D
Deleted User
Crowd Member
Exo kutioner's explaination on making moves:
to the outside,inside cage...and @#%$!!!
Ok I am only explaining how to use these height addys as I didnt find them myself and I did not create them I just use them to make my moves work and Props go to the Pimp who taught me and is without a doubt the best move hacker there is!!
Now....this code
D106B454 3D0C
D106B456 0000
8106B460 009C
D106B454 3D0C
D106B456 0000
8106B462 099E
D106B454 3D0C
D106B456 003E
8106B460 00C9
D106B454 3D0C
D106B456 003E
8106B462 68C8
D106B514 3D0D
D106B516 0000
8106B520 009C
D106B514 3D0D
D106B516 0000
8106B522 2348
D106B514 3D0D
D106B516 0040
8106B520 00BE
D106B514 3D0D
D106B516 0040
8106B522 5048
D106B454 3D0C
D106B456 0000
8115AFB0 4319
D106B454 3D0C
D106B456 004C
8115AFB0 42B6
D106B514 3D0D
D106B516 0000
8115B308 4319
D106B514 3D0D
D106B516 004C
8115B308 42B6
D106B514 3D0D
D106B516 005C
8115B2AA 0000
this my Kryptonite Krunch from the top rope
code now if u look there is a part that everyone should understand which is the normal ani.... for a hacked move
D106B454 3D0C
D106B456 0000
8106B460 009C
D106B454 3D0C
D106B456 0000
8106B462 099E
D106B454 3D0C
D106B456 003E
8106B460 00C9
D106B454 3D0C
D106B456 003E
8106B462 68C8
D106B514 3D0D
D106B516 0000
8106B520 009C
D106B514 3D0D
D106B516 0000
8106B522 2348
D106B514 3D0D
D106B516 0040
8106B520 00BE
D106B514 3D0D
D106B516 0040
8106B522 5048
now it is these codes that make the whole thing work..
P1) D106B454 3D0C004C8115AFB0 42B63D0D00008115B308 4319..
Now questions..
1)where do you put this code?
Answer: I put it at the end of a code as not to mix it up with the animation of it as it is easy to mistake these for end animation codes as they look similar and are only 3 lines like the Stop ani codes. Because u need the animation first to use these height addys it is just fitting to do (i do this with end animation codes to but that is another story!!)
2)what are the values for these addys
Answer"
I use : 0000 42b6 (mat)
4319 4330 3)how many lines for each player
Answer" Depends on what you want to do if u want the. To do a top rope move u need to put p1 and p2 up there as the animation that u use is only at mat(42B6)level.
one set to get p1 there....
P1) D106B454 3D0C00008115AFB0 43193D0D00008115B308 4319..
Now u have them up there u need them to come down because if u dont put the height codes in to bring them down to mat level they will do the move but at that height and it will look like there are floating until the animation for the code is done and they then warp back to the ground.
so one more set to bring p1 down:
p1) D106B454 3D0C00008115AFB0 43193D0D00008115B308 4319..
Which would give u 12 more lines to your Top Rope move code
and is the reason why these codes are usually so long!!!
4)how do i find the time addy values?
Answer:
first make the move replacing it to one of the top rope moves you dont want and then go into the game with your shark on.Then do the move when p1 puts p2 up then goes himself that is the end of the animation for that part.The set up for the move, p1 lifting p2 up then p1 climbing up to the top is is is a diffrent animation from the actual move. The move off the rope is its own value so that would mean that when u want the move to got up to top rope height(4319) at the begining so the value would be 0000.to find the seocnd time value you have to exo kute the move and a split second before they would normally hit the ground push the gs button then go into the med editor and pop in the code that u would use to find the time for a move( Lets say it was 003E).
So u now have both time values for the whole move so it would look like this for p1:
P1) D106B454 3D0C00008115AFB0 43193D0C003e8115AFB0 42b6(which seems to be very popular) u only need to bring them to the floor so u would make the ani replacing a move to the ooutside's ani and then do the move with the shark on. do the move and at the spilt secound before he would fall to the outside push the gs button, using the time addy fine the time and then again enter one set for p1 at the time he would fall and the same for p2!!
5) why do they glitch sometimes
Answer: I dont know!!
***********************( TIPS )**************************
1) MAKE YOUR MOVE FIRST. make it first as not confuse yourself with the height look at it in the smackdown mall make it perfect then your are ready to start the height addys!!
2)Most of the time u will want to start your moves at the the height u need at the start most of the top rope moves. AS i explained already the set up to the top rope is a different animation to the actual move so it would be only fitting to start a top rope move at the top rope!!
3) If they glitch dont bitch. Just recheck your ani to see if you entered it in right as hacking multi height moves is testing to ones head and you dont need to be all stressed and @#%$!!
4) Codes can get long . And from what I have seen it tends to glitch more if the code is long so try to keep the new animation as small as possible.... but make the move!!
4)These codes work very similar to end ani codes!!
so if u know how to use those u can use these!! there work the same but one ends the ani at the time u pick where the height ani codes start and finish the height u want for a code!!!!
good luck and before u aim me read this first!!!!
Enter Exo......
Credit: Exo Kutioner
to the outside,inside cage...and @#%$!!!
Ok I am only explaining how to use these height addys as I didnt find them myself and I did not create them I just use them to make my moves work and Props go to the Pimp who taught me and is without a doubt the best move hacker there is!!
Now....this code
D106B454 3D0C
D106B456 0000
8106B460 009C
D106B454 3D0C
D106B456 0000
8106B462 099E
D106B454 3D0C
D106B456 003E
8106B460 00C9
D106B454 3D0C
D106B456 003E
8106B462 68C8
D106B514 3D0D
D106B516 0000
8106B520 009C
D106B514 3D0D
D106B516 0000
8106B522 2348
D106B514 3D0D
D106B516 0040
8106B520 00BE
D106B514 3D0D
D106B516 0040
8106B522 5048
D106B454 3D0C
D106B456 0000
8115AFB0 4319
D106B454 3D0C
D106B456 004C
8115AFB0 42B6
D106B514 3D0D
D106B516 0000
8115B308 4319
D106B514 3D0D
D106B516 004C
8115B308 42B6
D106B514 3D0D
D106B516 005C
8115B2AA 0000
this my Kryptonite Krunch from the top rope
code now if u look there is a part that everyone should understand which is the normal ani.... for a hacked move
D106B454 3D0C
D106B456 0000
8106B460 009C
D106B454 3D0C
D106B456 0000
8106B462 099E
D106B454 3D0C
D106B456 003E
8106B460 00C9
D106B454 3D0C
D106B456 003E
8106B462 68C8
D106B514 3D0D
D106B516 0000
8106B520 009C
D106B514 3D0D
D106B516 0000
8106B522 2348
D106B514 3D0D
D106B516 0040
8106B520 00BE
D106B514 3D0D
D106B516 0040
8106B522 5048
now it is these codes that make the whole thing work..
P1) D106B454 3D0C004C8115AFB0 42B63D0D00008115B308 4319..
Now questions..
1)where do you put this code?
Answer: I put it at the end of a code as not to mix it up with the animation of it as it is easy to mistake these for end animation codes as they look similar and are only 3 lines like the Stop ani codes. Because u need the animation first to use these height addys it is just fitting to do (i do this with end animation codes to but that is another story!!)
2)what are the values for these addys
Answer"
I use : 0000 42b6 (mat)
4319 4330 3)how many lines for each player
Answer" Depends on what you want to do if u want the. To do a top rope move u need to put p1 and p2 up there as the animation that u use is only at mat(42B6)level.
one set to get p1 there....
P1) D106B454 3D0C00008115AFB0 43193D0D00008115B308 4319..
Now u have them up there u need them to come down because if u dont put the height codes in to bring them down to mat level they will do the move but at that height and it will look like there are floating until the animation for the code is done and they then warp back to the ground.
so one more set to bring p1 down:
p1) D106B454 3D0C00008115AFB0 43193D0D00008115B308 4319..
Which would give u 12 more lines to your Top Rope move code
and is the reason why these codes are usually so long!!!
4)how do i find the time addy values?
Answer:
first make the move replacing it to one of the top rope moves you dont want and then go into the game with your shark on.Then do the move when p1 puts p2 up then goes himself that is the end of the animation for that part.The set up for the move, p1 lifting p2 up then p1 climbing up to the top is is is a diffrent animation from the actual move. The move off the rope is its own value so that would mean that when u want the move to got up to top rope height(4319) at the begining so the value would be 0000.to find the seocnd time value you have to exo kute the move and a split second before they would normally hit the ground push the gs button then go into the med editor and pop in the code that u would use to find the time for a move( Lets say it was 003E).
So u now have both time values for the whole move so it would look like this for p1:
P1) D106B454 3D0C00008115AFB0 43193D0C003e8115AFB0 42b6(which seems to be very popular) u only need to bring them to the floor so u would make the ani replacing a move to the ooutside's ani and then do the move with the shark on. do the move and at the spilt secound before he would fall to the outside push the gs button, using the time addy fine the time and then again enter one set for p1 at the time he would fall and the same for p2!!
5) why do they glitch sometimes
Answer: I dont know!!
***********************( TIPS )**************************
1) MAKE YOUR MOVE FIRST. make it first as not confuse yourself with the height look at it in the smackdown mall make it perfect then your are ready to start the height addys!!
2)Most of the time u will want to start your moves at the the height u need at the start most of the top rope moves. AS i explained already the set up to the top rope is a different animation to the actual move so it would be only fitting to start a top rope move at the top rope!!
3) If they glitch dont bitch. Just recheck your ani to see if you entered it in right as hacking multi height moves is testing to ones head and you dont need to be all stressed and @#%$!!
4) Codes can get long . And from what I have seen it tends to glitch more if the code is long so try to keep the new animation as small as possible.... but make the move!!
4)These codes work very similar to end ani codes!!
so if u know how to use those u can use these!! there work the same but one ends the ani at the time u pick where the height ani codes start and finish the height u want for a code!!!!
good luck and before u aim me read this first!!!!
Enter Exo......
Credit: Exo Kutioner