Submission examples (more parameter examples)

AKIFan1998

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Sleeper Hold:
Initial hit's base damage: 15 (Peak damage = 21)
Looping hits' damage: 2 per loop* (The damage here remains unaffected due to still being "2" when multiplied by 1.4. 2 * 1.4 = 2.8, but in hexadecimal, anything after the decimal is ignored, so therefore, it's 2, despite being closer to 3)

Total damage can range from 17 (Fresh opponent, lowest strength difference) to 31 (Opponent's health is close to or at zero, highest strength difference), depending on the difference between the offensive body part and defensive body part, as well as how much damage your opponent has taken.


Bearhug:
Initial hit's base damage: 15 (Peak damage = 21)
Looping hits' damage: 3 per loop* (Peak damage = 4)

Total damage can range from 18 to 41.


Ultimate Armbar:
Initial hit's base damage: 10 (Peak damage = 14 (16 damage if you perform the move while you still have your special activated)
Looping hits' damage: 4 per loop* (Peak damage = 5 (6 damage if you perform the move while you still have your special activated))

Total damage can range from 14 to 39 (16 to 46 damage, if you have your special activated).
 
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