Improving No-DQ Matches

WaylonMercysHands

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I want to make gameplay improvement codes for hardcore/no-DQ matches, and I want to see if anyone else has thought about this or any insights that could help me out.

My basic goals are:

1. To make it so that CPUs act rationally (i.e., act similarly to how a human player would)

To some extent, I did this already with my existing code (released with the WWF vs. the World mod) that causes players with "extremely aggressive" AI outside the ring to do more damage when using weapons. There is now a logical reason why some guys go for weapons and others don't.

However, there are a couple of quirks that I've noticed when watching simmed matches:
-When someone holding a weapon gets a special, they sometimes choose to use the weapon instead of doing their finisher.
-Some "extremely aggressive" wrestlers get weapons more frequently than other "extremely aggressive" wrestlers. For example, my Steve Blackman frequently goes outside to get a Kendo stick from the crowd, but my Raven will often go an entire match without ever getting a single weapon, even after I changed some of his other AI settings to match Blackman's. I'm still trying to figure out why this is.

2. To make it so that guys with hardcore styles are more likely to win no-DQ matches than they are to win normal matches.

I haven't accomplished this yet. I've been playing around with increasing the damage even higher and increasing the spirit boosts. I've noticed that the cost associated with holding a weapon - and therefore, being unable to defend - often outweighs the benefit. Another thing to consider is the fact that increasing move damage doesn't necessarily help you win if the move still isn't powerful enough to finish someone off.
 

Chuckiepk

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A code for when the player is holding a weapon while they have a special could most likely be easily made. The code for it could follow a pattern similar to the following format:

If wrestler 1 is computer controlled...
...and if wrestler 1 has a special...
...and if wrestler 1 is currently holding a weapon...
...then wrestler 1 broad action mod is set to dropping the weapon.

As for making hardcore guys more likely to win no DQ matches than normal matches, you could try using a combination of match rules activators, active wrestler activators, and weapon K.O. probability Gonzo mods in order to give certain wrestlers a higher probability of being able to K.O. their opponent with a weapon hit.
 

WaylonMercysHands

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Chuckiepk said:
A code for when the player is holding a weapon while they have a special could most likely be easily made. The code for it could follow a pattern similar to the following format:

If wrestler 1 is computer controlled...
...and if wrestler 1 has a special...
...and if wrestler 1 is currently holding a weapon...
...then wrestler 1 broad action mod is set to dropping the weapon.

As for making hardcore guys more likely to win no DQ matches than normal matches, you could try using a combination of match rules activators, active wrestler activators, and weapon K.O. probability Gonzo mods in order to give certain wrestlers a higher probability of being able to K.O. their opponent with a weapon hit.
Thanks.

I just created a code to cause CPUs to drop weapons if they have a special. It works for all weapons except for ladders (since they may have reason to pick up or carry ladders in ladder matches):
D015AF99 0018
D015AF9E 0004
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8115AEC6 008B
D015AF99 0018
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8115AEC6 008B
D015AF99 0018
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8115AEC6 008B
D015AF99 0018
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D015AF9F 0000
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D015B649 0018
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D015B64F 0000
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8115B8CE 008B
D015B9A1 0018
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8115B8CE 008B
D015B9A1 0018
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D015B9A7 0009
8115B8CE 008B
D015B9A1 0018
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D015B9A7 0011
8115B8CE 008B
D015B9A1 0018
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D015B9A7 0000
8115B8CE 0001


I'm playing around with increasing KO probability, like you suggested. Hopefully, I can make some progress with that.
 
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