Do You Want To RP (Efed topic)

Champion_Gamer

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so i know I’ve come up with a lot of ideas that i never seem to bring to fruition my most recent one being a fan mag, although i wouldn't count that one out just yet, and as it's wrestlemania season i start to watch all wwe programming religiously for a four month period, so i might have some relevant topics to talk about :) as for the nm KOTR tournament it still might happen....

anyway this isn't the reason i started this topic I started this topic to gauge the interest in a Efed now for anyone who doesn't know what a Efed is it is basically, role playing, no not the kind ya do in a bed, it's the kind ya do when you sit down and play a pen and paper rpg or a computer game like skyrim, you create a character (a wrestler) and you lead him through a virtual career, like most rpgs your character will have stat’s and specific skills and a select discipline (fighting style) eg mat wrestling. then a booker (the equivalent of a dungeon master) will set up storyline's and potential matches for you. depending on the style of Efed the matches will play out in a video game and the outcome will be randomly simulated or if it is a text based Efed the results will be determined by role-playing, creative writing, and the wrestlers stat's.



So if you are interested in this give me a hell yeah and tell me which kind of efed you would prefer (text based or video game based) or if there is enough interest in it I’ll do both, the video game based efed would use wwe 14, or no mercy.
 

Helluva

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Sounds too sweet! I'm a huge fan of pen - and - paper RPGs.
 

Champion_Gamer

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so guys I'm not finished, with the class system yet but here is a rough copy of it, if you think that some of the stats are high don't worry there will be disadvantages to all classes as well i just haven't put them in yet, I'm still unsure of what game to use but at the moment i am using 2k14's attribute system, maybe some one can help me with this decision does wwe no mercy have a similar attribute system to 2k14, as i'm looking for good game play and stat based wrestling so a hardcore guy would want to use a chair but if you put him in a submission match with a submission based wrestler, he would act accordingly but be at a huge disadvantage, also how does locking certain moves and ability from different classes sound ? anyway back to the classes what option would you guys like better a tier base class system where ll classes wont have the same stats and wont have control over what points go where or would you prefer the ability to choose where your points go? either way if you win 20 matches you will get XP or go up a tier but if you lose 10 matches you will go down a rank or have a 15% penalty on all stats for 5 matches, man this turned in to a wall of text quick, so here is the rough copy of the classes/disciplines

Disciplines (fighting style)

hardcore:
you feel the most comfortable when you are slamming your opponents through tables and brandishing a foreign object, you gain a 10% increase to durability and a 7% increase to recovery as well as 5% increase to Striking

technical/mat:
you are a man of one thousand and one holds, and any chance you get you like to take it to the mat, you gain a 10% increase to grapple power, and grapple defences, as well as a 5% increase to submission

power:
you have the power, you are strong and powerful you throw your opponents around the ring, 15% increase to grapple power, and a 7% durability
brawler:
you don't care about all that fancy stuff,you keep it simple and hit like a freight train, you only know one thing and that is how to turn your opponent into your very own punching bag you gain a 10% increase to striking and strike defence and as well as a 3% increase to recovery

high flyer:
the only way is up, you feel most at home when flying through the air,

all-rounder:
you couldn’t deicide which movie to rent, couldn’t decide what pet you wanted , and when it comes to wrestling you are the same as result you never chose a set discipline you are a jack of all trade but a master of none

hybrid:


MMA:
you are a mean lean fighting machine, you have trained, in various martial-arts all of them designed hurt, you gain a 15% increase to Striking and strike defence and a 10% increase to grapple power and grapple defence

strong style:
you trained in a dojo for years mastering the, ways of strong-style, you are a hard hitting chain kicking opponent flipping tough SOB you gain a 10% increase to Striking and durability

submission:
 
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