Player Specific Moveset Replacements Help

jmagee22

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I tried using the Player Specific Moveset Replacement Guide that WldFb put up back in 2015

which is here: http://s4.zetaboards.com/Old_Skool_Reunion?topic=8135751/1/#new



And I have a question. I dumped the memory from a caw to transfer over to Misawa, the only thing is I don't know how to arrange the coding to a 81 Format. As well as where the activators go.Can anyone help me?

Here's the code I got and according the guide the activators I need are D10A0732 0001

800980D4: 0181
800980D6: E03C
800980D8: 1A00
800980DA: 2024
800980DC: 0981
800980DE: 9052
800980E0: 08A0
800980E2: 8604
800980E4: E09E
800980E6: 0A40
800980E8: 4909
800980EA: C0B6
800980EC: 0000
800980EE: B602
800980F0: 4010
800980F2: 200B
800980F4: 0A21
800980F6: 482A
800980F8: 0530
800980FA: 8600
800980FC: 0218
800980FE: 0408
80098100: 0200
80098102: 2010
80098104: 3400
80098106: 0000
80098108: 0040
8009810A: 30A4
8009810C: 2A00
8009810E: 04A0
80098110: 2041
80098112: 0200
80098114: 1808
80098116: 2041
80098118: 0002
8009811A: 0206
8009811C: 0008
8009811E: 1020
80098120: 2040
80098122: 8160
80098124: 8008
80098126: 0101
80098128: 40A0
8009812A: 4080
8009812C: 4460
8009812E: 8020
80098130: 2084
80098132: 0180
80098134: 7200
80098136: E038
80098138: 1215
8009813A: 8290
8009813C: 8711
8009813E: 221C
80098140: 0100
80098142: 8100
80098144: 4010
80098146: 0804
80098148: 0E02
8009814A: 8010
8009814C: 080C
8009814E: 0808
80098150: 1020
80098152: 40C0
80098154: 5C04
80098156: 2021
80098158: 0108
8009815A: 0FC0
8009815C: 1010
8009815E: 1004
80098160: 0C80
80098162: 1804
80098164: 0101
80098166: 0040
80098168: 8020
8009816A: 2000
8009816C: 0000
8009816E: 0000
80098170: 0000
80098172: 0000
80098174: 0000
80098176: 0000
80098178: 0000
8009817A: 0000
8009817C: 0000
8009817E: 0000
80098180: 0000
80098182: 0064
80098184: 0000
80098186: 0000
80098188: 0000
8009818A: 0000
8009818C: 0000
8009818E: 0000
80098190: 0000
80098192: 0000
80098194: 0000
80098196: 0000
80098198: 0000
8009819A: 0000
8009819C: 4090
8009819E: 8A40
800981A0: 0333
800981A2: 3333
800981A4: 3334
800981A6: 4214
800981A8: 9230
800981AA: 8800
800981AC: 8921
800981AE: 4000
800981B0: 0000
800981B2: 0000
800981B4: 0054
800981B6: 0501
800981B8: 2000

Any help would be greatly appreciated[/SPOILER]
 

S.K. Stylez

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It's a complicated process.....change the first half of the address from 8009 to 8109.
 

jmagee22

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okay so once i do that where do i put the activators? I'm sure it's complicated but would you mind just guiding me through it?
 

S.K. Stylez

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Just add the activator in the first post before each line of your code.
 

jmagee22

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Okay so theoretically it should be

D10A0732 0001
followed by the code for every line ?

Sorry if I'm not fully grasping the idea but just trying to make sure so I don't screw anything up.
 

jmagee22

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so D10A0732 0001
81098180 0000

and so on and so forth?

This is the code I got using the 81 format and the activators but still not working.

Unless I'm still doing it wrong.

D10A0732 0001
81098180 0000
81098182 0064
81098184 0000
81098186 0000
81098188 0000
8109818A 0000
8109818C 0000
8109818E 0000
81098190 0000
81098192 0000
81098194 0000
81098196 0000
81098198 0000
8109819A 0000
8109819C 4090
8109819E 8A40
810981A0 0333
810981A2 3333
810981A4 3334
810981A6 4214
810981A8 9230
810981AA 8800
810981AC 8921
810981AE 4000
810981B0 0000
810981B2 0000
810981B4 0054
810981B6 0501
810981B8 2000
 

jordyad

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You need to put the activator before EACH lines.
 

jmagee22

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Okay I understand. I'll eventually get it to work. I want to be able to get this down so I can not be annoying lol.
Would it be possible for someone to do the code for me so i can use that as a guide of how to do the code in the future?
 

KWG

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Let me try to explain. Every time you use a code you're "giving orders" to the game on what to do and show.

81098180 0000 -> each code like this one, means you're telling the game what move should be in what slot for a character (Example: Wrestler X's Front Strong Grapple special is the Rock Bottom)

D10A0732 0001 -> this is a activator, in this case it tells the game that this code is specific to a certain character, (in this case, 0001, whose I believe is Misawa's ID)

What you need to do, is tell the game that EACH move in this code is specific to Misawa/0001, like this:

D10A0732 0001
81098180 0000
D10A0732 0001
81098182 0064
D10A0732 0001
81098184 0000
D10A0732 0001
81098186 0000
D10A0732 0001
81098188 0000
D10A0732 0001
8109818A 0000
D10A0732 0001
8109818C 0000
D10A0732 0001
8109818E 0000
D10A0732 0001
81098190 0000
D10A0732 0001
81098192 0000
D10A0732 0001
81098194 0000
D10A0732 0001
81098196 0000
D10A0732 0001
81098198 0000
D10A0732 0001
8109819A 0000
D10A0732 0001
8109819C 4090
D10A0732 0001
8109819E 8A40
D10A0732 0001
810981A0 0333
D10A0732 0001
810981A2 3333
D10A0732 0001
810981A4 3334
D10A0732 0001
810981A6 4214
D10A0732 0001
810981A8 9230
D10A0732 0001
810981AA 8800
D10A0732 0001
810981AC 8921
D10A0732 0001
810981AE 4000
D10A0732 0001
810981B0 0000
D10A0732 0001
810981B2 0000
D10A0732 0001
810981B4 0054
D10A0732 0001
810981B6 0501
D10A0732 0001
810981B8 2000
 

jmagee22

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Thank you so much for the help it makes more sense now.
Alright so i think I figured out what my problem is. Project 64 keeps shortening the codes after i put them in.

I put the full code and everything after i dumped through Nemu.


Thanks to KVG's advice I got I was able to arrange the code properly but still to no avail as the emulator is not cooperating i guess.

Attachments:
 

KWG

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jmagee22 said:
Thank you so much for the help it makes more sense now.
Alright so i think I figured out what my problem is. Project 64 keeps shortening the codes after i put them in.

I put the full code and everything after i dumped through Nemu.


Thanks to KVG's advice I got I was able to arrange the code properly but still to no avail as the emulator is not cooperating i guess.

What version of PJ64 are you using?
 

jmagee22

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I'm currently using 2.1
Could it be possible to do a two part code? or cut it in half


EDIT: I got it to work! I had to do 2 part codes
 
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