Guide To Weapon Placement

D

Deleted User

Crowd Member
BXHs guide to Weapon Placement(best to date)

Weapon/Non Weapon Values:
0000 - Baseball Bat
0001 - Sledgehammer
0002 - Nightstick
0003 - Barbed Wire 2X4
0004 - 2X4
0005 - Kindo Stick
0006 - Pool Stick
0007 - Microphone
0008 - Head
0009 - Water Bottle
000A - Roses
000B - Chair
000C - Table Piece
000D - Cheese
000E - Briefcase
000F - Foam Finger
0010 - Foam Bull
0011 - Stop Sign
0012 - Trash Can
0013 - Ring Steps
0014 - Steveweiser
0015 - The Rock Says
0016 - Belt
0017 - Ring Bell
0018 - Fire Extinguiser
0019 - Ladder
001F - Flame
0037 or 0036( i forget) - BackStage Chair
Weapons

Weapon 1: 8116C330
Weapon 2: 8116C3E4
Weapon 3: 8116C498
Weapon 4: 8116C54C (Ladder Match-Belt/Case)
Weapon 5: 8116C600 (Steps Or BS Chair)
Weapon 6: 8116C6B4 (Steps Or BSChair)
Weapon 7: 8116C768 (Ladder)

Here is how you freeze the weapon

Get the weapon you want, go to where you wan't to place it, go to the addy listed above for the weapon you want to move


You will see this:

-------- FFFF FFFF FFFF FFFF
8016C--- FFFF FFFF FFFF FFFF
8016C--- FFFF FFFF FFFF FFFF
8016C--- FFFF FFFF

Change it to this:

-------- 0000 ???? 0000 ????
8016C--- 0000 0000 0000 0000
8016C--- 0000 0000 0000 0000
8016C--- 0000 0000

(-------- = Address of the weapon you are placing)

(???? = The value of the weapon you want)

Once you are in the area where you want to place the weapon change it to this

8016C330 0000 ???? 0000 ????
8016C338 FFFF FFFF FFFF FFFF
8016C340 FFFF FFFF FFFF FFFF
8016C348 FFFF FFFF

Your weapon will now be frozen in that spot


You can manipulate them with these:

Weapon 1:
8016C330 - Always 0000
8016C332 - Weapon value*
8016C334 - Always 0000
8016C336 - Weapon value*
8016C374 - Movement from Left/Right
8016C376 - Don't mess with this one
8016C378 - Height
8016C37A - Don't mess with this one
8016C37C - Move Closer/Further from camera
8016C37E - Don't mess with this one
8016C382 - Tilt the weapon
8016C386 - Change direction facing
8016C38A - Another tilt of the weapon
8016C38C - Always FFFF
8016C38E - Don't mess with this one

Weapon 2:
8016C3E4 - Always 0000
8016C3E6 - Weapon value*
8016C3E8 - Always 0000
8016C3EA - Weapon value*
8016C428 - Movement from Left/Right
8016C42A - Don't mess with this one
8016C42C - Height
8016C42E - Don't mess with this one
8016C430 - Move Closer/Further from camera
8016C432 - Don't mess with this one
8016C436 - Tilt the weapon
8016C43A - Change direction facing
8016C43C - Another tilt of the weapon
8016C43E - Always FFFF
8016C442 - Don't mess with this one

Weapon 3:
8016C498 - Always 0000
8016C49A - Weapon value*
8016C49C - Always 0000
8016C49E - Weapon value*
8016C4DC - Movement from Left/Right
8016C4DE - Don't mess with this one
8016C4E0 - Height
8016C4E2 - Don't mess with this one
8016C4E4 - Move Closer/Further from camera
8016C4E6 - Don't mess with this one
8016C4EA - Tilt the weapon
8016C4EE - Change direction facing
8016C4F2 - Another tilt of the weapon
8016C4F4 - Always FFFF
8016C4F6 - Don't mess with this one

Weapon 4:
8016C54C - Always 0000
8016C54E - Weapon value*
8016C550 - Always 0000
8016C552 - Weapon value*
8016C590 - Movement from Left/Right
8016C592 - Don't mess with this one
8016C594 - Height
8016C596 - Don't mess with this one
8016C598 - Move Closer/Further from camera
8016C59A - Don't mess with this one
8016C59E - Tilt the weapon
8016C5A2 - Change direction facing
8016C5A6 - Another tilt of the weapon
8016C5A8 - Always FFFF
8014C5AA - Don't mess with this one

Weapon 5:
8016C600 - Always 0000
8016C602 - Weapon value*
8016C604 - Always 0000
8016C606 - Weapon value*
8016C644 - Movement from Left/Right
8016C646 - Don't mess with this one
8016C648 - Height
8016C64A - Don't mess with this one
8016C64C - Move Closer/Further from camera
8016C64E - Don't mess with this one
8016C652 - Tilt the weapon
8016C656 - Change direction facing
8016C65A - Another tilt of the weapon
8016C65C - Always FFFF
8016C65E - Don't mess with this one

Weapon 6:
8016C6B4 - Always 0000
8016C6B6 - Weapon value*
8016C6B8 - Always 0000
8016C6BA - Weapon value*
8016C6F8 - Movement from Left/Right
8016C6FA - Don't mess with this one
8016C6FC - Height
8016C6FE - Don't mess with this one
8016C700 - Move Closer/Further from camera
8016C702 - Don't mess with this one
8016C706 - Tilt the weapon
8016C708 - Change direction facing
8016C70E - Another tilt of the weapon
8016C710 - Always FFFF
8016C712 - Don't mess with this one

Weapon 7:
8016C768 - Always 0000
8016C76A - Weapon value*
8016C76C - Always 0000
8016C76E - Weapon value*
8016C7AC - Movement from Left/Right
8016C7AE - Don't mess with this one
8016C7B0 - Height
8016C7B2 - Don't mess with this one
8016C7B4 - Move Closer/Further from camera
8016C7B6 - Don't mess with this one
8016C7BA - Tilt the weapon
8016C7BE - Change direction facing
8016C7C2 - Another tilt of the weapon
8016C7C4 - Always FFFF
8016C7C6 - Don't mess with this one

Also not that when placement of a flame is made that you use FFFF not 0000 becuase if you use FFFF it will show that no weapon in being placed
 
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