Hacking Dictionary/Guide/Termonology

D

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Hexadecimal/Hex:
A number representation using the digits 0-9, with their usual meaning, plus the letters A-F (or a-f) to represent hexadecimal digits with values of (decimal) 10 to 15. The right-most digit counts ones, the next counts multiples of 16, then 16^2 = 256, etc.

For example, hexadecimal BEAD is decimal 48813:

digit weight value
B = 11 16^3 = 4096 11*4096 = 45056
E = 14 16^2 = 256 14* 256 = 3584
A = 10 16^1 = 16 10* 16 = 160
D = 13 16^0 = 1 13* 1 = 13
so BEAD will = 45056+3584+160+13 = 48813



Addy/Address
When you are faced with the memory editor, to begin with it just looks like random numbers.These numbers are all addresses and value.

An address is a place where the game looks to for a particular value.

An address looks like 80167100


Value
A value looks like 7A69

Activators
Called because it activates the line beneath.
An activator always begins with a "D".
There are 3 main types of activator.

The first is an 8-bit activator which may look like
D0167100

The second is a 16-bit activator which may look like
D1167100

The third is an activator which isn't used very often. It is the "not equal to" activator. This activator is an 8-bit activator and is used to activate a code when it is not equal to a certain value.
It may look like this
D2167100

There is also an address that it is used as an activator often. It is the address which says which or what buttons are being pressed.
The address for it is:
D1057210 XXXX

Where it says XXXX U have to specify which buttons are being pressed.

The values for each button are as follows:
C-Right 0001
C-Left 0002
C-Down 0004
C-Up 0008
R 0010
L 0020
D-Pad Right 0100
D-Pad Left 0200
D-Pad Down 0400
D-Pad Up 0800
Z 2000
B 4000
A 8000

8-Bit and 16-Bit Activators
There are 2 main types of lines in a code.
The first is a simple 8-bit code. This sets a particular address at 1 value.

So if we used the code 80167520 0022

this would make the address 80167520 ALWAYS 22. The 00 is there just to fill in space, it doesn't mean anything and it won't affect any part of the game.

We now have the address 80167520 in the memory editor and we see that not only does it have the value 22, but next to it is 33.

It would look like

80167520 | 22 33

Now we could use two seperate codes
80167520 0022
80167521 0033

but instead we "tie them together" to be
81167520 2233 (note the "1" after the

Code Generator
Used to find addresses for you.
It is done by scanning all the values in the game, and then by you selecting how the value has altered since the last scan, so it is able to narrow the amount of possible results down.


8-bit and 16-bit searches
The first thing to understand is 8-bit and 16-bit.
As in the other section about 8-bit and 16-bit,
80167100 00 11 22 33 44 55 66 77
An 8-bit search would search for any value in a single address e.g. 00 or 11, but a 16-bit search would search for two e.g. 00 AND 11 or 2233.


Unknown Value Search
Firstly for an unknown value we will find the height modifier b/c it is fast and easy.
Start match
Do an unknown search whilst in the ring
return to game and go out the ring
Do a less than search
Get back in ring
do a greater than search
repeat each step until you narrow the results right down
Now you should have it down to around 10 results. Alter values within a few of them to test each if you can't guess at which it is.
I've altered 81167270 to a higher value and pressed start. Hey presto my wrestlers risen.

Known Value Search
ex: want the arena always set to Raw is War for an arena code you have made.
Now hell knows how to change the polygon for it, so there's an easier method to it.

Go to the arena select screen, and highlight Raw is War. Now go known search and search for 00.
Now i know sum smart ass is gonna say "don't u mean 01?" and the answer is no i don't.
Now after that press D-pad down and highlight HeAT. Now search for 01.
After that press D-pad down so u r at the top of the middle column and search for 02.
Do this until u've narrowed it down to a few.
One of them shud be 8116F06C and now set that to 00 for Raw is War.

Offsets
The difference between an address for all the difference players.
The offset for No Mercy is 358

AIM
Aol Instant Messanger


IM
Instant Message, usually referring to AIM


Top/Bump
Reply/editing a post to get it at the top of the page...usually to get more attention to it.

lol
laughing out loud, referring to a funny comment of something of that sort. also--LMAO[laughing my ass of]ROTFLOL[rolling of the floor laughing out loud] LMMFAO[Laughing my mother @#%$ ass of]


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note: Some info derived from Megalee.com
 
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