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  1. CBWardog

    Remove shadow

    maybe mess with the shadow height values? http://s4.zetaboards.com/Old_Skool_Reunion?topic=8793623/1/
  2. CBWardog

    Strike Counters changing?

    Basically, i want to change the way some kicks are countered. I hate the leg submission counter, and I want to change it into a normal strike counter. Like, if a kick get's blocked, the opponent just does his own strong strike (like when the punches get countered). I also want to change the...
  3. CBWardog

    [help] always throw out

    I also tried using broad location, but the don't do any changes :/ Maybe they just read information for activators, or maybe I did something wrong. This is what I tried D106B514 2F72 ->anim D106B516 0027 ->frame 8115B28A 0004 -> p2 location: On Floor (Out of Ring)
  4. CBWardog

    [help] always throw out

    So, I am looking to replace that animation where you hit your opponent near the ropes and he falls into the apron, and make it to always use that animation where the opponent goes through the third rope and ends outside. I thought that master move mods would work, but it seems like the only...
  5. CBWardog

    Chop battle

    Thanks, Barskio! I did some toki3 mods, and the move look A LOT better now. Updated code & video. BTW, is there a way to change the damage mod of the move without using specific grapple slots? The original move hurts the legs so I also need to change that. edit: fixed the damage mod, updated...
  6. CBWardog

    Chop battle

    I was actually looking to understand why that was happening, i'll try to change the splicing and see what happens. edit: I tried moving the animations back and forth with no results. If you look at the code, the splicing is done at the 0000 frame, so it should be instant. How can I remove that...
  7. CBWardog

    Chop battle

    Inspired by the Kenta Kobashi vs Kensuke Sasaki chop battle video, I decided to make this. It still needs minor fixes, but i'll keep working in this code in the future. Please tell me what can I do to improve the code, and i will try to make it better. Updated preview video HERE To do list...
  8. CBWardog

    Facing direction problem

    Cool! I'll wait then :D
  9. CBWardog

    Facing direction problem

    I have tested with different angles with the same results. Thing is, this doesn't happen with the "rising up from flat stomach" animation, or any of the dizzy rising animations. I tried chanching the toki 2 to switch the facing direction in the end, but it didn't work either :/
  10. CBWardog

    Facing direction problem

    I've been testing the vulnerability code, and I found that there is a direction problem. When the enemy is rising slow, he is virtually facing away from the player, while the animation is actually facing the player. It's hard for me to explain in english, so here is a VIDEO, and you can see that...
  11. CBWardog

    Opponents vulnerable while rising up

    Cool, Keson! Then, here is the predator mode 4 player converted (works with standing taunts) credit: Wldfb p1 <blockquote class='code_blockquote'><dl><dt>Code: </dt><dd> </dd></dl><code>D115AEC6 001B D015AEBB 0001 D115B21E 0031 D115B222 0003 8115B222 0004 D115AEC6 001B D015AEBB 0002 D115B576...
  12. CBWardog

    Opponents vulnerable while rising up

    I made a 4 player convertion for Wldfb's Predator mode, but since it's not my code I cannot post it here. If you want it, I can send it to you via PM.
  13. CBWardog

    Opponents vulnerable while rising up

    I think that's already what the code does. It works for the rising up slow animation and the rising up dizzy animation. Try both codes active at the same time, it should work. And about your second question, you could use the rising up animation frame as an activator, and the last frame to set...
  14. CBWardog

    Opponents vulnerable while rising up

    I made this because I hate missing outside flying attacks just because the opponents are invulnerable during the "rising up" animation. It's a really simple code, just Toki 1 + 8 will give you the frame where you can make contact with the opponent. Comes with the "in match" activator, so it can...
  15. CBWardog

    Muscular arms for Medium body

    Just a simple code, I changed the upper and lower arm models of the Medium body and replace them with the Thick body arms. It would be better to use with wrestler specific codes to make some wrestlers look more muscular without changing the whole body type. <blockquote...
  16. CBWardog

    [Unfinished] Rebound flying attack

    Yeah, but as I said in the first post I don't want to work in this hack anymore, it's just and old code I did years ago that I found yesterday in my hard drive, and i assumed someone may wanted to keep working on it or something. Anyways, thanks for the guidance dudes!
  17. CBWardog

    [Unfinished] Rebound flying attack

    I will not be working on this hack anymore, but I thought that maybe someone would like to work on it, so im posting the code. I think it need some toki 1 for the connection points, and some other minor adjustments. Video preview HERE code <blockquote class='code_blockquote'><dl><dt>Code...
  18. CBWardog

    Chop 01 & 02 (weak grapple) as Strikes

    The same concept I used before, just makes these moves end up like strikes with broad action mods. Video preview HERE 4 player converted Chop 01 <blockquote class='code_blockquote'><dl><dt>Code: </dt><dd> </dd></dl><code>D106B454 33B0 D106B456 001A 8115AEC6 0035 D106B514 33B0 D106B516 001A...
  19. CBWardog

    MoveSET on 2 parts?

    You could check WldFb's moveset editor if you want to put a moveset into another character.
  20. CBWardog

    Heavy Strike Sell

    go ahead dude!!! that's a great idea ----------------------------------------- So, i discovered why the sell doesn't always work. Sometimes, the addy of the sell is 3115 and sometimes it's 3125. Seems like 3115 would be early match and 3125 would be latter, so it's the same animation but...
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