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How To Use Addys, Values, & Polygons ::FAQ::
Ok, this will hopefully get rid of some of the questions asked on here so much (mainly the newbies). This is just a FAQ/Tutorial on how to use values/addys, not find them, but *use* them. If you dont know how to use them, and after you read this, you should be able to make your own arena's, weapons, attires, and moves. There are already tons of tutorials on how to make those. so here it is:
::::ILCH2005's FAQ/Tutorial on How to Use Addys, Values, and Polygons::::
Alright, and addy (address) tells what is being modified. The value tell what you are changing the addy to. You can find addys and values all around code sites and message boards. There are 2 types of values, and to types of addys. There are Polygon addys & values, and there are Graphic addys & values. Most of the time when someone refers to a value, they are talking about the graphic value.
Ex1:Let's say I wanted to make the ringmat have the no mercy symbol on it. I would take the ring mat addy (810500E and add the no mercy logo value to the end of it (0E76). so I would end up with this in my gameshark:
810500E8 0E76
and I would get a normal arena, except for the ringmat, which would have 4 no mercy logos on it (the ringmat is divided up into 4 parts, but theres only 1 addy, so you can not make it 4 different textures).
Ex2:Let's say I want to make the rocks book look like head (not its shape, but just its colors) I would take the rock's book addy (81052D00) and add on Head's values (2D05) and so in my gameshark, i would write this in:
81052D00 2D05
Then I would have a big flat head.(or so it appears)
Now, on to polygons........
A polygon tells the shape of the object your modifing. If your just doing what I just explained above, then you usually wont need this. There are only polygons to objects like weapons, not an attire. I'll give an example on what a polygon can do:
Ex3 k, I want to take the bat and change the polygon into the rocks book. So, this is what I would do....Take the bat's addy for polygons (in this case, there are 2 addys for the polygon)
81052C24
81052C26
and then I would put the value for the polygons for the rocks book on the end of it (2CCC). Now, this is a perfect example, because the bat has 2 polygons, and the book only has one. So for that, all we would do it put the rocks book polygon value at the end of each addy for the bats polygons. so, this is what I would type in my gameshark:
81052C24 2CCC
81052C26 2CCC
So, now I would have a bat in the shape of the rocks book, but no graphics change. Now, since the book is held differently than the bat, the person would come out with the "book"(but remember, its really a bat) in one hand, holding it like a bat. The code I just explained tricks the game into thinking its still the bat.
You dont need to worry about the polygons when you are making arenas, unless you are enlarging or shrinking something.
Common Words Used for Addresses:
-Address
-Addy
-Base (it's not too common, but I've herd some people use it)
Common Words for Values:
-Value
-Graphics
-Texture
Common Words Used for Polygons:
-Polygon
-Shape
Alright, I think thats it....I hope I didnt leave anything out. I hope some of you who didnt understand Values, Addys, and Polygons before, do now!!!!
And remember to give credit to whomever found the values or addys or polygons with your code!!
Ok, this will hopefully get rid of some of the questions asked on here so much (mainly the newbies). This is just a FAQ/Tutorial on how to use values/addys, not find them, but *use* them. If you dont know how to use them, and after you read this, you should be able to make your own arena's, weapons, attires, and moves. There are already tons of tutorials on how to make those. so here it is:
::::ILCH2005's FAQ/Tutorial on How to Use Addys, Values, and Polygons::::
Alright, and addy (address) tells what is being modified. The value tell what you are changing the addy to. You can find addys and values all around code sites and message boards. There are 2 types of values, and to types of addys. There are Polygon addys & values, and there are Graphic addys & values. Most of the time when someone refers to a value, they are talking about the graphic value.
Ex1:Let's say I wanted to make the ringmat have the no mercy symbol on it. I would take the ring mat addy (810500E and add the no mercy logo value to the end of it (0E76). so I would end up with this in my gameshark:
810500E8 0E76
and I would get a normal arena, except for the ringmat, which would have 4 no mercy logos on it (the ringmat is divided up into 4 parts, but theres only 1 addy, so you can not make it 4 different textures).
Ex2:Let's say I want to make the rocks book look like head (not its shape, but just its colors) I would take the rock's book addy (81052D00) and add on Head's values (2D05) and so in my gameshark, i would write this in:
81052D00 2D05
Then I would have a big flat head.(or so it appears)
Now, on to polygons........
A polygon tells the shape of the object your modifing. If your just doing what I just explained above, then you usually wont need this. There are only polygons to objects like weapons, not an attire. I'll give an example on what a polygon can do:
Ex3 k, I want to take the bat and change the polygon into the rocks book. So, this is what I would do....Take the bat's addy for polygons (in this case, there are 2 addys for the polygon)
81052C24
81052C26
and then I would put the value for the polygons for the rocks book on the end of it (2CCC). Now, this is a perfect example, because the bat has 2 polygons, and the book only has one. So for that, all we would do it put the rocks book polygon value at the end of each addy for the bats polygons. so, this is what I would type in my gameshark:
81052C24 2CCC
81052C26 2CCC
So, now I would have a bat in the shape of the rocks book, but no graphics change. Now, since the book is held differently than the bat, the person would come out with the "book"(but remember, its really a bat) in one hand, holding it like a bat. The code I just explained tricks the game into thinking its still the bat.
You dont need to worry about the polygons when you are making arenas, unless you are enlarging or shrinking something.
Common Words Used for Addresses:
-Address
-Addy
-Base (it's not too common, but I've herd some people use it)
Common Words for Values:
-Value
-Graphics
-Texture
Common Words Used for Polygons:
-Polygon
-Shape
Alright, I think thats it....I hope I didnt leave anything out. I hope some of you who didnt understand Values, Addys, and Polygons before, do now!!!!
And remember to give credit to whomever found the values or addys or polygons with your code!!