finding addys and values without gameshark?

oldyz

Young Lion
Joined
Feb 12, 2017
Messages
9
Reaction score
0
hello, i want to try some concepts like custom titantron videos, expanding the number of available music tracks, and make move replacement codes based on a character's name or initials -- instead of the character slot-costume values--
that way if we share CAWs that contain 4 characters and each have their unique movesets, no matter where that CAW is or if it is cloned to the cartridge (using NMthing) the code will ''follow" this character wherever it is

the problem is, i dont have a gameshark, tried using cheat engine , but i cant seem to find away to find values with it efectively, even something as simple as looking for a value pointing to the remaining creation points yielded no results for me

first question is , is there a specific - one line value to a word or letter combos that you make up in the character's name ?

that way my conditional codes required for the character move replacements, height, body deformation, titantron texture replacement, pyrotechnics and music replacement codes would depend entirely on the name of the character - in this way the codes will follow the character no matter what his placement in the wrestler slot is.

i am aware that there is enough information in the forum to generate a conditional code lines based on the character height (wait i think a height values & addys list is not there), weight, face texture, body type, head type,
(5 characteristics that can give your character a unique fingerprint)

but if we can link the changes to the character name , short name or alias, that would be much better
heck even if it takes onle line of code to a single letter or symbol, a combination of four lines based on letters that make up a name , alias and short name will help give a character a unique "fingerprint"

finally en example of a code based in the best case scenario

if character's name is -!-Alushe-!-
titantron texture # 4 is replaced by face texture # 6
entrance music # 5 is replaced by SOundbank # 12
duck taunt # 3 is replaced by duck taunt # 33
wrestler head dimentions warped to X value (bigger than average)
arm dimentions are smaller
leg dimentions are smaller
height dimentions are smaller (based on the midget wrestlers code)
special attack # 45 is repalced by special attack 76

the result is a code that only works with a CAW or Wreslter whose name is "Alushe"
hqdefault.jpg
 
Top