D
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Crowd Member
Alex Underhill's Guide To Arena Making...and that.
1/1/03-Started Guide, added first 8 queries to the musical tunes of Motrhead and Metallica.Ate dinner.
2/1/03- Depressed, worked the arena overlap section over again.Lemmys autobiography rules.
3/1/03-Its hard writing all this with a dodgy spacekey and no mouse,you know.Have a headache after various substances,lizards lightbulb exploded last night at 3 am.Nice one.Decided too slow down/not hack this year, but instead focus on guitar, homeyz.
This is a compilation of everything ive learnt about arenas in the previous year.I started out simple,, yet have progressed to possibly one of the best,well,maybe.Anyway, theres bound to be some stuff people dont know here.So here goes.
Q.How do i make a New Smackdown Style Entrance globe?
A.Easy.This is a little something i started, and it works well, yet is a little restricting.Firstly, we know that the graphic value is 4A31.If we apply this to a square poly, theres a perfect white circle, right?So look out for a centered , recatangular poly.The one i found was the wrestlemania logo in the entrance.So far, so good.However, we only want the top part, right, not a whole circle.Easy enough.Get your ramp, stage and stage curtain polygons from an item that overlaps the item you used for the globe, and theyll overlap the rest of the globe, making it look like an entrance globe. I will cover Z-indexes later (overlapping)
Q.ive tried and tried but the thing i want to make is not possible using arenas, anyway around it?
A.Why yes there is my friend.Firstly, remember that you want to restrict the following to 2 section max, for length etc.Doesnt make sense?it will
Ok, lets say you wanted, er, a wider no mercy tron on the left of your arena only.
The no mercy tron is made of three polys, a screen, scaffold corners and scaffolding.Assuming you have nothing behind where you want your tron, lets say, it hasnt got a curtain behind it all, then we can scrap the screen polygon, as the background behind arenas is black anyway.
Ok, give the two aisle barricades the polygons that you want, and of course the graphics.(why aisle? these arent too visible, yet if more are needed, read on, ill explain later.) Now, in game, you should have a titantron border floating in the rampway.Good? can be.
This is where the 8107 area comes in. Go to memory editor, and go to the corresponding 8107 area, ie 810796AC for example.Now edit the values you want and shift the part back, left, right, up, down, anywa you want.You can also resize them.Repeat, using the exact same values for the other barricade and edit using your eye.When it looks good, copy the values you have to a notepad, and add this as a new code.Restart the game and have a look at what its like in intros.If it "floats" , re-edit its up/down value preferably.
Q.Floating?
A.A term for when an item moves when the camera does, it slef explanatory.It may look fine from a fixed front on view, but it may move when the camera does.Why? because it may be physically further forward than the rest.Solution?Check your overlapping items.If you have not used any 8107 things, then it isnt possible to fix, try a new poly.
Q.8107 Things?
A.Again a term i use for items that can be resized, moved etc.Useful, but dont become over-reliant on these.
Q.Ok i get that, but how do i know what part in the 8107 map corresponds to what?Im not with you.
A.Right, the 8107 Maps (map-an area that corresponds to one object) are fairly complicated, it took me a while to memorise what does what.Here is an example, taken from the scaffold above the ring.
810796A8: 80 36 3B 40 00 00 00 20
810796B0: 3F 80 00 00 00 00 00 00
810796B8: 00 00 00 00 00 00 00 00
810796C0: 00 00 00 00 3F 80 00 00
810796C8: 00 00 00 00 00 00 00 00
810796D0: 00 00 00 00 00 00 00 00
810796D8: 3F 80 00 00 00 00 00 00
810796E0: 00 00 00 00 43 A5 00 00
810796E8: 00 00 00 00 3F 80 00 00
(there are more afterwards, but they are the same as the first set listed here, and are locked to the values you set here, so arent alot of use.)
You notice that each line has 8 sets of pairs of values (ie 80 36) one of these pairs make up a value, so our first value for the addy 810796A8 is 8036.
Also remember that only the first and third values are the ones we use, missing out the 2nd and 4th values, got it?
A typical breakdown then.
=========================
810796A8:80 36 3B 40 00 00 00 20
First value=8036=Unknown at the time
Third Value=0000=Z-Index.Read Next Section.
=========================
810796B0:3F 80 00 00 00 00 00 00
First Value=3F80=Width Resizer
Third Value=0000=Another Rotater
========================
810796B8:00 00 00 00 00 00 00 00
First Value=0000=Turns left/right
Third Value=0000=Glitchy(point of horizon?)
========================
810796C0:00 00 00 00 3F 80 00 00
First Value=0000=Slant Left/right
Third Value=3F80=Height resizer
========================
810796C8:00 00 00 00 00 00 00 00
First Value=0000=Hard To Say
Third Value=0000=HardTo Say
========================
810796D0:00 00 00 00 00 00 00 00
First Value=0000=Twist Left/right (hard to say)
Third Value=0000=Rotate Towards/away Screen
=========================
810796D8:3F 80 00 00 00 00 00 00
First Value=3F80=Up/down resizer
Third Value=0000=Twist Up/down towards screen
=========================
810796E0:00 00 00 00 43 A5 00 00
First value=0000= Left/Right positioning
Third Value=43A5=Height.For most things this will be set to 0000
=========================
810796E8:00 00 00 00 3F 80 00 00
First Value=0000=Up/down Positioning
Third Value=3F80=Locked
=========================
Q.Z indexing eh?whats THAT?
A.Being three dimensional an everything, the game has three dimensions :O
One being X, the other Y and the third, (depth)is Z.
This address adjusts what it should overlap.Values to use are
0000-Lowest of the low, thisll be overlapped by most things
0100-Makes objects disapear
0300-A Kind of 0000, only overlaps more things
0400-Value the ropes use, overlaps more or less anything, fairly real time as well, so if a player is behind it, it overlaps, if they become infront, it is overlapped by players.Clever really.
0404-Brings it to front of screen and stays in position(ie , a wwf logo in corner.)Any value with 04 on the end will produce this effect too.
0500-Overlaps alot.
0600-The value the ring mat uses
Note-whilst barriers have this address they dont seem to be able to change.
Q.Oooooo......k........so what values would i use for the other 8107 area stuff, and any tips?
A.Values you should use are things like
3F00-4500 and BF00-C500
Of course you can change the 0's as well, like 447A for example.
If something is going the wrong way, lets say your using
3FF0 to move something, but its going left instead of right, flip the value to make it BFF0, then itll move in the opposite way.
Q.Polygons?Graphics?EH?!?! Slow down chief.
A.Polygons-Shape of things.ie a SQUARE would be one polygon value, and a triangle could another value.The amount of polygons it has has nothing to do with the value, and one value is always called a polygon, regardless of how many polygons the item actually has.
Graphics-Self explanatory, its the graphical design that appears on your polygon.
Q.So i notice that question above didnt fit in here, whats the deal?
A.i have to scroll with my keyboard, and this is a fairly weighty length, so i got this far and decided to put it there and be done.
Q.You There! Yes, you! Can i use attire values in arenas?
A.Why yes my rude friend, yes you can.Only graphical values, mind, not hat reshapers etc., because they are NAUGHTY!
Q.You rock, dont you?
A.yes.
Q.Which arena do you recomend i replace?
A.oooooh depends what your aiming for.For a complicated arena, use the Armageddon arena.It has around 10-11 items to change, i recommend it highly.Otherwise, the smackdown arena is fairly useful quite often.I recommend staying away from the summerslam arena, its crap.
Of course, a problem with the amrageddon arena is that some people may not have it unlocked.Point them in the direction of the unlock everything code.
Q.eh?What the hell?Im using a a no mercy ramp polygon and concrete value (2DD7) and its got blue and pink lighting on it, what on earth?help!
A.Calm down senior, you have discovered that each polygon has lighting attatched to it, so some from no mercy may be blue-ish and others may have different effects.No way around this at the time, but there are certain polys that dont have lighting as such (wrestlemania arena is good for this )
Q.The ring mat.What on earth is its problem?I use a graphic on there and its all messed.
A.understand, hombr, that the ring mats graphic is the top left corner flipped and repeated.This cut down on image size for developers/artists.Use this to your advantage, but when testing values, bear in mind what is happenening.
On a side note, i have noticed that before a match, this effect does not take place.I shall try and see what address causes it.
Q.Yo d00d! you got a list of what overlaps what?
A.yO l337 HAXX0R! yeah i have.I made one.Want it?ok.The first item in the list is the front item, overlapping all else.phe4r it!
These are a rough guideline only.
1. Raw is War
-Barricades
-Ramp
-Stage Curtain
-Small Scaffolding Under tron
-Stage
-Minitrons(both halves)
-WWF.com Logo
-Left/right titan tron Scaffold sections
-Middle titan tron scaffold sections
-Image on tron
-Entry way curtain
-Curtain behind it all
2. No Mercy Arena
-Barricades
-Rampway
-Scaffold Sections On Tron
-Side scaffold corners
-Scaffolding under tron
-fences
-SideTrons
-Image on titantron
-WWF logo entranceway
-Staging?
-Curtain behind it all
3. Smackdown Arena
-Rampway
-Barricades
-Stage
-Round Scaffold 1&2
-Side Tron 1&2
-Stage Curtain
-WWF Logo
-Curtain (all 4)
4. King of the Ring Arena
-Barricades
-Rampway
-Front Arched Scaffolding
-Back Arched Scaffolding
-O
-K&R
-Upper Tron
-Stage
-Swords (4 parts)
-Back Curtain
5. Summerslam Arena
-Nah mate this one=sucks.
6. Survivor Series Arena
-Barricades
-Front structure 1&2
-Middle Structure 1&2
-Rampway
-Stage
-Back structure(1-4)
7. Royal Rumble
-Barricades
-Crowd (x3)
-Brick walls (1&2)
-Taxi
-Ramp
-Back Doors (1-4)
8. Wrestlemania Arena
-Barricades
-Rampway
-Middle Logo
-Explosion On Side Trons
-Scaffolding Sections (1&2)
-Stage
-Wall behind it all
9. Backlash Arena
-Barricades
-Rampway
-Lights Above Structures
-Front Claws (1&2)
-Middle Claws (1&2)
-Back Claws (1&2)
-Two Trons (1-4)
-Stage
10. Armageddon Arena
-Barricades
-Rampway
-Jeep
-Chopper
-Brickwall
-Left and right towers
-Tank
-Stage
-Armageddon logo
-Upper Tron (1&2)
-Upper Lights
-Back Curtain
================================
Q.hm, pleasant.So are there any rules to arena values?
A.Why theres some broad rules, yes.
I.e-
Main Arena graphics have odd endings
Main Arena Polygons Have Even endings
Stage Arena Polygons are freestyled.
Q.Even?Odd?Endings?
A.By endings i mean the last digit in the value, ie XXXX
Even Endings are
0,2,4,6,8,A,C, And E
Odd endings are
1,3,5,7,9,B,D,and F
woah, so odd!
Q.Any Tips On Making an interesting arena, custom or otherwise?
A.
hm.......
Stick to a color scheme, ie, try not to have purple backlash scaffolding for one part and bright silver for another
Stick to a texture theme.Some textures have the same feeling, ie the trucks flooring and armageddons curtain, these both look quite realistic, and go well with each other
Another trick is to add the crowd from the royal rumble arena.This seems to work well.
Dont be tempted to use 0F10 on barriers.Take it from me, it looks cheap and thrown together.Its an old game, dont make it older with old techniques.
If it feels right, it is right.Dont mess with it if its fine as it is.
Ringside areas add alot to the feel of your arena, and often decide how the whole arena feels.
Add a line of symmetry when possible,as most current or previous arenas for any federation have had a line of symmetry, normally vertical.Even the ECW arenas carried a subtle
symmetrical trait.
Ill add more to this post, if i think of any
Q.FIRE!!!!!I WANT FIRE!!!!
A.
cant have it, unlike WM2000.The fireball's frames have yet to be found to be put as a graphic,.same with the pyros.
You can use some values that look like fire, which i will add later once ive refound em.
Q.No Movement?No Moving backlash claws?
A.Im not going to say its impossible, i dont think anythings impossible, you just need to find a way to do it, conventional or otherwise
^^that translates to yes you can, but not using polygon and graphic address as you are used to.
Q.Another level?
A.Interactivity?By all means try and add it, like sounds when something happens etc.This will make your arena stand out, but may make it longer.
Q.What are you drinking?
A.Mind your own business.
Q.Wrapping things in barbed wire-how?
A.Easy, and this method can be applied to other things as well.
Make the thing you want to wrap in wire
Add the same polygon again, only on an item that was originally further forward, and make it barbed wire etc.
=====================================
All i can think of for now.If reading this made you lose the will to live, then hello.
Credit for guide goes to alex underhill and his brain
1/1/03-Started Guide, added first 8 queries to the musical tunes of Motrhead and Metallica.Ate dinner.
2/1/03- Depressed, worked the arena overlap section over again.Lemmys autobiography rules.
3/1/03-Its hard writing all this with a dodgy spacekey and no mouse,you know.Have a headache after various substances,lizards lightbulb exploded last night at 3 am.Nice one.Decided too slow down/not hack this year, but instead focus on guitar, homeyz.
This is a compilation of everything ive learnt about arenas in the previous year.I started out simple,, yet have progressed to possibly one of the best,well,maybe.Anyway, theres bound to be some stuff people dont know here.So here goes.
Q.How do i make a New Smackdown Style Entrance globe?
A.Easy.This is a little something i started, and it works well, yet is a little restricting.Firstly, we know that the graphic value is 4A31.If we apply this to a square poly, theres a perfect white circle, right?So look out for a centered , recatangular poly.The one i found was the wrestlemania logo in the entrance.So far, so good.However, we only want the top part, right, not a whole circle.Easy enough.Get your ramp, stage and stage curtain polygons from an item that overlaps the item you used for the globe, and theyll overlap the rest of the globe, making it look like an entrance globe. I will cover Z-indexes later (overlapping)
Q.ive tried and tried but the thing i want to make is not possible using arenas, anyway around it?
A.Why yes there is my friend.Firstly, remember that you want to restrict the following to 2 section max, for length etc.Doesnt make sense?it will
Ok, lets say you wanted, er, a wider no mercy tron on the left of your arena only.
The no mercy tron is made of three polys, a screen, scaffold corners and scaffolding.Assuming you have nothing behind where you want your tron, lets say, it hasnt got a curtain behind it all, then we can scrap the screen polygon, as the background behind arenas is black anyway.
Ok, give the two aisle barricades the polygons that you want, and of course the graphics.(why aisle? these arent too visible, yet if more are needed, read on, ill explain later.) Now, in game, you should have a titantron border floating in the rampway.Good? can be.
This is where the 8107 area comes in. Go to memory editor, and go to the corresponding 8107 area, ie 810796AC for example.Now edit the values you want and shift the part back, left, right, up, down, anywa you want.You can also resize them.Repeat, using the exact same values for the other barricade and edit using your eye.When it looks good, copy the values you have to a notepad, and add this as a new code.Restart the game and have a look at what its like in intros.If it "floats" , re-edit its up/down value preferably.
Q.Floating?
A.A term for when an item moves when the camera does, it slef explanatory.It may look fine from a fixed front on view, but it may move when the camera does.Why? because it may be physically further forward than the rest.Solution?Check your overlapping items.If you have not used any 8107 things, then it isnt possible to fix, try a new poly.
Q.8107 Things?
A.Again a term i use for items that can be resized, moved etc.Useful, but dont become over-reliant on these.
Q.Ok i get that, but how do i know what part in the 8107 map corresponds to what?Im not with you.
A.Right, the 8107 Maps (map-an area that corresponds to one object) are fairly complicated, it took me a while to memorise what does what.Here is an example, taken from the scaffold above the ring.
810796A8: 80 36 3B 40 00 00 00 20
810796B0: 3F 80 00 00 00 00 00 00
810796B8: 00 00 00 00 00 00 00 00
810796C0: 00 00 00 00 3F 80 00 00
810796C8: 00 00 00 00 00 00 00 00
810796D0: 00 00 00 00 00 00 00 00
810796D8: 3F 80 00 00 00 00 00 00
810796E0: 00 00 00 00 43 A5 00 00
810796E8: 00 00 00 00 3F 80 00 00
(there are more afterwards, but they are the same as the first set listed here, and are locked to the values you set here, so arent alot of use.)
You notice that each line has 8 sets of pairs of values (ie 80 36) one of these pairs make up a value, so our first value for the addy 810796A8 is 8036.
Also remember that only the first and third values are the ones we use, missing out the 2nd and 4th values, got it?
A typical breakdown then.
=========================
810796A8:80 36 3B 40 00 00 00 20
First value=8036=Unknown at the time
Third Value=0000=Z-Index.Read Next Section.
=========================
810796B0:3F 80 00 00 00 00 00 00
First Value=3F80=Width Resizer
Third Value=0000=Another Rotater
========================
810796B8:00 00 00 00 00 00 00 00
First Value=0000=Turns left/right
Third Value=0000=Glitchy(point of horizon?)
========================
810796C0:00 00 00 00 3F 80 00 00
First Value=0000=Slant Left/right
Third Value=3F80=Height resizer
========================
810796C8:00 00 00 00 00 00 00 00
First Value=0000=Hard To Say
Third Value=0000=HardTo Say
========================
810796D0:00 00 00 00 00 00 00 00
First Value=0000=Twist Left/right (hard to say)
Third Value=0000=Rotate Towards/away Screen
=========================
810796D8:3F 80 00 00 00 00 00 00
First Value=3F80=Up/down resizer
Third Value=0000=Twist Up/down towards screen
=========================
810796E0:00 00 00 00 43 A5 00 00
First value=0000= Left/Right positioning
Third Value=43A5=Height.For most things this will be set to 0000
=========================
810796E8:00 00 00 00 3F 80 00 00
First Value=0000=Up/down Positioning
Third Value=3F80=Locked
=========================
Q.Z indexing eh?whats THAT?
A.Being three dimensional an everything, the game has three dimensions :O
One being X, the other Y and the third, (depth)is Z.
This address adjusts what it should overlap.Values to use are
0000-Lowest of the low, thisll be overlapped by most things
0100-Makes objects disapear
0300-A Kind of 0000, only overlaps more things
0400-Value the ropes use, overlaps more or less anything, fairly real time as well, so if a player is behind it, it overlaps, if they become infront, it is overlapped by players.Clever really.
0404-Brings it to front of screen and stays in position(ie , a wwf logo in corner.)Any value with 04 on the end will produce this effect too.
0500-Overlaps alot.
0600-The value the ring mat uses
Note-whilst barriers have this address they dont seem to be able to change.
Q.Oooooo......k........so what values would i use for the other 8107 area stuff, and any tips?
A.Values you should use are things like
3F00-4500 and BF00-C500
Of course you can change the 0's as well, like 447A for example.
If something is going the wrong way, lets say your using
3FF0 to move something, but its going left instead of right, flip the value to make it BFF0, then itll move in the opposite way.
Q.Polygons?Graphics?EH?!?! Slow down chief.
A.Polygons-Shape of things.ie a SQUARE would be one polygon value, and a triangle could another value.The amount of polygons it has has nothing to do with the value, and one value is always called a polygon, regardless of how many polygons the item actually has.
Graphics-Self explanatory, its the graphical design that appears on your polygon.
Q.So i notice that question above didnt fit in here, whats the deal?
A.i have to scroll with my keyboard, and this is a fairly weighty length, so i got this far and decided to put it there and be done.
Q.You There! Yes, you! Can i use attire values in arenas?
A.Why yes my rude friend, yes you can.Only graphical values, mind, not hat reshapers etc., because they are NAUGHTY!
Q.You rock, dont you?
A.yes.
Q.Which arena do you recomend i replace?
A.oooooh depends what your aiming for.For a complicated arena, use the Armageddon arena.It has around 10-11 items to change, i recommend it highly.Otherwise, the smackdown arena is fairly useful quite often.I recommend staying away from the summerslam arena, its crap.
Of course, a problem with the amrageddon arena is that some people may not have it unlocked.Point them in the direction of the unlock everything code.
Q.eh?What the hell?Im using a a no mercy ramp polygon and concrete value (2DD7) and its got blue and pink lighting on it, what on earth?help!
A.Calm down senior, you have discovered that each polygon has lighting attatched to it, so some from no mercy may be blue-ish and others may have different effects.No way around this at the time, but there are certain polys that dont have lighting as such (wrestlemania arena is good for this )
Q.The ring mat.What on earth is its problem?I use a graphic on there and its all messed.
A.understand, hombr, that the ring mats graphic is the top left corner flipped and repeated.This cut down on image size for developers/artists.Use this to your advantage, but when testing values, bear in mind what is happenening.
On a side note, i have noticed that before a match, this effect does not take place.I shall try and see what address causes it.
Q.Yo d00d! you got a list of what overlaps what?
A.yO l337 HAXX0R! yeah i have.I made one.Want it?ok.The first item in the list is the front item, overlapping all else.phe4r it!
These are a rough guideline only.
1. Raw is War
-Barricades
-Ramp
-Stage Curtain
-Small Scaffolding Under tron
-Stage
-Minitrons(both halves)
-WWF.com Logo
-Left/right titan tron Scaffold sections
-Middle titan tron scaffold sections
-Image on tron
-Entry way curtain
-Curtain behind it all
2. No Mercy Arena
-Barricades
-Rampway
-Scaffold Sections On Tron
-Side scaffold corners
-Scaffolding under tron
-fences
-SideTrons
-Image on titantron
-WWF logo entranceway
-Staging?
-Curtain behind it all
3. Smackdown Arena
-Rampway
-Barricades
-Stage
-Round Scaffold 1&2
-Side Tron 1&2
-Stage Curtain
-WWF Logo
-Curtain (all 4)
4. King of the Ring Arena
-Barricades
-Rampway
-Front Arched Scaffolding
-Back Arched Scaffolding
-O
-K&R
-Upper Tron
-Stage
-Swords (4 parts)
-Back Curtain
5. Summerslam Arena
-Nah mate this one=sucks.
6. Survivor Series Arena
-Barricades
-Front structure 1&2
-Middle Structure 1&2
-Rampway
-Stage
-Back structure(1-4)
7. Royal Rumble
-Barricades
-Crowd (x3)
-Brick walls (1&2)
-Taxi
-Ramp
-Back Doors (1-4)
8. Wrestlemania Arena
-Barricades
-Rampway
-Middle Logo
-Explosion On Side Trons
-Scaffolding Sections (1&2)
-Stage
-Wall behind it all
9. Backlash Arena
-Barricades
-Rampway
-Lights Above Structures
-Front Claws (1&2)
-Middle Claws (1&2)
-Back Claws (1&2)
-Two Trons (1-4)
-Stage
10. Armageddon Arena
-Barricades
-Rampway
-Jeep
-Chopper
-Brickwall
-Left and right towers
-Tank
-Stage
-Armageddon logo
-Upper Tron (1&2)
-Upper Lights
-Back Curtain
================================
Q.hm, pleasant.So are there any rules to arena values?
A.Why theres some broad rules, yes.
I.e-
Main Arena graphics have odd endings
Main Arena Polygons Have Even endings
Stage Arena Polygons are freestyled.
Q.Even?Odd?Endings?
A.By endings i mean the last digit in the value, ie XXXX
Even Endings are
0,2,4,6,8,A,C, And E
Odd endings are
1,3,5,7,9,B,D,and F
woah, so odd!
Q.Any Tips On Making an interesting arena, custom or otherwise?
A.
hm.......
Stick to a color scheme, ie, try not to have purple backlash scaffolding for one part and bright silver for another
Stick to a texture theme.Some textures have the same feeling, ie the trucks flooring and armageddons curtain, these both look quite realistic, and go well with each other
Another trick is to add the crowd from the royal rumble arena.This seems to work well.
Dont be tempted to use 0F10 on barriers.Take it from me, it looks cheap and thrown together.Its an old game, dont make it older with old techniques.
If it feels right, it is right.Dont mess with it if its fine as it is.
Ringside areas add alot to the feel of your arena, and often decide how the whole arena feels.
Add a line of symmetry when possible,as most current or previous arenas for any federation have had a line of symmetry, normally vertical.Even the ECW arenas carried a subtle
symmetrical trait.
Ill add more to this post, if i think of any
Q.FIRE!!!!!I WANT FIRE!!!!
A.
You can use some values that look like fire, which i will add later once ive refound em.
Q.No Movement?No Moving backlash claws?
A.Im not going to say its impossible, i dont think anythings impossible, you just need to find a way to do it, conventional or otherwise
^^that translates to yes you can, but not using polygon and graphic address as you are used to.
Q.Another level?
A.Interactivity?By all means try and add it, like sounds when something happens etc.This will make your arena stand out, but may make it longer.
Q.What are you drinking?
A.Mind your own business.
Q.Wrapping things in barbed wire-how?
A.Easy, and this method can be applied to other things as well.
Make the thing you want to wrap in wire
Add the same polygon again, only on an item that was originally further forward, and make it barbed wire etc.
=====================================
All i can think of for now.If reading this made you lose the will to live, then hello.
Credit for guide goes to alex underhill and his brain