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  1. freem

    Virtual Pro-Wrestling 2 freem Edition

    As progress moves forward, I feel comfortable sharing the planned release date for the first preview version: January 28, 2019
  2. freem

    VPW Studio

    Sadly, IPS only supports files of over 16MB... I plan on releasing patches as xdelta format, but there are other solutions as well. Yes, that is correct. The VPW series heavily abuses palettes to allow color swaps to happen. For costume items, there are two palettes stored: the ones to use...
  3. freem

    Virtual Pro-Wrestling 2 freem Edition

    New ringmat and skirt for Dome Road:
  4. freem

    Virtual Pro-Wrestling 2 freem Edition

    At some point, yes. Right now, the edits are primarily limited to textures (in the AKI Hall shots from the first post, the guardrails, outside mats, wood floor, and ring skirt + mat are changed), but I'd like to replace the ramp-less Tokyo Dome with a different arena design. If I could edit...
  5. freem

    Virtual Pro-Wrestling 2 freem Edition

    Official website BeBetterGamer's preview video (early November 2018 version) Current Version: 2023/07/30 version (about 80% done) Virtual Pro-Wrestling 2 freem Edition is a hack of AKI Corporation's Virtual Pro-Wrestling 2 on the Nintendo 64. The hack replaces various default VPW2 wrestlers...
  6. freem

    What is missing in the AKI wrestling world with today's romhackings and mods?

    Gonna run through this in parts. This one is the hardest to answer... Unlike some other N64 game hacking scenes, we really don't have a good tool to do ROM-level hacking. Of course, I've been working on that, but it's not currently available to the public. The main issue is that not enough...
  7. freem

    Virtual Pro-Wrestling 2 Self-Unlock Patch

    Yes, but I'm working on a ROM hack which will be using 0 GameShark codes, and I don't want people to have to use a code to unlock everything.
  8. freem

    Virtual Pro-Wrestling 2 Self-Unlock Patch

    This patch makes Virtual Pro-Wrestling 2 unlock itself without having to perform the various unlock steps. All wrestlers, costume parts, belts, referees, options, and the Dome Road arena are unlocked by default. [Patch File] The patch file is distributed as a .bps file. Any .bps compatible...
  9. freem

    VPW Studio

    Still alive; here's a shot of the VPW2 Move Damage viewer:
  10. freem

    WrestleMania 2000 NTSC-J: Press Z for Computer Intelligence Menu

    Was curious if the Japanese strings would show up in the Japanese version of WrestleMania 2000. They do... kind of. It's not correct :/ But since I didn't check if this code was hacked already, someone may have beat me to it. D10934D4 2000 80160DB5 0004
  11. freem

    VPW Studio

    first pass of a VPW2 RRS viewer/eventually editor: (champion ID2s are different from the default because I'm working on a pre-hacked ROM...)
  12. freem

    VPW Studio

    This project is still alive. Here's a WIP shot of the WWF No Mercy default costume editor:
  13. freem

    colours going transparent on textures

    I believe this is caused by using full black (rgb 0,0,0), not fully confident though.
  14. freem

    Hack Request Thread

    Excellent work, thank you. I can convert the stamina code to P2-P4 if need be.
  15. freem

    Hack Request Thread

    Someone please create hacks for the following: * Press Z to reset your IRL stamina so you can work forever * Disable social obligations * A code to create code so I don't have to code codes
  16. freem

    VPW Studio

    The best case scenario would be for people to not need to split up the background into multiple pieces before importing. I already have this part implemented; it's the ProjectFile that needs updating to point to the new MenuBackground that takes forever. I'll explain the current process for...
  17. freem

    VPW Studio

    If it requires using activators, it's probably not going to happen. VPW Studio does edits directly to the ROM and not with GameShark codes. This doesn't rule out some other method, though. Essentially, I have to reverse engineer the game to do anything really out of line, and doing that...
  18. freem

    VPW Studio

    No, that would require changing the game's code, which requires creating a disassembly that can be rebuilt into a copy of the game. That's outside of the scope of this program. Edit: I just noticed the last portion of this question was different from the rest... <blockquote...
  19. freem

    VPW Studio

    I'd like to deal with moveset editing (as well as params and logic), but it requires actually figuring out how the values are encoded, as well as making multiple databases to convert moves between games. I don't want to rely on the "dump data from an Edit char" technique; I want to actually...
  20. freem

    SVR Help Topic

    but I don't WANT to learn how to program for the SNES! wah
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