WldFb
Lower Midcard
http://z3.invisionfree.com/WldFb_Archive_Forum/index.php?showtopic=515
I made a code to modify the Front Grapple animation. This is not a normal move hack, so no animations are actually spliced/replaced. It changes the game instructions to make it use a different animation when a grapple begins:
D1129368 2412
8112936A 35B9
D1129594 2413
81129596 35BA
D1129D20 3451
81129D22 35BB
As you can see, you can drag the opponent and perform all normal actions. There is a slight distance glitch more or less visible depending on the move. I think it can be fixed with distance mods. You can also modify the code values (35B9, 35BA, 35BB) to test different animations.
Edit:
<blockquote class='quote\\_blockquote'><dl><dt>wwefan4life2,Jun 26 2012</dt><dd> 06:27 PM</dd></dl><div> There is a problem when you back grapple someone and then release the grapple using R. Instead of the regular release animation, it does a a different move. [/quote]
This seems to fix it:
D1129368 2412
8112936A 35B9
D1129594 2413
81129596 35BA
D315AF56 2E85 <if p1 not in a back grapple
D1129D20 3451
81129D22 35BB - hacked value
D115AF56 2E85 <if p1 in a back grapple
D1129D20 3451
81129D22 2E83 -default
I made a code to modify the Front Grapple animation. This is not a normal move hack, so no animations are actually spliced/replaced. It changes the game instructions to make it use a different animation when a grapple begins:
8112936A 35B9
D1129594 2413
81129596 35BA
D1129D20 3451
81129D22 35BB
As you can see, you can drag the opponent and perform all normal actions. There is a slight distance glitch more or less visible depending on the move. I think it can be fixed with distance mods. You can also modify the code values (35B9, 35BA, 35BB) to test different animations.
Edit:
<blockquote class='quote\\_blockquote'><dl><dt>wwefan4life2,Jun 26 2012</dt><dd> 06:27 PM</dd></dl><div> There is a problem when you back grapple someone and then release the grapple using R. Instead of the regular release animation, it does a a different move. [/quote]
This seems to fix it:
D1129368 2412
8112936A 35B9
D1129594 2413
81129596 35BA
D315AF56 2E85 <if p1 not in a back grapple
D1129D20 3451
81129D22 35BB - hacked value
D115AF56 2E85 <if p1 in a back grapple
D1129D20 3451
81129D22 2E83 -default