[help] always throw out

CBWardog

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So, I am looking to replace that animation where you hit your opponent near the ropes and he falls into the apron, and make it to always use that animation where the opponent goes through the third rope and ends outside.

I thought that master move mods would work, but it seems like the only work with standard moves like grapples and strikes only (correct me if im wrong).

So, i just replaced the animation with tokis 3, and the ending position with tokis 2. But the problem is that after the animation ends, the p2 spawns back into the apron. I tried using broad action mods, but it doesn't work.

I want to know if someone could give me some guidance on how could I make this work, maybe there is a method that I haven't tried yet or something.

This is the code I have so far:

toki3 for animations
81349824 0055
81349826 3FB0

toki2 for frames and end position
81325624 5000
81325626 002A

broad action for ending "on ground" (doesn't work)
D106B514 2F72
D106B516 0027
8115B21E 0031
 

CBWardog

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I also tried using broad location, but the don't do any changes :/ Maybe they just read information for activators, or maybe I did something wrong. This is what I tried

D106B514 2F72 ->anim
D106B516 0027 ->frame
8115B28A 0004 -> p2 location: On Floor (Out of Ring)
 
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