Pin In A Cage Code!

dafamily

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1: You cannot kick out of the pin, no matter how hard you try, you could before
if you pressed the buttons fast enough. The computer always kicked out.

2: You no longer hold submission holds on forever when you have drained the
health bar.

3: Opponent does not need to be on Danger to be pinned.

4: Have the option of making the match last longer.

Ok, have printed this code in four parts. One is the must have part. The second
is for the two types of pin, Normal pins, pins using moves. The third part is to
stop submission holds being kept on forever and to allow you to make the match
last longer.

Part one.

D1167686 0040 - When maximum health reaches mimimum..... P1
8116768C 0102 - ...Make it so they cannot kick out of pins or submissions. P1
D11671F2 0040 - As first code but for P2
811671F8 0102 - As 2nd but for P2

Part Two. For Normal pins.

D1167686 0040 - When maximum health reaches mimimum.... P1
D116768C 0102 - When they cannot kick out of pins or submissions.... P1
D11671EA 0047 - When they are pinning their opponent.... P1
D01676B8 0020 - Change from no count to.. P1
801676B8 0024 - The count of 1,2,3. P1
D11671F2 0040 - When maximum health reaches mimimum.... P2
D11671F8 0102 - When they cannot kick out of pins or submissions.... P2
D116767E 0047 - When they are pinning their opponent.... P2
D0167224 0020 - Change from no count to.. P2
80167224 0024 - The count of 1,2,3. P2

Part Three. For pins done using moves.

D1167686 0040 - When maximum health reaches mimimum.... P1
D116768C 0102 - When they cannot kick out of pins or submissions.... P1
D11671EA 004D - When they are pinning their opponent.... P1
D01676B8 0020 - Change from no count to.. P1
801676B8 0024 - The count of 1,2,3. P1
D11671F2 0040 - When maximum health reaches mimimum.... P2
D11671F8 0102 - When they cannot kick out of pins or submissions.... P2
D116767E 004D - When they are pinning their opponent.... P2
D0167224 0020 - Change from no count to.. P2
80167224 0024 - The count of 1,2,3. P2

Part Four. Stop submission holds staying on forever.

D1167686 0040 - When maximum health reaches mimimum...P1
D11671EA 004B - and you are performing a submission hold...P1
81167686 0060 - Give opponent health so hold can be released. This is your
optional part. You can change the 60 at the end to whatever you like. 60 is my
choice. 48 is my reccomended minimum. 80 is my reccomended maximum. The higher
it is, the longer the match is likely to go on for.
D11671F2 0040 - When maximum health reaches mimimum...P1
D116767E 004B - and you are performing a submission hold...P1
811671F2 0060 - Give opponent health so hold can be released. This is your
optional part. You can change the 60 at the end to whatever you like. 60 is my
choice. 48 is my reccomended minimum. 80 is my reccomended maximum. The higher
it is, the longer the match is likely to go on for.

Ok that is all for the pin in a cage cheat. Put all the above in and it should
work. To pin your opponent you must first batter them to hell, and I mean batter
them to hell. When you have succeeded in battering them, attempt a pin, if you
have succeeded then the game will do the count, if not then you will
automatically kick out. Part four is compulsory if you are fighting the
computer. Optional if you are fighting a human opponent(they can release the
hold by pressing R.). Note that if you release the pin then you still get a
three count.

Source:

http://ca.ign.com/faqs/2002/wwf-wrestlemania-2000-gameshark-code-database-373561


There is also a lot of other codes you guys may wanna check out above!! Hopefully you guys can make the code better!!!
 
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