a question about audiance texture PSP

honkytonkman

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the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better?
 

HARDX36

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honkytonkman said:
the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better?
thats because of the psp power itself if you put more things and more detailed stuffs you get out of memory to run the game so the game shouldnt work fine thats why psp doesnt have announcer tables too
 

honkytonkman

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HARDX36 said:
honkytonkman said:
the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better?
thats because of the psp power itself if you put more things and more detailed stuffs you get out of memory to run the game so the game shouldnt work fine thats why psp doesnt have announcer tables too
:eek:k thanks.. i have understood the reason. the power limit of psp system :wall:
 
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