D
Deleted User
Crowd Member
Hacking FAQ:
Inferno Match V:2
Credit: The Turtle
Part 1
Flames:
8107941C 3F00-moves crowd to ring
81079444 3F00-moves crowd to ring
81079430 3FCF-makes crowd longer,bigger flames
81079484 2F00-moves crowd to ring
81050378 2407-these are the addys of the crowd which control what the crowd looks like, with the values of flames. I alternated them because the crowd has two texture addys for each piece to make the crowd(in this case flames) animated.
8105037A 2407
8105037C 2401
8105037E 2401
81050380 2407
81050382 2407
81050384 2401
81050386 2401
81050388 2407
8105038A 2407
8105038C 2401
8105038E 2401
81050390 2407
81050392 2407
81050394 2401
81050396 2401
81050398 2407
8105039A 2407
8105039C 2401
8105039E 2401
810503A0 2407
810503A2 2407
810503A4 2401
810503A6 2401
810503A8 2407
810503AA 2407
810503AC 2401
810503AE 2401
810503B0 2407
810503B2 2407
810503B4 2401
810503B6 2401
810503B8 2407
810503BA 2407
810503BC 2401
810503BE 2401
810503C0 2407
810503C2 2407
810503C4 2401
810503C6 2401
810503C8 2407
Part 2
Win Activators & Flaming Opponent:
D115AF32 0004-when player 1 falls outside ring
8015B29C 0001-player 2 wins
D115B28A 0004-when player 2 falls outside of ring
8015AF44 0001-player 1 wins
D115B28A 0004-when player 2 falls outside of ring
8116C332 001F-holds a weapon, in this case the flame
D115B28A 0004-when player 2 falls outside of ring
8116C336 001F-holds a weapon, in this case the flame
D115B28A 0004-when player 2 falls outside of ring
8116C33A 0001-controls who's holding the weapon, in this case P2
D115B28A 0004-when player 2 falls outside of ring
8116C33E 0001-controls who's holding the weapon, in this case P2
D115AF32 0004-when player 1 falls outside ring
8116C3E2 001F-holds a weapon, in this case the flame
D115AF32 0004-when player 1 falls outside ring
8116C3E6 001F-holds a weapon, in this case the flame
D115AF32 0004-when player 1 falls outside ring
8116C3EA 0000-controls who's holding the weapon, in this case P1
D115AF32 0004-when player 1 falls outside ring
8116C3EE 0000-controls who's holding the weapon, in this case P1
Positives:
Moving fire surrounding the ring
Opponent catches on fire when thrown through fire
Huge flames
Negatives:
Small gap without fire
Small part of fire is only half fire
Credits:
Win Activators: Maccam16
Flame: DAVIDMTZ
Crowd Texture Addys: tnichsln
Help: CAW Master
Fire Texture, moving crowd to ring, and changing shape of crowd: The Turtle
Credit: The Turtle
Inferno Match V:2
Credit: The Turtle
Part 1
Flames:
8107941C 3F00-moves crowd to ring
81079444 3F00-moves crowd to ring
81079430 3FCF-makes crowd longer,bigger flames
81079484 2F00-moves crowd to ring
81050378 2407-these are the addys of the crowd which control what the crowd looks like, with the values of flames. I alternated them because the crowd has two texture addys for each piece to make the crowd(in this case flames) animated.
8105037A 2407
8105037C 2401
8105037E 2401
81050380 2407
81050382 2407
81050384 2401
81050386 2401
81050388 2407
8105038A 2407
8105038C 2401
8105038E 2401
81050390 2407
81050392 2407
81050394 2401
81050396 2401
81050398 2407
8105039A 2407
8105039C 2401
8105039E 2401
810503A0 2407
810503A2 2407
810503A4 2401
810503A6 2401
810503A8 2407
810503AA 2407
810503AC 2401
810503AE 2401
810503B0 2407
810503B2 2407
810503B4 2401
810503B6 2401
810503B8 2407
810503BA 2407
810503BC 2401
810503BE 2401
810503C0 2407
810503C2 2407
810503C4 2401
810503C6 2401
810503C8 2407
Part 2
Win Activators & Flaming Opponent:
D115AF32 0004-when player 1 falls outside ring
8015B29C 0001-player 2 wins
D115B28A 0004-when player 2 falls outside of ring
8015AF44 0001-player 1 wins
D115B28A 0004-when player 2 falls outside of ring
8116C332 001F-holds a weapon, in this case the flame
D115B28A 0004-when player 2 falls outside of ring
8116C336 001F-holds a weapon, in this case the flame
D115B28A 0004-when player 2 falls outside of ring
8116C33A 0001-controls who's holding the weapon, in this case P2
D115B28A 0004-when player 2 falls outside of ring
8116C33E 0001-controls who's holding the weapon, in this case P2
D115AF32 0004-when player 1 falls outside ring
8116C3E2 001F-holds a weapon, in this case the flame
D115AF32 0004-when player 1 falls outside ring
8116C3E6 001F-holds a weapon, in this case the flame
D115AF32 0004-when player 1 falls outside ring
8116C3EA 0000-controls who's holding the weapon, in this case P1
D115AF32 0004-when player 1 falls outside ring
8116C3EE 0000-controls who's holding the weapon, in this case P1
Positives:
Moving fire surrounding the ring
Opponent catches on fire when thrown through fire
Huge flames
Negatives:
Small gap without fire
Small part of fire is only half fire
Credits:
Win Activators: Maccam16
Flame: DAVIDMTZ
Crowd Texture Addys: tnichsln
Help: CAW Master
Fire Texture, moving crowd to ring, and changing shape of crowd: The Turtle
Credit: The Turtle