D
Deleted User
Crowd Member
Makeing Table Structures
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well see, this is how the addys go for FLAT facing @#%$...like table tops and stuff
*example* this is what it might look like as a table piece...u familiar with that?
8007A500 00 00 00 00 3F 80 00 00
8007A508 00 00 00 00 00 00 00 00
8007A510 3F 80 00 00 00 00 00 00
8007A518 00 00 00 00 00 00 00 00
8007A520 00 00 00 00 3F 80 00 00
Table pollys and graphics
------------------------------------
i cant remember how it went but
left side- 06E1-polygon, 09BB-graphic
right side-06E2-polygon, 09BB-graphic
left leg- 06E3-poly, 09F1-graphic
right leg- 06E6-poly, 09F1-graphics
Movements for the table
-----------------------------------
well see...people always worry about whats in between the first 3f80 and the last,
but never care about just after
8007A500 00 00 00 00 3F 80 00 00
8007A508 00 00 00 00 00 00 00 00
8007A510 3F 80 00 00 00 00 00 00
8007A518 00 00 00 00 00 00 00 00
8007A520 00 00 00 00 3F 80 00 00
8007A528 00 00 00 00 xx xx 00 00
8007A530 yy yy 00 00 zz zz 00 00
one line right below the last value (xxxx) is for left/right movement
2 addys from that (yyyy) is for up/down movement
2 addys after that (zzzz) is for front/back movement
u change these values like u do inthe player section to move players
u want something thats flat at ring height, give its YYYY the value 42B4, and same for
XXXX and ZZZZ just change to BF80, or 3F80 and work up from there to move it all over the
place.. those last two lines, work like that when moving ANYTHING..but the ring mat.
And u cant use any addy that ends with
2, 6, A, E,
Barricade Movements
-------------------------------
Barricades
80079D8C-Left Barricade in Aisle
80079E68-Right Barricade in Ailse
80079F44-Back Right Barricade
8007A020-Right Lower Barricade
8007A0FC-Right Upper Barricade
8007A1D8-Front Right Barricade
8007A020-Front Left Barricade
8007A390-Left Lower Barricade
8007A46C-Left Upper Barricade
8007A548-Back Left Barricade
Ring Step Movements
--------------------------------
Ring Steps
8007C5C8-Upper Right Steps Front Side
8007C6A4-Upper Right Steps Right Side
8007C780-Upper Right Steps Left Side
8007C85C-Lower Left Steps Front Side
8007C938-Lower Left Steps Right Side
8007CA14-Lower Left Steps Right Side
Make The Table Break With A Specific Move
-------------------------------------------------------
Example
---------------
81090FFA 0622 - Makes strong B grapple jack knife
81091442 0622 - Makes strong B grapple jack knife
D115AFB0 42b5 - When P1 is on that hieght
D106B514 37B0 - When P1 does jack knife
D106B516 008A - At this frame
81079E8C 3f40 - 1st Table til
D106B516 008A - At this frame
81079E8C 3f40 - 2nd Table til
Make A Table Breaking With all moves
-------------------------------------------------------
EXAMPLE
----------------
D1064880 0020 When p1 presses activator
8115AFB0 42B2 he goes to this height
D115AFB0 42B2 and when his at this height
8115AF32 0220 he acts like his on top of locker rrom table
D1064886 0020 p2 presees this
8115B308 42B2 p2 goes to this height
D115B308 42B2 and when his at this height
8115B28A 0220 he acts like his on top of locker rrom table
8116CE48 FFFF this is unlimited breaking addy
D1085512 0002 this addy is for the graphics of breaking
8107C5D0 BF70 T his is ur TilTing Addy
D1085512 0002 the graphic of the breaking
8107C6AC 3F40 This is ur 2nd TilTing Addy
Credit Brandon16extreme,Gametimetime11,sskilla and cawmaster
------------------------------------------------------------
well see, this is how the addys go for FLAT facing @#%$...like table tops and stuff
*example* this is what it might look like as a table piece...u familiar with that?
8007A500 00 00 00 00 3F 80 00 00
8007A508 00 00 00 00 00 00 00 00
8007A510 3F 80 00 00 00 00 00 00
8007A518 00 00 00 00 00 00 00 00
8007A520 00 00 00 00 3F 80 00 00
Table pollys and graphics
------------------------------------
i cant remember how it went but
left side- 06E1-polygon, 09BB-graphic
right side-06E2-polygon, 09BB-graphic
left leg- 06E3-poly, 09F1-graphic
right leg- 06E6-poly, 09F1-graphics
Movements for the table
-----------------------------------
well see...people always worry about whats in between the first 3f80 and the last,
but never care about just after
8007A500 00 00 00 00 3F 80 00 00
8007A508 00 00 00 00 00 00 00 00
8007A510 3F 80 00 00 00 00 00 00
8007A518 00 00 00 00 00 00 00 00
8007A520 00 00 00 00 3F 80 00 00
8007A528 00 00 00 00 xx xx 00 00
8007A530 yy yy 00 00 zz zz 00 00
one line right below the last value (xxxx) is for left/right movement
2 addys from that (yyyy) is for up/down movement
2 addys after that (zzzz) is for front/back movement
u change these values like u do inthe player section to move players
u want something thats flat at ring height, give its YYYY the value 42B4, and same for
XXXX and ZZZZ just change to BF80, or 3F80 and work up from there to move it all over the
place.. those last two lines, work like that when moving ANYTHING..but the ring mat.
And u cant use any addy that ends with
2, 6, A, E,
Barricade Movements
-------------------------------
Barricades
80079D8C-Left Barricade in Aisle
80079E68-Right Barricade in Ailse
80079F44-Back Right Barricade
8007A020-Right Lower Barricade
8007A0FC-Right Upper Barricade
8007A1D8-Front Right Barricade
8007A020-Front Left Barricade
8007A390-Left Lower Barricade
8007A46C-Left Upper Barricade
8007A548-Back Left Barricade
Ring Step Movements
--------------------------------
Ring Steps
8007C5C8-Upper Right Steps Front Side
8007C6A4-Upper Right Steps Right Side
8007C780-Upper Right Steps Left Side
8007C85C-Lower Left Steps Front Side
8007C938-Lower Left Steps Right Side
8007CA14-Lower Left Steps Right Side
Make The Table Break With A Specific Move
-------------------------------------------------------
Example
---------------
81090FFA 0622 - Makes strong B grapple jack knife
81091442 0622 - Makes strong B grapple jack knife
D115AFB0 42b5 - When P1 is on that hieght
D106B514 37B0 - When P1 does jack knife
D106B516 008A - At this frame
81079E8C 3f40 - 1st Table til
D106B516 008A - At this frame
81079E8C 3f40 - 2nd Table til
Make A Table Breaking With all moves
-------------------------------------------------------
EXAMPLE
----------------
D1064880 0020 When p1 presses activator
8115AFB0 42B2 he goes to this height
D115AFB0 42B2 and when his at this height
8115AF32 0220 he acts like his on top of locker rrom table
D1064886 0020 p2 presees this
8115B308 42B2 p2 goes to this height
D115B308 42B2 and when his at this height
8115B28A 0220 he acts like his on top of locker rrom table
8116CE48 FFFF this is unlimited breaking addy
D1085512 0002 this addy is for the graphics of breaking
8107C5D0 BF70 T his is ur TilTing Addy
D1085512 0002 the graphic of the breaking
8107C6AC 3F40 This is ur 2nd TilTing Addy
Credit Brandon16extreme,Gametimetime11,sskilla and cawmaster