Irn Mods

barskio

Main Eventer
Joined
Oct 31, 2010
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Irn Mods

Special to normal moves. Or unused moves to normal/special moves.
Those moves can done with simple grapple slot codes,Submissions and Pins would use Master Move Mods.
But for non submission and pins you can just use Irn Grapple mods, which don't replace any moves, just the characters grapple slot.

D115AF50 XXXX P1 is
D115B2A8 XXXX P2 is
D115B600 XXXX P3 is
D115B958 XXXX P4 is

Offset: 358
-----------------------------------------
XXX= Wrestler ID
http://s4.zetaboards.com/Old_Skool_Reunion?topic=8676358/1/
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Grapple Mods
http://s4.zetaboards.com/Old_Skool_Reunion?topic=8682091/1/
Offset: 448
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Master Move Mods
http://s4.zetaboards.com/Old_Skool_Reunion?topic=8676100/1/
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Rockbottom as front grapple b
For exampple
D115AF50 xxxx
81090ffa 071C
D115B2A8 xxxx
81091442 071C
D115B600 xxxx
8109188A 071C
D115B958 xxxx
81091CD2 071C

replaces xxxx with wrestler ID
--------------------------------------------------------------------------------
81090fa2 Front Weak A
81090fa4 Front Weak A & Left or Right
81090fa6 Front Weak A & Up
81090fa8 Front Weak A & Down
81090faa Front Weak B
81090FAC Counter
81090FAE Counter
81090FB0 Counter
81090FB2 Counter
81090fb4 Front Weak B & Left or Right
81090FB6 Counter
81090FB8 Counter
81090FBA Counter
81090FBC Counter
81090fbe Front Weak B & Up
81090FC0 Counter
81090FC2 Counter
81090FC4 Counter
81090FC6 Counter
81090fc8 Front Weak B & Down
81090FCA Counter
81090FCC Counter
81090FCE Counter
81090FD0 Counter
81090fd2 Front Strong A
81090FD4 Counter
81090FD6 Counter
81090FD8 Counter
81090FDA Counter
81090fdc Front Strong A & Left or Right
81090FDE Counter
81090FE0 Counter
81090FE2 Counter
81090FE4 Counter
81090fe6 Front Strong A & Up
81090FE8 Counter
81090FEA Counter
81090FEC Counter
81090FEE Counter
81090ff0 Front Strong A & Down
81090FF2 Counter
81090FF4 Counter
81090FF6 Counter
81090FF8 Counter
81090ffa Front Strong B
81090FFC Counter
81090FFE Counter
81091000 Counter
81091002 Counter
81091004 Front Strong B & Left or Right
81091006 Counter
81091008 Counter
8109100A Counter
8109100C Counter
8109100e Front Strong B & Up
81091010 Counter
81091012 Counter
81091014 Counter
81091016 Counter
81091018 Front Strong B & Down
8109101A Counter
8109101C Counter
8109101E Counter
81091020 Counter
81091022 Nothing
81091024 Nothing
81091026 Nothing
81091028 Nothing
8109102A Nothing
8109102c Front Special
8109102e Nothing
81091030 Second Special
81091032 Back Weak A
81091034 Back Weak A & Direction
81091036 Back Weak B
81091038 Back Weak B & Direction
8109103a Back Strong A
8109103c Back Strong A & Direction
8109103e Back Strong B
81091040 Back Strong B & Direction
81091042 Back Special
81091044 Nothing
81091046 Second Special
81091048 Weak Back Grapple Reversal
8109104a Strong Back Grapple Reversal
8109104c Setup for Weak Irish Whip Tap A
8109104e Weak Irish Whip Tap A
81091050 Setup for Weak Irish Whip Hold A
81091052 Weak Irish Whip Hold A
81091054 Setup for Strong Irish Whip Tap b
81091056 Strong Irish Whip Tap b
81091058 Setup for Strong Irish Whip Hold b
8109105a Strong Irish Whip Hold b
8109105c Setup for Irish Whip Special
8109105e Irish Whip Special
81091060 Setup for Irish Whip Double Team
81091062 Irish Whip Double Team
81091064 Nothing
81091066 Nothing
81091068 Nothing
8109106A Nothing
8109106C Nothing
8109106E Nothing
81091070 Front Running Grapple
81091072 Back Running Grapple
81091074 Nothing
81091076 Nothing
81091078 Front Weak Turnbuckle A
8109107A Counter
8109107C Counter
8109107E Counter
81091080 Break Up
81091082 Front Weak Turnbuckle B
81091084 Counter
81091086 Counter
81091088 Counter
8109108A Break Up
8109108c Front Strong Turnbuckle A
8109108E Counter
81091090 Counter
81091092 Counter
81091094 Break Up
81091096 Front Strong Turnbuckle B
81091098 Counter
8109109A Counter
8109109C Counter
8109109E Break Up
810910a0 Front Turnbuckle Special
810910A2 Second Special
810910a4 Back Weak Turnbuckle A
810910A6 Counter
810910a8 Back Weak Turnbuckle B
810910AA Counter
810910ac Back Strong Turnbuckle A
810910AE Counter
810910b0 Back Strong Turnbuckle B
810910B2 Counter
810910b4 Back Turnbuckle Special
810910B6 Second Special
810910B8 Nothing
810910ba Front Turnbuckle Counter Grapple
810910bc Back Turnbuckle Counter Grapple
810910be Nothing
810910c0 Nothing
810910c2 Weak Grapple to Apron
810910c4 Strong Grapple to Apron
810910c6 Special Grapple to Apron
810910c8 Counter Grapple from Apron
810910ca Weak Grapple from Apron
810910cc Strong Grapple from Apron
810910ce Special Grapple from Apron
810910d0 Counter Grapple to Apron
810910d2 Nothing
810910d4 Pull Off of Apron
810910d6 Special Ground Grapple at Head (Facing Up)
810910d8 Special Ground Grapple at Head (Facing Down)
810910da Special Ground Grapple at Feet (Facing Up)
810910dc Special Ground Grapple at Feet (Facing Down)
810910de Front Grapple to Super Heavyweights
810910e0 Reversal for Front Grapple to Super Heavyweights
810910e2 Back Grapple to Super Heavyweights
810910e4 Reversal for Back Grapple to Super Heavyweights
810910e6 Front Grapple Double Team
810910e8 Back Grapple Double Team
810910ea Sandwich Grapple Double Team
810910ec Nothing
810910ee Nothing
810910f0 Double Team Counter
810910f2 Nothing
810910f4 Nothing
810910f6 Nothing
810910f8 Weak Arm Striking (B)
810910fa Weak Arm Striking (Direction & B)
810910fc Weak Leg Striking (B)
810910fe Weak Leg Striking (Direction & B)
81091100 Turnbuckle Attack (B)
81091102 Turnbuckle Attack (Direction & B)
81091104 Tree of Woe Attack (B)
81091106 Tree of Woe Attack (Direction & B)
81091108 Setup for Block & Counter Punch
8109110a Setup for Special Block & Counter Punch
8109110c Reaction to Blocked Kick
8109110e Block & Counter Kick 1
81091110 Block & Counter Kick 2
81091112 Special Block & Counter Kick
81091114 Strong Striking (B)
81091116 Counter
81091118 Strong Striking (Direction & B)
8109111A Counter
8109111c Strong Striking (A & B)
8109111E Counter
81091120 Weak Running Attack (B)
81091122 Counter
81091124 Weak Running Attack (A & B)
81091126 Counter
81091128 Strong Running Attack (B)
8109112A Counter
8109112c Strong Running Attack (A & B)
8109112E Counter
81091130 Running Turnbuckle Attack (B)
81091132 Counter
81091134 Running Turnbuckle Attack (A & B)
81091136 Counter
81091138 Running Tree of Woe Attack
8109113a Irish Whip Attack
8109113c Nothing
8109113e Block Irish Whip to Turnbuckle
81091140 Evasion
81091142 Ground Attack (Facing Up)
81091144 Ground Attack (Facing Down)
81091146 Running Ground Attack (Facing Up)
81091148 Running Ground Attack (Facing Down)
8109114a Ground Attack (Sitting Up)
8109114c Ground Attack (Sitting Down)
8109114e Running Ground Attack (Sitting Up)
81091150 Running Ground Attack (Sitting Down)
81091152 Ducking Attack
81091154 Apron Kick to Inside
81091156 Apron Kick to Outside
81091158 Kick to Opponent (Both on Apron)
8109115a Punch to Opponent (Both on Apron)
8109115c Attack to Break Submission
8109115e Running Attack to Break Submission
81091160 Entrance Taunt
81091162 Entrance Walk Taunt
81091164 IN RING TAUNT
81091166 Taunt (Up)
81091168 Taunt (Left)
8109116a Taunt (Right)
8109116c Special Taunt
8109116e Ducking Taunt
81091170 Corner Taunt
81091172 Turnbuckle Taunt
81091174 Apron Taunt
81091176 Celebration Taunt
81091178 Ground Grapple at Head (Facing Up)
8109117a Block Ground Grapple to Head (Facing Up)
8109117c Ground Grapple at Head (Facing Down)
8109117e Block Ground Grapple to Head (Facing Down)
81091180 Ground Grapple at Feet (Facing Up)
81091182 Block Ground Grapple to Feet (Facing Up)
81091184 Ground Grapple at Feet (Facing Down)
81091186 Block Ground Grapple to Feet (Facing Down)
81091188 Ground Grapple at Head (Sitting Up)
8109118a Block Ground Grapple to Head (Sitting Up)
8109118c Ground Grapple at Head (Sitting Down)
8109118e Block Ground Grapple to Head (Sitting Down)
81091190 Ground Grapple at Feet (Sitting Up)
81091192 Block Ground Grapple to Feet (Sitting Up)
81091194 Ground Grapple at Feet (Sitting Down)
81091196 Block Ground Grapple to Feet (Sitting Down)
81091198 Nothing
8109119a Reversal for Armbar
8109119c Nothing
8109119e Reversal for Choke Hold
810911a0 High Flying (Opponent Standing)
810911a2 Special High Flying (Opponent Standing)
810911A4 Nothing
810911A6 Nothing
810911A8 Nothing
810911aa High Flying (Opponent On Ground)
810911ac Special High Flying (Opponent On Ground)
810911ae High Flying To Outside (Opponent Standing)
810911b0 High Flying To Outside (Opponent On Ground)
810911b2 Running Diving Attack to Outside
810911b4 Running Diving Attack to Outside direction
810911b6 Running Diving Taunt
810911b8 Flying Attack to Outside
810911ba Rope Inside Attack
810911bc Slingshot Corner Attack
810911be Apron Attack to Outside
810911c0 Running Apron Attack to Outside
810911c2 Flying Attack to Inside (Standing Opponent)
810911c4 Flying Attack to Inside (Laying Opponent)
810911c6 Special Flying Attack to Inside (Standing Opponent)
810911C8 Nothing
810911CA Nothing
810911cc Rebound Flying Attack
810911ce Flying Doomsday Device Attack (In Ring)
810911d0 Flying Doomsday Device Attack (Out of Ring)
810911d2 Flying Doomsday Device Attack from Apron

 
D

Deleted User

Crowd Member
Holy crap. I think I can actually understand this and use these.

Edit: I had a post merged with this one asking for help, but I'm an idiot and figured it out.

In case anyone is trying to get the player 2-4 values for these, just add the offset to the original in a hex calculator.
 
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