[Closed] [Tutorial] How to rip PS2 models using Pcsx2

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ERI619

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<big>What you will need:</big>

PCSX2 0.9.8

<big>A 3D Program(3DS Max,Milkshape 3D,Anything which could open .obj extension)</big>

Before starting, make sure that you have PCSX2 running fine on your computer.
Here are the settings which i use.

picsettings_zps96ecfa97.jpg


go to you video plugin settings again and change
"Direct3D9 (Hardware)" to "Direct3D9 (Software)" like this
you should get something like this


picmodelsettings_zpse2fdfaaa.jpg


<big>Now open the scene in the game from where you want the model extracted and hold Shift and press F8. This will save a screenshot as well as an object file of that scene in your pcsx2 folder called "snaps"
Alright now open up Noesis and import the obj file that PCSX2 gave you.
</big>
 
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CodeJh

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I know, this is an old topic and basically, i can't bump into it, but i want to ask something, why does the file shows an extension .gs?? I'm really sorry for asking to old topics but i really need to know why it shows like that, not the obj file..
 
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