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  1. AKIFan1998

    VPW64 Player In-Game Addresses

    I need some help trying to find the player in-game addresses in VPW64. I've been trying and trying to locate the addresses and the offsets for like a couple of hours, but to no avail. I tried looking at http://vpw.ajworld.net/vpw64/ for help, but I couldn't find an address that allowed me to...
  2. AKIFan1998

    EWF/DAW Wrestlers' voice clips (Revenge)

    Not too long ago, I wanted to see if every one of these wrestlers had voice clips of any kind (whether it was attacking or taunting) and to my surprise (sort of), they all do. However, Brickowski's voice just sounds like the flames being ignited in the game's opening. It's a little weird, if I'm...
  3. AKIFan1998

    AKI Man move-set (WWF No Mercy)

    Hello everyone! I didn't see any move-sets for AKI Man on here, so I decided to make one up! I honestly believe that this move-set is very fitting for AKI Man and hopefully you all will too! Now, since AKI Man in Revenge is mostly based on Mitsuharu Misawa from VPW64, I thought it would be most...
  4. AKIFan1998

    Virtual Pro Wrestling 64 Recovery Rates, Spirit Boosts, and Walk Speeds

    Neo Strong Wrestling (New Japan) ============================ Riki Choshu --------------------- Recovery Rate: Normal (4) Bloody Recovery Rate: Slow (2) Addition Bloody Spirit Boost: None (0) Walk Speed: Normal (2) Tatsumi Fujinami/Kengo Kimura...
  5. AKIFan1998

    Virtual Pro Wrestling 64 Offensive and Defensive Parameters

    Final Update (1/2/2022): Thanks to Melonbread giving me Player's 1 in-game address (which lead to me finding Player 2's in-game address), I was able to obtain every wrestler's offensive and defensive parameters! After almost two years of this, I can finally put this "project" to rest! Update...
  6. AKIFan1998

    Strike/Grapple move damage (even more parameter examples)

    WCW/nWo Revenge ------------------------------ Falling Back Drop: a) Base Damage: 30 b) Offensive Parameter (which part you're attacking with): Body c) Defensive Parameter (which part is being damaged): Head d) Example: If Chris Benoit (who has an offensive body value of 5 in this game) does the...
  7. AKIFan1998

    Damage based on Spirit/Attitude difference between players

    This is pretty interesting. Well, sort of. As you all probably know, the bigger the difference in you and your opponent's Spirit/Attitude, the more damage will be dealt to the opponent that has the much lower amount of Spirit/Attitude. This caught me off guard, because I thought the additional...
  8. AKIFan1998

    In-game attributes modifier code for WCW/nWo Revenge

    WWF WrestleMania 2000 and WWF No Mercy have the in-game attributes modifier codes, but WCW/nWo Revenge doesn't seem to have one (or at the very least, I cannot find a code for it). Does anybody know where to find the code, or is able to make one up?
  9. AKIFan1998

    Submission examples (more parameter examples)

    Sleeper Hold: Initial hit's base damage: 15 (Peak damage = 21) Looping hits' damage: 2 per loop* (The damage here remains unaffected due to still being "2" when multiplied by 1.4. 2 * 1.4 = 2.8, but in hexadecimal, anything after the decimal is ignored, so therefore, it's 2, despite being closer...
  10. AKIFan1998

    How parameters work in the AKI wrestling game series

    Some of you may know this already, but I just want to explain how the offense and defense parameters work in these games. We all know what they mean: The offense parameters are basically the attack power of the wrestler and the defense parameters are how much damage our wrestler can withstand...
  11. AKIFan1998

    Parameters for the WCW Wrestlers (1-4)

    WCW 1: Roddy Piper ---------------- Offensive Power: Head - 4 Body - 3 Arms - 4 Legs - 2 Flying - 1 Defensive Power: Head - 3 Body - 3 Arms - 3 Legs - 3 Flying - 3 Diamond Dallas Page* -------------------------- Offensive Power: Head - 3 Body - 4 Arms - 4 Legs - 2 Flying - 3 Defensive Power...
  12. AKIFan1998

    Parameters for the Raven's Flock wrestlers (Revenge, plus a bonus)

    Raven* ---------- Offensive Power: Head - 2 Body - 4 Arms - 3 Legs - 2 Flying - 3 Defensive Power: Head - 3 Body - 3 Arms - 3 Legs - 2 Flying - 3 Lodi ---------- Offensive Power: Head - 1 Body - 2 Arms - 3 Legs - 2 Flying - 1 Defensive Power: Head - 1 Body - 2 Arms - 2 Legs - 2 Flying - 1...
  13. AKIFan1998

    Parameters for the nWo Red wrestlers (Revenge)

    Kevin Nash* ---------------- Offensive Power: Head - 3 Body - 5 Arms - 4 Legs - 3 Flying - 2 Defensive Power: Head - 1 Body - 4 Arms - 3 Legs - 1 Flying - 2 Sting* ---------- Offensive Power: Head - 3 Body - 3 Arms - 4 Legs - 4 Flying - 4 Defensive Power: Head - 3 Body - 4 Arms - 2 Legs - 4...
  14. AKIFan1998

    Parameters for the nWo White wrestlers (Revenge)

    Update (2/29/2020): Gave the reason to why Bischoff takes twice the amount of damage delivered to him. Hollywood Hogan* ----------------------- Offensive Power: Head - 2 Body - 4 Arms - 5 Legs - 3 Flying - 3 Defensive Power: Head - 2 Body - 4 Arms - 3 Legs - 1 Flying - 4 Giant -----------...
  15. AKIFan1998

    Parameters (Offense and Defense power) for the EWF/DAW Wrestlers in WCW/nWo Revenge

    EWF: AKI man (Mitsuharu Misawa) ------------------------------------------ Offensive Power: Head - 1 Body - 3 Arms - 4 Legs - 1 Flying - 3 Defensive Power: Head - 1 Body - 4 Arms - 2 Legs - 3 Flying - 3 Shogun (Toshiaki Kawada) ----------------------------------- Offensive Power: Head - 1...
  16. AKIFan1998

    Translations for the altered names in VPW 64 (plus some from VPW 2)

    A good deal of you know that in Virtual Pro Wrestling 64, only the WCW wrestlers were licensed, and all other wrestlers had their appearance altered and names changed due to copyright concerns. The fake/altered names interested me to the point where I try to translate some of the names, and...
  17. AKIFan1998

    Attempting to "re-create" the Martial Arts style from VPW64, Revenge, and VPW2

    Not sure if I can do this, but I'm about to attempt the near-impossible (if not, COMPLETELY impossible): Bringing back the Martial Arts Wrestling style from previous AKI games. So far, I've only managed to get the little shove animation (before doing the strikes), but after that, both the...
  18. AKIFan1998

    My "MMA" Movesets

    Here are my MMA-like movesets for you all! Now, these MMA movesets combine technique with high-flying, which is not very common with real-life Mixed Martial Artists. But for their grounded movesets, I did take references from not only Virtual Pro Wrestling 2, but also from Virtual Pro Wrestling...
  19. AKIFan1998

    Just a thought...

    Hey, I wonder...has anybody ever attempted to multiply every wrestler's parameters by 3 (since the highest is 15)? You know, for a more diverse power range? Like for example, SCSA's parameters would be: Off. Parameters Head: 6 Body: 9 Arms: 12 Legs: 6 Flying: 12 ------------------- Def...
  20. AKIFan1998

    Mounted Position Hold (Moveset Editor)

    Does anybody know how to make the mounted position holds work in No Mercy? I mean, they're in the movesets (one of the last set of lines, in fact), but they do not work when set the facing up hold to "Armbar" and the facing down hold to "Rear Naked Choke." This may have something to do with the...
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