Counter Rin-ne as strike

Status
Not open for further replies.

CBWardog

Young Lion
Joined
Sep 13, 2015
Messages
41
Reaction score
0
So, I've been messing with the broad action mods, and I found you can do this. What this does, is that when you do the counter rin-ne move, ends like if it was a strong strike instead of just droping the opponent in the ground. I like it better this way, because now you can actually drop wrestlers off the ring in royal rumbles using this move if you are close to the ropes. Also, I will make a version of this for the elbow strike back counter later.

Notice that i'ts the first time i experiment using broad action mods, so if there is any potential bug in my code please let me know so I can learn more about this.

It's 4 players converted, and has no bugs so far.

Here his a video of the move working:
Video

<blockquote class='code_blockquote'><dl><dt>Code: </dt><dd> </dd></dl><code>D106B454 39B6
D106B456 0031
8115AEC6 0035
D106B514 39B6
D106B516 0031
8115B21E 0035
D106B5D4 39B6
D106B5D6 0031
8115B576 0035
D106B694 39B6
D106B696 0031
8115B8CE 0035
81327F36 0032</code></blockquote>


edit: Here is the same code for the back counter elbow strike. No point to make a video about it since it's the same thing. 4 player converted also. Seems like you can use both codes at the same time with no bugs. Notify any problem you find.

<blockquote class='code_blockquote'><dl><dt>Code: </dt><dd> </dd></dl><code>D106B454 39AC
D106B456 000F
8115AEC6 0035
D106B514 39AC
D106B516 000F
8115B21E 0035
D106B5D4 39AC
D106B5D6 000F
8115B576 0035
D106B694 39AC
D106B696 000F
8115B8CE 0035</code></blockquote>
 

metzger203

Young Lion
Joined
Feb 6, 2016
Messages
42
Reaction score
0
Yeah man this is awesome, thank you!

As for bugs: I simmed a couple matches to test it out, and the only issue I encountered was one time where the opponent got hit, staggered like a strong strike, but then instantly teleported to the normal "all fours" ground position. I want to do some more testing, but I think this may be due to to the opponent's stance. The opponent in this case was Tajiri, who I have set to the martial arts stance. I'll sim some more matches tonight and let you know what happens.
 

CBWardog

Young Lion
Joined
Sep 13, 2015
Messages
41
Reaction score
0
Oh, i'll see what I can do about that. Was it a 1vs1 match, or did it have more than 2 wrestlers?

please, try this solution: delete the last line in the first code "81327F36 0032", and see if that fix work. I was trying to use tokis with that part of the code, but it seems like it's not necesary. Actually, I didn't even used tokis for the second hack (the back elbow counter)
 
D

Deleted User

Crowd Member
You can also make strike sells wrestler specific using grapple/move mods.
 

CBWardog

Young Lion
Joined
Sep 13, 2015
Messages
41
Reaction score
0
I just tried using the same format to hack the move you do when your opponent blocks your kick, but then you counter back with a spinning kick, but it freezes. any ideas why?

code:
D106B454 3C5F
D106B456 0014
8115AEC6 0035

also, i tried using tokis but it didn't work
813289D8 0000
813289DA 0020
 
Status
Not open for further replies.
Top