Make multiple masks with same face

treefrog

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I've been working on a my wrestler for the community project and I've run into a snag. I can't figure out how to keep the same face and still have multiple masks. I thought moving guy to another dlc slot would do it but apparently it's not the slot that determines the name of file but the textures themselves - I think.

I noticed ORson's Ultimate Warrior had different faces with different file names. For example

WWF No Mercy#8773746A#2#1#CF950908_ciByRGBA
and
WWF No Mercy#77EA53DA#2#1#AF8D602C_ciByRGBA

Yet they both had same formula - head is male 2, face is 95, mask is bat. So how did he manage to get different files names or whatever you call them if I'm not using correct term.

Not related but is there any way to increase font size on here? My eyes get tired looking at the small font.
 

The NekoMancer

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They did have some other files with different faces because you could replace the original one with the alternative, the game won't ever read two files with the same name, it'll just choose the first one it finds
 

treefrog

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You're saying he wrote the wrong formula down on his formula list? (He wrote same formula for all 8 faces) That would make sense and solve the mystery of how he had the same stuff yet had different faces.

Thanks for all the help and replies.
 

The NekoMancer

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Nope, i'm saying he did alternate files, you can use to replace another and have a fully different face/mask/facepaint. with the same formula
 

treefrog

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Still not entirely sure what he did but it doesn't matter. Nearest I can figure is he replaced other faces to get new file names with face 95. That still leaves figuring out where the new face 95 is if one tried doing forumla rather than with mempack.

Anyway, doesn't matter. I will simply put a different mask or acccessory on the same face to generate a new file name each time. That way if someone wants they can unmask my wrestler. Seems like the obvious solution now but the obvious often eludes me when I do this stuff.
 
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