D
Deleted User
Crowd Member
Credit: D2A
How to use Damage Mods for changing the positioning of Flying Attacks:
1) Do the move and search this addy, 8015B1C0.
2) There will be an 8-digit addy, copy it down.
For Flying Attack (laying) it should be 800ADA74.
For Special Flying Attack (laying) it should be 800ADA98
For Flying Attack Outside (laying) it should be 800ADAE0
3) To change the body area of P1's landing, add 'D' to the 8-digit addy and select the value.
A partial list...
01= Upper Leg/Thigh Area(i.e. Senton Splash)
02= Upper Body/Lower Chest Area (i.e. Frog Splash)
05= Head Area (i.e. Diving Headbutt)
0D= Mid-Leg/Knee Area (i.e. Guillotine Leg Drop)
0F= Lower-Leg/Feet Area (i.e. Rolling Hangover)
*Note: These values do NOT change the body part P1 attacks with, rather they reposition the attack such that P1 lands with the area of the body that corresponds to the value.*
**Note: This is a partial list so to get other values, I recommend testing them.**
4) To change where P1 lands on P2, add '10' to the 8-digit addy and select the value from the same list as before.
Some examples of usage:
Description: Diving Headbutt to P2's Head
Notes: For all types of Flying Attacks to a laying opponent.
D10911AA 302A
800ADA84 0005
D10911AC 302A
800ADAA8 0005
D10911B0 302A
800ADAF0 0005
Description: Elbow Drop to Head/Neck
Notes: For all types of Flying Attacks to a laying opponent.
D10911AA 3048
800ADA84 0005
D10911AC 3048
800ADAA8 0005
D10911B0 3048
800ADAF0 0005
Description: Double Stomp to Chest
Notes: For all types of Flying Attacks to a laying opponent. I also changed P1's body area for landing to 02 (from 0D) so that P1 hits lands slightly farther.
D10911AA 303E
800ADA81 0002
D10911AA 303E
800ADA84 0002
D10911AC 303E
800ADAA5 0002
D10911AC 303E
800ADAA8 0002
D10911B0 303E
800ADAED 0002
D10911B0 303E
800ADAF0 0002
***Note: I'm not sure what the addys in between the above two do.***
5) To remove pins, add 22 to the 8-digit addy. The value for pinning moves (from what I've seen) should be 22, though I haven't tested *all* flying attacks. In my Five-Star code I changed the value from 22 (Low Down) to 20 (Double Knee Drop), other values include A0 (like the Diving Headbutt). It is this sort if ambiguity that makes it difficult to see what the values fully do. So I'm unsure as to what else this addy controls.
6) Adding 23 to the 8-digit addy allows you to change P2's counter to the flying attack, but again I'm uncertain as to what else it does. In my Five-Star code I changed the value from 30 (Low Down) to 20 (Double Knee Drop) and the counter changed with it.
How to use Damage Mods for changing the positioning of Flying Attacks:
1) Do the move and search this addy, 8015B1C0.
2) There will be an 8-digit addy, copy it down.
For Flying Attack (laying) it should be 800ADA74.
For Special Flying Attack (laying) it should be 800ADA98
For Flying Attack Outside (laying) it should be 800ADAE0
3) To change the body area of P1's landing, add 'D' to the 8-digit addy and select the value.
A partial list...
01= Upper Leg/Thigh Area(i.e. Senton Splash)
02= Upper Body/Lower Chest Area (i.e. Frog Splash)
05= Head Area (i.e. Diving Headbutt)
0D= Mid-Leg/Knee Area (i.e. Guillotine Leg Drop)
0F= Lower-Leg/Feet Area (i.e. Rolling Hangover)
*Note: These values do NOT change the body part P1 attacks with, rather they reposition the attack such that P1 lands with the area of the body that corresponds to the value.*
**Note: This is a partial list so to get other values, I recommend testing them.**
4) To change where P1 lands on P2, add '10' to the 8-digit addy and select the value from the same list as before.
Some examples of usage:
Description: Diving Headbutt to P2's Head
Notes: For all types of Flying Attacks to a laying opponent.
D10911AA 302A
800ADA84 0005
D10911AC 302A
800ADAA8 0005
D10911B0 302A
800ADAF0 0005
Description: Elbow Drop to Head/Neck
Notes: For all types of Flying Attacks to a laying opponent.
D10911AA 3048
800ADA84 0005
D10911AC 3048
800ADAA8 0005
D10911B0 3048
800ADAF0 0005
Description: Double Stomp to Chest
Notes: For all types of Flying Attacks to a laying opponent. I also changed P1's body area for landing to 02 (from 0D) so that P1 hits lands slightly farther.
D10911AA 303E
800ADA81 0002
D10911AA 303E
800ADA84 0002
D10911AC 303E
800ADAA5 0002
D10911AC 303E
800ADAA8 0002
D10911B0 303E
800ADAED 0002
D10911B0 303E
800ADAF0 0002
***Note: I'm not sure what the addys in between the above two do.***
5) To remove pins, add 22 to the 8-digit addy. The value for pinning moves (from what I've seen) should be 22, though I haven't tested *all* flying attacks. In my Five-Star code I changed the value from 22 (Low Down) to 20 (Double Knee Drop), other values include A0 (like the Diving Headbutt). It is this sort if ambiguity that makes it difficult to see what the values fully do. So I'm unsure as to what else this addy controls.
6) Adding 23 to the 8-digit addy allows you to change P2's counter to the flying attack, but again I'm uncertain as to what else it does. In my Five-Star code I changed the value from 30 (Low Down) to 20 (Double Knee Drop) and the counter changed with it.