Beginner: Using Rice Plugin Texture Mods with Project 64

KWG

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Note: This is a based on a very old tutorial, most players and modders today use Mudlord's Rice 6.1.4 instead of the Rice Plugin 6.1.1, which may be downloaded HERE. But you can also use Project 64 Video Plugin (very imaginative name) from Project 64 2.4 or GlideN64 (not to be confused with Glide64).


STEP ZERO (Project 64 1.7 onwards only)
0.Go to Settings (or press Ctrl + T), Options and disable "Hide Advanced Settings".
 
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1. You have to put the Rice dll file (RiceVideo.dll), into the "Plugin/GFX" folder (or "Plugin" for Project 64 1.6 and previous versions).
 
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Project 64 1.7 -> Project 64 2.4
 
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Project 64 1.6 and previous versions


2. To use textures for No Mercy, you first have to set up your emulator so that it can be loaded. Follow the following steps and then you are on your way to using textures. First open your emulator (this tutorial is obviously made with PJ64 in mind) and go into "Options" then click on "Configure Graphics Plugin".

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3. Once there you will be brought to the "General Options". There, untick "Hide Advanced Settings".
 
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The resolution boxes are up to your personal taste.

4. After unticking "Hide Advanced Settings" click on "OK" and then go back to "Options" then "Configure Graphics Plugins". Once there click on the "Texture Filters" tab. Once there click on "Load hi-res if available".
 
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5. To install the textures go into the root directory of the emulator and go into the "Plugin/GFX" (PJ64 1.6: "Plugin") folder and create a folder called "hires_texture".
 
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Project 64 1.7 -> Project 64 2.4
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Project 64 1.6 and previous versions

6. Once the folder "hires_texture" has been created open it and create another folder with the internal name of the game (in this example's case, WWF No Mercy).
 
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7. Put all the textures that you want inside the "WWF No Mercy" folder and start up the rom.
 
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Enjoy!



Find the original thread HERE.

Credit: FPD
 
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