• This forum is closed for good. Expect new things to come.
  • In the mean time, I recommend you check the following places: VPW2 Freem, AKI Outsiders or MPire Mall Discord servers. If you really don't like Discord, there is the r/N64WrestlingGames subreddit, but there's no active development of mods/hacks there. Sean O'Connor's Youtube Channel is also recommended.

Recent content by HARDX36

  1. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    actually importing the moves in your m.pac to psp is very simple i've already tried, i think the difficult part would be the misc.pac importing since the psp version also uses the preload.pac and i dont know wich files you edited on the misc.pac
  2. HARDX36

    [Closed] RESEARCH on bpe compression

    yes it can be adjusted but that doesnt change the outputfile with switched bytes, the problem is the script, i mean thq used a modified version of the bpe compression, the script we use is the original one published in the 90's, one solution is figure out the decompression script in quickbms...
  3. HARDX36

    [Closed] RESEARCH on bpe compression

    have you tried to run the .c source file step by step using for examplo devc++ compiler? that way you can monitor the proces of how the file is created
  4. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    i guess the svr09 crossface was a hidden move but it is still on the game i dont know if dadydodo already made an advance on ssmoves but they're not compatible between games
  5. HARDX36

    [Closed] Misc Pac Editor v1.5 Released

    great work bro nice too see you are developing tools
  6. HARDX36

    [Closed] Raghu mods

    very very cool mods dude
  7. HARDX36

    dlc superstars found in svr 11 PSP?

    if you mean the dlc characters from chetch.pac then yes but i never made them show up in the game
  8. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    i dont think svr and hctp moves will work on newer games when i tried the move either glitched or freezed the game
  9. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    but the move you want to import should also be extracted from the pacs on MOT section cause if you import a move from MOTP section they glitch like hell, if you want do a quick try importing a dlc move on MOT section and see how that glitches
  10. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    @crocox the problem actually is that he imported all the moves to MOTP section and for some reason at least on the us version the moves are loaded from MOT also MOTP and MOT moves are different MOPT moves are actually the same as the psp version
  11. HARDX36

    [Closed] SVR moves in one m.pac version 3 uploaded

    i still having the same problem that the moves does not work on matches however on create a moveset they work
  12. HARDX36

    [Closed] HCTP & SYM Model Workshop

    maybe yes the yobj itself is bigger than the size of the entrances models of newergames, also we dont actually know how to compress in bpe
  13. HARDX36

    [Closed] Yobj Bones Exporter/Importer

    v2 is out, now you can add bones slots, as usuall report any bug and about how to use it: first select how many slots to add then click the button after that the now slots should appear at the bottom before rootd then just import the new bones over it and remember that you have to fix the id...
  14. HARDX36

    [Closed] HCTP & SYM Model Workshop

    i guess its imposible the size of the yobj its very big so its not going to be playable
  15. HARDX36

    [Closed] HCTP & SYM Model Workshop

    you guys should also say for wich game are the models compatible cause i see eri619 is working on 06 and dadydodo on svr11
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