[Closed] Reverse RKO and other related useless junk.

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Super El Guapo

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I'm sure this has only been hacked one thousand times,

Reverse RKO no kick
D106B454 3c5a
D106B456 0023
8106B460 00c4
D106B454 3c5a
D106B456 0023
8106B462 7c78
D106B514 3c5b
D106B516 0023
8106B520 00c4
D106B514 3c5b
D106B516 0023
8106B522 8c2e
813289C6 0040
813289Ca 0040
813289C8 5200
r. counter stunner

Reverse RKO kick
D106B454 3C5A
D106B456 0032
8106B460 00C4
D106B454 3C5A
D106B456 0032
8106B462 7C78
D106B514 3C5B
D106B516 0032
8106B520 00C4
D106B514 3C5B
D106B516 0032
8106B522 8C2E
813289C6 0048
813289CA 0047
813289C8 5200
r. counter stunner

Fast RKO
813266EA 0030
813266EE 0027
D106B454 33A3
D106B456 0006
8106B460 00F3
D106B454 33A3
D106B456 0006
8106B462 5F74
D106B514 33A4
D106B516 0006
8106B520 00F3
D106B514 33A4
D106B516 0006
8106B522 7796
813266EC BA00
813266E8 0000
r. Snapmare
 

K-PRiNCE

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I likes it!

i notice this the first attempt of reverse rko
 

wwefan4life2

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For the move with the video, P1 goes from facing P2 to facing away from P2 for the cutter. You need to use more of the animation you are splicing in for P1 and P2 to get rid of that.

If you subtract 62 (in Hex) from the values at the addresses:

8106B462 7C78
8106B522 8C2E

You will use more of the animation you are splicing in, on the other hand if you add 62 to the values at those addresses, you will use less of the animation you are splicing in. You may have to mess with the frame at which you splice too. It can make the difference in how smooth animations turn out to be.

The last thing that it could use is some distance, though distance can be tricky.


 

Super El Guapo

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Thanks man, I noticed When I was doing it I just couldn't get it to roll more and it looked smooth thanks for the heads up, and when I tried messing with the distance I couldn't see a change at all is this even close?

D106B454 3C5A
D106B456 0021
8106B4A0 3F80
D106B454 3C5A
D106B456 0022
8106B4A0 3FDD
D106B454 3C5A
D106B456 0023
8106B4A0 3FDD
D106B454 3C5A
D106B456 0024
8106B4A0 3FDD
D106B454 3C5A
D106B456 0025
8106B4A0 3FDD
D106B454 3C5A
D106B456 0026
8106B4A0 3FDD
D106B454 3C5A
D106B456 0027
8106B4A0 3FDD
D106B454 3C5A
D106B456 0028
8106B4A0 3FDD
D106B454 3C5A
D106B456 0029
8106B4A0 3F80
 

wwefan4life2

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When doing distance you want to have the first frame set after the splice by three frames, for example your splice is at frame 23, so you would start with this:

D106B454 3C5A
D106B456 0026
8106B4A0 XXXX

Now when doing distance the thing to know is this, notice how the XXXX's are there? That is the distance value you use. Now to know which way the distance will pull the person it is like this.

In a front grapple P1 is facing to the right, if you put in a value like C200, that will pull P1 towards the right side of the screen. If you put in a value 4000, it will pull P1 to the left side of the screen.

C000+ pulls to the right, 4000+ pulls to the left

If you want to do distance for P2 in a front grapple, it is the opposite:

C000+ pulls to the left, 4000+ pulls to the right

So say you want your distance value to be 4180 (To pull P1 closer to P2 in the move in the video). This is just a random value by the way, it may not be what is needed for this move, you have.

Now you have something like this:

D106B454 3C5A
D106B456 0026
8106B4A0 4180

Now if you just left the code like that, the distance will be messed up the rest of the match for every animation. You need to reset the distance, so that the distance will not have that problem. This generally needs to be reset at two frames before the very last frame in the animation, sometimes it can be 1 before the final frame (This is generally the case when doing distance for P2). So for P1 that frame would be:

D106B454 3C5A
D106B456 003E
8106B4A0 3F80

The value 3F80 (or 0000 works too) is the default value, this will ALWAYS be the value when resetting the distance. So now you have this all together so far:

D106B454 3C5A
D106B456 0026
8106B4A0 4180
D106B454 3C5A
D106B456 003E
8106B4A0 3F80

Now test the code, doing so you may notice that there a big jump in the distance before it goes to the distance you set before. If that is the case, then you are not quite done yet. Remember how I told you to start the first frame 3 frames after the splice frame? Now you need to add another distance, this time set it BEFORE the first frame you set the distance to, and you have something like this:

D106B454 3C5A
D106B456 0025
8106B4A0 XXXX
D106B454 3C5A
D106B456 0026
8106B4A0 4180
D106B454 3C5A
D106B456 003E
8106B4A0 3F80

Now for the XXXX value, you want to set this value LESS than the first one, doing so will eliminate the jump in the distance. I usually have this 80 (in hex) less, I found it works most of the time getting rid of the jump completely, and you end up with something like this:

D106B454 3C5A
D106B456 0025
8106B4A0 4100
D106B454 3C5A
D106B456 0026
8106B4A0 4180
D106B454 3C5A
D106B456 003E
8106B4A0 3F80

This may be a bit overwhelming at first.
 

Super El Guapo

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Thank you so much man you have know idea how much you have helped me, I literary have hundreds of un-finished move hacks that need distance, your the man!
 

Super El Guapo

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' frameborder='0' allowfullscreen=''></iframe>
A better version of the first one thanks wwefan4life2 for the help.
Move hacks\Reverse RKO\P1>P2
D106B454 3C5A
D106B456 0022
8106B460 00C4
D106B454 3C5A
D106B456 0022
8106B462 7B52
D106B514 3C5B
D106B516 0027
8106B520 00C4
D106B514 3C5B
D106B516 0027
8106B522 8C2E

Move hacks\Reverse RKO\P2>P1
D106B514 3C5A
D106B516 0022
8106B520 00C4
D106B514 3C5A
D106B516 0022
8106B522 7B52
D106B454 3C5B
D106B456 0027
8106B460 00C4
D106B454 3C5B
D106B456 0027
8106B462 8C2E

Move hacks\Reverse RKO\P3>P4
D106B5D4 3C5A
D106B5D6 0022
8106B5E0 00C4
D106B5D4 3C5A
D106B5D6 0022
8106B5E2 7B52
D106B694 3C5B
D106B696 0027
8106B6A0 00C4
D106B694 3C5B
D106B696 0027
8106B6A2 8C2E

Move hacks\Reverse RKO\P4>P3
D106B694 3C5A
D106B696 0022
8106B6A0 00C4
D106B694 3C5A
D106B696 0022
8106B6A2 7B52
D106B5D4 3C5B
D106B5D6 0027
8106B5E0 00C4
D106B5D4 3C5B
D106B5D6 0027
8106B5E2 8C2E

Move hacks\Reverse RKO\toki's
813289C6 0048
813289CA 0043
813289C8 5200


Move hacks\Reverse RKO\distance\p1
D106B454 3C5A
D106B456 0025
8106B4A0 C100
D106B454 3C5A
D106B456 0026
8106B4A0 C125
D106B454 3C5A
D106B456 0027
8106B4A0 C150
D106B454 3C5A
D106B456 0028
8106B4A0 C150
D106B454 3C5A
D106B456 0029
8106B4A0 C150
D106B454 3C5A
D106B456 0030
8106B4A0 C150
D106B454 3C5A
D106B456 0031
8106B4A0 C150
D106B454 3C5A
D106B456 0032
8106B4A0 C150
D106B454 3C5A
D106B456 0033
8106B4A0 C150
D106B454 3C5A
D106B456 0034
8106B4A0 3F80

Move hacks\Reverse RKO\distance\p2
D106B514 3C5A
D106B516 0025
8106B560 C100
D106B514 3C5A
D106B516 0026
8106B560 C125
D106B514 3C5A
D106B516 0027
8106B560 C150
D106B514 3C5A
D106B516 0028
8106B560 C150
D106B514 3C5A
D106B516 0029
8106B560 C150
D106B514 3C5A
D106B516 0030
8106B560 C150
D106B514 3C5A
D106B516 0031
8106B560 C150
D106B514 3C5A
D106B516 0032
8106B560 C150
D106B514 3C5A
D106B516 0033
8106B560 C150
D106B514 3C5A
D106B516 0034
8106B560 3F80

Move hacks\Reverse RKO\distance\p3
D106B5D4 3C5A
D106B5D6 0025
8106B620 C100
D106B5D4 3C5A
D106B5D6 0026
8106B620 C125
D106B5D4 3C5A
D106B5D6 0027
8106B620 C150
D106B5D4 3C5A
D106B5D6 0028
8106B620 C150
D106B5D4 3C5A
D106B5D6 0029
8106B620 C150
D106B5D4 3C5A
D106B5D6 0030
8106B620 C150
D106B5D4 3C5A
D106B5D6 0031
8106B620 C150
D106B5D4 3C5A
D106B5D6 0032
8106B620 C150
D106B5D4 3C5A
D106B5D6 0033
8106B620 C150
D106B5D4 3C5A
D106B5D6 0034
8106B620 3F80

Move hacks\Reverse RKO\distance\p4
D106B694 3C5A
D106B696 0025
8106B6E0 C100
D106B694 3C5A
D106B696 0026
8106B6E0 C125
D106B694 3C5A
D106B696 0027
8106B6E0 C150
D106B694 3C5A
D106B696 0028
8106B6E0 C150
D106B694 3C5A
D106B696 0029
8106B6E0 C150
D106B694 3C5A
D106B696 0030
8106B6E0 C150
D106B694 3C5A
D106B696 0031
8106B6E0 C150
D106B694 3C5A
D106B696 0032
8106B6E0 C150
D106B694 3C5A
D106B696 0033
8106B6E0 C150
D106B694 3C5A
D106B696 0034
8106B6E0 3F80

 
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