
800AD1AF 00?? (A+B+Direction)

P2:
800B1DE7 00?? (B)
800B1E2F 00?? (A+B)
800B1E77 00?? (B+Direction)
800B1EBF 00?? (A+B+Direction)

Attack Sell Addys:

00 = Standard Back Bump
01 = Flip Bump
02 = Spear Bump
03 = Kitchen Sink 01 Bump (Front Flip)
04 = Inside Out (Mat Noise)
05 = Kitchen Sink 02 Bump (Front Side Flip)
06 = Inside Out (Silent)
07-16 = Holding Double Team Animations
14 = Roll out of the way counter
15 = Move back Counter
16 = Jaw Knockout Sell
17-29 = Doomsday Device Animations
20 = Scott Hall Stunner Sell (Hidden Dudley Device Sell)
1F = Giant Tember Fall (Hidden Dudley Device Sell)
22 = Super Oversell Backflip (Doomsday Device Sell)
24 = Super Oversell Frontflip (Doomsday Device Sell)
27-29 = Hidden Powerbomb Doomsday Device Animation?
1A = Hidden Powerbomb Doomsday Device Hold
30-70 = MMA Ground Moves
43 = MMA Break Backward?/Kneeled Down Sell (Kitchen Sink to the face for Example)
52 = Stand Back No Sell
62 = MMA Break Foward?/Kneeled Down Sell
70-75 = No Effect
77 = Championship Mode Complete Pose (2 Arms Raised)
77 = King of the Ring Winner Pose (1 Arm Raised)
78/7A = Failed/Loss Pose? Part 1 (Kneel Down)
79/7B = Failed/Loss Pose? Part 2 (Pound Ground)
80- 92 = Weapon Attack Animations
93 = No Effect
94 = Lay on back (Old Animation)
95 = Lay on Stomach (Old Animation)
96 = STING DEATH STARE! (WCW/nWo Revenge Intro)
97 = WHAT!? Trucker (WCW/nWo Revenge Intro)
98 = Hollywood Hogan Waits (WCW/nWo Revenge Intro)
99 = Hollywood Hogan Backstage (WCW/nWo Revenge Intro)

0A, 0B, 0C, 0D, 0E, 0F = All Apron Holds
1B = Doomsday Release (Ducking Sell)
1C = Doomsday Release
1D = Doomsday Broken (Attempt No Sell... Sell)
1E = Doomsday Broken
2A = Doomsday/Dudley/Powerbomb Device Hold
2B = MMA Takedown (Executer)
2C = MMA Takedown (Receiver)
2D, 2E, 2F = MMA Animations
3,4,5,6(and letter) = MMA Animations
7C = Manager Positive (Clapping)
7D = Manager Negetive (Aw why?)
7E = Valet Positive (Clapping)
7F = Valet Positive (OH NO!)
8A, 8B, 8C, 8D, 8E, 8F = Weapon Animations
9A = WCW/nWo Revenge Intro Animation (Scott Steiner Backstage?)
9B = WCW/nWo Revenge Intro Animation (Eric Bischoff Backstage Promo?)
9C = WCW/nWo Revenge Intro Animation (Backstage Promo?)
9E = WCW/nWo Revenge Intro Animation (Sting's CURSE YOU HOLLYWOOD HOGAN!!)
9F = Light Attack Sell
A0 = Light Head Sell
A1 (OOHH CAANNAADAA STEAK SAUCE) = Light Chest Sell
A2 = Light Body Sell 1
A3 = Light Body Sell 2
A4 = Light Body Sell 3
A5 = Light Leg Sell 1
A6 = Light Leg Sell 2
A7 = Back Body Sell 1
A8 = Back Body Sell 2
A9, AB, AF, B0, B2, B3, B4, B5 = Stagger Back Sell
AA, AC, AE = Stagger Foward Sell
B1 = Hidden Dazed Sell?
B6 = Old Fall Back Animation
B7 = Old Fall Foward Animation
B8 = Dizzy State
B9 = Wake Up
BA = Apron Dizzy
BB = Apron ???
BC = Throw Something Down?
BE = Wake Up (Hunched Over)
BF = ???


(Still more to come...)
 

Johnny Bob

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Oh this looks like code Pelican did a while back.
I even found all of these values and posted up here already. Didn't have it for player two tho. Nice.

Can you add 3 & 4?
 
D

Deleted User

Crowd Member
Just subtract player one from two, and you'll have your offset for players 3 & 4.
 
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