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GBC Story + Direct Mempak usage problem

MelvanaInChainsII

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okay so i suspect this happened combining the two codes because it happened pretty much after using this code and i suspect it might have to do with the gbc slot being filled

i think what happened is that the mempak code wasn't working despite the instructions (and it working once earlier) so i turned off the gbc slot to see what happened, either that or i tried moving it out of superstars 6, and basically this happened with each attempt:

Glide64_WWF_No_Mercy_846.png


and looking at where all the data through change stable makes it look like this:

Glide64_WWF_No_Mercy_845.png


there's also another one of these in edit 2 that i can't get rid of either

the data screen doesn't have any of these show up so i can't delete any of them. all attempts to edit it apply to every clone as well so i can't even use these

basically i guess the question is, is there a way i can directly just delete the gbc slot or basically anything without having to go through the data screen since it's not showing up? because i essentially have a stable half-full of clones that i can't get rid of at all
 
D

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I have no idea, the GBC code was always kind of iffy for me, as it seemed to make an entire stable vanish whenever I tried to have a rumble.
 

MelvanaInChainsII

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damn, well it made it so that i can't actually use the mempak trick, so i guess i'm just stuck with a glitched stable for now. nothing else seems to have screwed up so far...thanks anyhow

edit:

alright so the mempak thing seems to be working now. i have both cheats on and the clone of stables is just gone now, since i think i tried moving it again. there's a few clones left floating around but screw it. god, no mercy gameshark codes are hell to try to figure out sometimes
 
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