[Closed] Strong attacks from grapple

Status
Not open for further replies.

agent47

Lower Midcard
Joined
Dec 5, 2011
Messages
102
Reaction score
0
RyExV.gif
[/IMG]

LINDA SLAP TO RUNNING ATTACK(a+b)
81326918 0000
8132691A 0016
8132691C 1000
8132691E 0016
D015A5D1 0015
8134AB18 00A9
D015A5D1 0015
8134AB1A 0406
D015A5D1 0015
8134AB1C 00A9
D015A5D1 0015
8134AB1E 1CEC
D12E641A 0A02
812F84F0 00C6
REPLACES HIP TOSS


Nvevi.gif
[/IMG]

STEPHANIE SLAP TO STRONG STANDING ATTACK(a+b)
81326908 0000
8132690A 0020
8132690C 1000
8132690E 0020
D015A5D1 0015
8134AB08 00A9
D015A5D1 0015
8134AB0A 33E8
D015A5D1 0015
8134AB0C 00A9
D015A5D1 0015
8134AB0E 4EB8
D12E641A 0A02
812F84A8 00BE
REPLACES HIP THROW


Feedback is apprecited.
 

barskio

Main Eventer
Joined
Oct 31, 2010
Messages
715
Reaction score
1
There is a shove ani in the game from the combo strikes.

MMM
3296 / Shove

It works perfect as a setup. Great job at linking the move to a strike. :toast:
 

wwefan4life2

Main Eventer
Joined
Dec 19, 2010
Messages
718
Reaction score
0
agent47 said:
RyExV.gif
[/IMG]

LINDA SLAP TO RUNNING ATTACK(a+b)
81326918 0000
8132691A 0016
8132691C 1000
8132691E 0016
D015A5D1 0015
8134AB18 00A9
D015A5D1 0015
8134AB1A 0406
D015A5D1 0015
8134AB1C 00A9
D015A5D1 0015
8134AB1E 1CEC
D12E641A 0A02
812F84F0 00C6
REPLACES HIP TOSS


Nvevi.gif
[/IMG]

STEPHANIE SLAP TO STRONG STANDING ATTACK(a+b)
81326908 0000
8132690A 0020
8132690C 1000
8132690E 0020
D015A5D1 0015
8134AB08 00A9
D015A5D1 0015
8134AB0A 33E8
D015A5D1 0015
8134AB0C 00A9
D015A5D1 0015
8134AB0E 4EB8
D12E641A 0A02
812F84A8 00BE
REPLACES HIP THROW


Feedback is apprecited.
Why did you use the Toki 2 activator for the Toki3's?
 

agent47

Lower Midcard
Joined
Dec 5, 2011
Messages
102
Reaction score
0
I know these are not the correct activators, but i did not experience any problem by keeping this always on.
 

wwefan4life2

Main Eventer
Joined
Dec 19, 2010
Messages
718
Reaction score
0
Use this instead:

As you know, the toki 3 hacks can't be on before the ROM is loaded or they will make the game freeze. I've found a way to keep these codes active by using a couple of activators.

D0045845 0002 This address tells what menu you're currently at (02 is the main menu)
D134xxxx xxxx The original Toki 3 value for the move you're replacing
8134xxxx xxxx The Toki 3 line from your hack.

So, when you reach the main menu for the first time, the game will check if the move has the default values and replace them with the hack values (at that point the Toki 3 are already loaded so there will be no freezing).
To get the Toki 3 values for the default move just check in memory using CEP or Nemu at the address you need. Make sure you don't have an active hack that already replaces that move or you won't get the right ones. If you do, disable that hack and reset to get what you need.
Technically the second line is not necessary, you could just check for the menu. But in that way the values would be overwritten every time you go to the main menu. I prefer using the additional activator, so they are replaced only once.







 

WldFb

Lower Midcard
Joined
Oct 31, 2010
Messages
117
Reaction score
0
Website
www.tapatalk.com
Hmm, by using the Tokis 1 activators instead the tokis are replaced in-match, so if the freeze problem occurs because the tokis are replaced while the ROM is loading this could still work. I want to test this later, but I think you may have found an alternate way of using the activators.





 

AKI Man

Legend
Joined
Oct 30, 2010
Messages
14,152
Reaction score
0
Website
s4.zetaboards.com
I have only just seen this. Very innotive work Agent. I just love how you guys keep the gameplay so fresh, even to this day.
 
Status
Not open for further replies.
Top