D
Deleted User
Crowd Member
Get the move u want the weapon to be in's D10..454, and the get the frame u want the weapon to appear in. So now u have 2 lines 454 and 456, now put it this...
D106B454 MOVE
D106B456 FRME
8106C3EA **** --That means the weapon appears.
D106B454 MOVE
D106B456 FRME
8106C3EE 0000--Means will appear in player 1's hand, it will always be 0000.
Now for player 2 its the same...
D106B514 MOVE
D106B516 FRME
8106C3EA ****
D106B514 MOVE
D106B516 FRME
8106C3EE 0001--Means will appear in P2's hands...you can never put 0000 in this area if its following 514 and 516.
Now to make the weapon dissappear...its...
D106B454/or/514 MOVE
D106B456/or/516 FRME
8106C3EA FFFF
To make it disappear no 8106C3EE line is needed.
Replace the **** with anyone of these.
Values were found from No Mercy for weapon placement in moves...
0000 - Baseball Bat
0001 - Sledgehammer
0002 - Nightstick
0003 - Barbed Wire 2X4
0004 - 2X4
0005 - Kindo Stick
0006 - Pool Cue
0007 - Microphone
0008 - Head
0009 - Water Bottle
000A - Roses
000B - Chair
000C - Table Piece
000D - Headcheese
000E - Briefcase
000F - Foam Finger
0010 - Foam Bull
0011 - Stop Sign
0012 - Trash Can
0013 - Ring Steps
0014 - Steveweiser Beer Can
0015 - The Rock Says Book
0016 - Championship Belt
0017 - Ring Bell
0018 - Fire Extinguiser
0019 - Ladder
001F - Flame*
Credit to: Me/JamStubbs...I started to find them but then i found this in the archives but it was hard to find so, heres the repost.
*The Flame is risky because it has multiple animations so putting this in the move makes the game have a extremly high chance of freezing.
Also, If you don't find a frame for the weapon to dissappear within the actual move, meaning you estimated a good frame for the weapon to dissappear, and it exceeds the frame lengths of the move. Then the weapon shall stay with the player for the rest of the match...
D106B454 MOVE
D106B456 FRME
8106C3EA **** --That means the weapon appears.
D106B454 MOVE
D106B456 FRME
8106C3EE 0000--Means will appear in player 1's hand, it will always be 0000.
Now for player 2 its the same...
D106B514 MOVE
D106B516 FRME
8106C3EA ****
D106B514 MOVE
D106B516 FRME
8106C3EE 0001--Means will appear in P2's hands...you can never put 0000 in this area if its following 514 and 516.
Now to make the weapon dissappear...its...
D106B454/or/514 MOVE
D106B456/or/516 FRME
8106C3EA FFFF
To make it disappear no 8106C3EE line is needed.
Replace the **** with anyone of these.
Values were found from No Mercy for weapon placement in moves...
0000 - Baseball Bat
0001 - Sledgehammer
0002 - Nightstick
0003 - Barbed Wire 2X4
0004 - 2X4
0005 - Kindo Stick
0006 - Pool Cue
0007 - Microphone
0008 - Head
0009 - Water Bottle
000A - Roses
000B - Chair
000C - Table Piece
000D - Headcheese
000E - Briefcase
000F - Foam Finger
0010 - Foam Bull
0011 - Stop Sign
0012 - Trash Can
0013 - Ring Steps
0014 - Steveweiser Beer Can
0015 - The Rock Says Book
0016 - Championship Belt
0017 - Ring Bell
0018 - Fire Extinguiser
0019 - Ladder
001F - Flame*
Credit to: Me/JamStubbs...I started to find them but then i found this in the archives but it was hard to find so, heres the repost.
*The Flame is risky because it has multiple animations so putting this in the move makes the game have a extremly high chance of freezing.
Also, If you don't find a frame for the weapon to dissappear within the actual move, meaning you estimated a good frame for the weapon to dissappear, and it exceeds the frame lengths of the move. Then the weapon shall stay with the player for the rest of the match...