I don't have a game shark and I'm using pj64

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or tell me how to find the values to speed up the clock?

these are the timer addys according to aki man

timer addys:

8015AB1E seconds
8015AB1A minutes

08015A22 - Micro seconds - according to Rain

I also want to thank cmX for telling me this was even possible but I only have pj64 and cheatengine.

Is it possible with what I have or can someone do it for me or link me to a tutorial that can help me?
I'm hoping for double time by the way so 5 minutes of real life will be 10 minutes game time.
 

Chuckiepk

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I would like for you to be able to learn how to create codes yourself, so I am not going to write out the exact code for you. However, I will give you a hint to get you started: the timer addy for micro seconds should actually be 8015AB22. From there, you can make the timer behave the way that you want it to by using just two lines of code. I tried it out and it worked for me. Hope this helps.
 
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Chuckiepk said:
I would like for you to be able to learn how to create codes yourself, so I am not going to write out the exact code for you. However, I will give you a hint to get you started: the timer addy for micro seconds should actually be 8015AB22. From there, you can make the timer behave the way that you want it to by using just two lines of code. I tried it out and it worked for me. Hope this helps.
Thank you so much for your help.

so far I've tried

8015AB22 0018
8015AB1E 0018

and

8015AB22 0005
8015AB1E 0005

and

8015AB22 0002
8015AB1E 0002

with no success.

I'm just guessing here because I have no gameshark.

Rain said the values can go up to 0018 so I guess I should just keep guessing numbers from 0000 to 0018?
 

Chuckiepk

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Both lines should be based off of the 8015AB22 addy. However, the first line should be a 16-bit activator while the second line should be a normal 16-bit code. Information on this can be found here: http://s4.zetaboards.com/Old_Skool_Reunion?topic=8795151/1/

As for the values, if you look in the memory editor, the values for micro seconds can go slightly higher than 0018. Also, the values in each of the two lines of your code should not be the same number.
 
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Chuckiepk said:
Both lines should be based off of the 8015AB22 addy. However, the first line should be a 16-bit activator while the second line should be a normal 16-bit code. Information on this can be found here: http://s4.zetaboards.com/Old_Skool_Reunion?topic=8795151/1/

As for the values, if you look in the memory editor, the values for micro seconds can go slightly higher than 0018. Also, the values in each of the two lines of your code should not be the same number.
I don't have a memory editor and I don't know what that means

ok so then this goes back to what CMX was saying and

D15AB22 0009 ------- if

then

8115AB22 0018----then?

is that right?
 

Chuckiepk

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You forgot a 1 between the D and the 1 in your first line. Each address/activator should have a total of 8 numbers or letters in it. Other than that, it should work.
 
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Chuckiepk said:
You forgot a 1 between the D and the 1 in your first line. Each address/activator should have a total of 8 numbers or letters in it. Other than that, it should work.
testing now.....if not desired results then I'll try 0002 and 0006 or 0004 and 0012
thank you so much!
 

Chuckiepk

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And for the future, you are able to access the memory editor in Project 64 by going to
Options -> Settings... -> Advanced
and then check the box for Enable Debugger. From there all you need to do is go to
Debugger -> Memory -> View...
 
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Nothing, The Clock is staying the same.

Why would you tell me those lines of code work if they don't?

Didn't you say you already figured it out?
 

The NekoMancer

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The fact that you don't understand something doesn't mean they're lying to you.

Instead of blaming people for what you can't do, you should try to start thinking that maybe YOU did something wrong.

The only way to learning practical things is failing over and over. You know what they say, the first step to being great at something is sucking at it. The second step is knowing that you suck and try to fix that.
 

jordyad

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Hmmm you don't need a gameshark to do it. You can easily made it with a debugger. I've did it with ease using PJ64 1.7's debugger.
 

Chuckiepk

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goldeneragaming said:
Nothing, The Clock is staying the same.

Why would you tell me those lines of code work if they don't?

Didn't you say you already figured it out?
Yes, I did say that I already figured it out. My version works perfectly. I tried your version out too and it worked after I added the 1 that you forgot to add. I don't know why it is not working for you. You must have either typed it in wrong or forgot to activate it. Don't blame me for something that you couldn't get working.
 
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Chuckiepk said:
goldeneragaming said:
Nothing, The Clock is staying the same.

Why would you tell me those lines of code work if they don't?

Didn't you say you already figured it out?
Yes, I did say that I already figured it out. My version works perfectly. I tried your version out too and it worked after I added the 1 that you forgot to add. I don't know why it is not working for you. You must have either typed it in wrong or forgot to activate it. Don't blame me for something that you couldn't get working.
forgot to activate it?
 
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Chuckiepk said:
By activating it, I meant to make sure that you turned the cheat on.
I'm pretty sure it was on.
Chuckiepk said:
By activating it, I meant to make sure that you turned the cheat on.
I was wrong and you were right. Thank you very much!
 
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