D
Deleted User
Crowd Member
619 r/ Tiger Driver off Apron
This only works for P1 to P2, but it will work from any side of the ring.
Player 1 headbuts Player 2 in the stomach, front flips over him , lands on his feet, runs to the other side, taunts, runs back and delivers the 619. I included sounds for the headbut, flip, 619 and crowd. The move also does alot of damage and has high probability of TKO (looks good for replays).
Click here for a vid
(1mb .wmv shows the move from all 4 sides)
"619 r/ Apron Tiger Driver 1" .off
802C7090 0001
802C709F 00FF
812C70AC 9910
812C70AE 0210
812C70B0 0206
812C70B2 3A1A
802C70B4 0001
81329FC4 5400
81329FC0 0000
81329FC6 00D2
81329FC2 00C2
D106B454 41D9
D106B456 0000
8106B460 011E
D106B454 41D9
D106B456 0000
8106B462 44D4
D106B514 41DA
D106B516 0000
8106B520 011E
D106B514 41DA
D106B516 0000
8106B522 5674
D106B454 41D9
D106B456 0024
8106B460 0070
D106B454 41D9
D106B456 0024
8106B462 9E44
D106B514 41DA
D106B516 0000
8107BC70 3F80
D306B514 41DA
8107BC70 3F80
D106B514 41DA
D106B516 0030
8107BC70 3F81
D107BC70 3F81
8106B520 011E
D107BC70 3F81
8106B522 5BD0
D106B454 41D9
D106B456 003F
8106B460 00F3
D106B454 41D9
D106B456 003F
8106B462 AEC2
"619 r/ Apron Tiger Driver 2" .off
D106B454 41D9
D106B456 0098
8115AF56 41A6
D106B454 41D9
D106B456 0098
8115AF54 0009
D106B514 41DA
D106B516 00AA
8107BC70 3F80
D106B514 41DA
D106B516 00AA
8106B520 00C8
D106B514 41DA
D106B516 00AA
8106B522 4AE8
D115AFBE FC00
D115AF56 41D9
D115AF58 0043
8115AFBE 0380
D115AFBE 0400
D115AF56 41D9
D115AF58 0043
8115AFBE FB80
D115AFBE 0000
D115AF56 41D9
D115AF58 0043
8115AFBE 0780
D115AFBE 0800
D115AF56 41D9
D115AF58 0043
8115AFBE FF80
500004C0 0000
8006B467 00FF
Credit:
JamStubbs - Move
Tokidoim - Addys & Always Animate (last 2 lines)
AlexUnderhill - Sound Values
Tutorial
Not really a full tutorial but I will do a full code breakdown to help people understand the techniques I used.
1st Section:
Contains all the toki mods for the move
802C7090 0001 Player 1 ends in the ring
802C709F 00FF No in game replay (messes up)
812C70AC 9910 Strike sound of 619 at frame 153
812C70AE 0210 Strike sound of headbut at frame 2
812C70B0 0206 Mat sound of player 2 falling at frame 2
812C70B2 3A1A Mat sound of player 1 landing flip at frame 58
802C70B4 0001 Player 2 ends in the ring
81329FC4 5400 Player 2 ends face down on floor
81329FC0 0000 Player 1 ends on feet
81329FC6 00D2 Player 2 Animation has 210 Frames
81329FC2 00C2 Player 1 Animation has 194 Frames
2nd Section:
Contains some move splices
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0000 ...And he is in the first frame...
8106B460 011E ...He is doing the sunset flip
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0000 ...And he is in the first frame...
8106B462 44D4 ...He is starting the sunset flip
D106B514 41DA When player 2 is gets apron tiger driver...
D106B516 0000 ...And he is in the first frame...
8106B520 011E ...He is getting the sunset flip
D106B514 41DA When player 2 is gets apron tiger driver...
D106B516 0000 ...And he is in the first frame...
8106B522 5674 ...He is starting to get the sunset flip
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0024 ...and after he has headbutted player 2...
8106B460 0070 ...He does the flip over ropes ring entry
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0024 ...and after he has headbutted player 2...
8106B462 9E44 ...The flip over ring entry begins
3rd Section:
Contains the code for keeping player 2 in the same position
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 0000 ...and the move is at the first frame...
8107BC70 3F80 ...set unused addy to 3F80 (default)
D306B514 41DA When player 2 is not getting apron tiger driver...
8107BC70 3F80 ...unused addy is always 3F80
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 0030 ...and is crouched down after headbut...
8107BC70 3F81 ...set unused addy to 3F81
D107BC70 3F81 When unused addy is 3F81
8106B520 011E ...player 2 always does sunset flip
D107BC70 3F81 When unused addy is 3F81
8106B522 5BD0 ...player 2 is always at crouched position
OK, the unused addy can be pretty much any addy that isnt going to effect your gameplay, in this code I used one of the cage height addys as this move can't be performed in a cage match (no apron
). Basically the addy is always set to a default value unless you are doing the tiger driver and have reached a certain frame. When this frame is reached the addy changes value and activates the "switch" to keep player 2 still. When we want player 2 to move again we reset the addy to the default value (in a later section).
4th Section:
Contains more move splices
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 003F ...and he has finished the flip splice...
8106B460 00F3 ...he does the bronco buster run
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 003F ...and he has finished the flip splice...
8106B462 AEC2 ...bronco buster run starts
"619 r/ Apron Tiger Driver 2" .off
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0098 ...and has run back to player 2...
8115AF56 41A6 ...his animation changes to fake diving taunt
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0098 ...and has run back to player 2...
8115AF54 0009 ...fake diving taunt starts at frame 9
5th Section:
Frees player 2 from frozen position and alows him to animate again
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...And has been down for p1 splices...
8107BC70 3F80 ...Unused addy reset to default value
6th Section:
More player splices
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...and has been down for player 1 splices...
8106B520 00C8 ...he recieves german suplex
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...and has been down for player 1 splices...
8106B522 4AE8 ...german suplex begins
7th Section:
Fixes the running direction for bronco buster
D115AFBE FC00 When player 1 is facing direction FC00...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE 0380 ...set player 1 to opposite direction - 80
D115AFBE 0400 When player 1 is facing direction 0400...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE FB80 ...set player 1 to opposite direction - 80
D115AFBE 0000 When player 1 is facing direction 0000...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE 0780 ...set player 1 to opposite direction - 80
D115AFBE 0800 When player 1 is facing direction 0800...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE FF80 ...set player 1 to opposite direction - 80
8th Section:
Always animate credit- Tokidoim
This code is needed because I extended the animation length further then there was origionally frames for the apron tiger driver, so this code allows you to animate moves past the default amount of frames. (in conjunction with the frame count in section 1)
500004C0 0000
8006B467 00FF
This only works for P1 to P2, but it will work from any side of the ring.
Player 1 headbuts Player 2 in the stomach, front flips over him , lands on his feet, runs to the other side, taunts, runs back and delivers the 619. I included sounds for the headbut, flip, 619 and crowd. The move also does alot of damage and has high probability of TKO (looks good for replays).
Click here for a vid
(1mb .wmv shows the move from all 4 sides)
"619 r/ Apron Tiger Driver 1" .off
802C7090 0001
802C709F 00FF
812C70AC 9910
812C70AE 0210
812C70B0 0206
812C70B2 3A1A
802C70B4 0001
81329FC4 5400
81329FC0 0000
81329FC6 00D2
81329FC2 00C2
D106B454 41D9
D106B456 0000
8106B460 011E
D106B454 41D9
D106B456 0000
8106B462 44D4
D106B514 41DA
D106B516 0000
8106B520 011E
D106B514 41DA
D106B516 0000
8106B522 5674
D106B454 41D9
D106B456 0024
8106B460 0070
D106B454 41D9
D106B456 0024
8106B462 9E44
D106B514 41DA
D106B516 0000
8107BC70 3F80
D306B514 41DA
8107BC70 3F80
D106B514 41DA
D106B516 0030
8107BC70 3F81
D107BC70 3F81
8106B520 011E
D107BC70 3F81
8106B522 5BD0
D106B454 41D9
D106B456 003F
8106B460 00F3
D106B454 41D9
D106B456 003F
8106B462 AEC2
"619 r/ Apron Tiger Driver 2" .off
D106B454 41D9
D106B456 0098
8115AF56 41A6
D106B454 41D9
D106B456 0098
8115AF54 0009
D106B514 41DA
D106B516 00AA
8107BC70 3F80
D106B514 41DA
D106B516 00AA
8106B520 00C8
D106B514 41DA
D106B516 00AA
8106B522 4AE8
D115AFBE FC00
D115AF56 41D9
D115AF58 0043
8115AFBE 0380
D115AFBE 0400
D115AF56 41D9
D115AF58 0043
8115AFBE FB80
D115AFBE 0000
D115AF56 41D9
D115AF58 0043
8115AFBE 0780
D115AFBE 0800
D115AF56 41D9
D115AF58 0043
8115AFBE FF80
500004C0 0000
8006B467 00FF
Credit:
JamStubbs - Move
Tokidoim - Addys & Always Animate (last 2 lines)
AlexUnderhill - Sound Values
Tutorial
Not really a full tutorial but I will do a full code breakdown to help people understand the techniques I used.
1st Section:
Contains all the toki mods for the move
802C7090 0001 Player 1 ends in the ring
802C709F 00FF No in game replay (messes up)
812C70AC 9910 Strike sound of 619 at frame 153
812C70AE 0210 Strike sound of headbut at frame 2
812C70B0 0206 Mat sound of player 2 falling at frame 2
812C70B2 3A1A Mat sound of player 1 landing flip at frame 58
802C70B4 0001 Player 2 ends in the ring
81329FC4 5400 Player 2 ends face down on floor
81329FC0 0000 Player 1 ends on feet
81329FC6 00D2 Player 2 Animation has 210 Frames
81329FC2 00C2 Player 1 Animation has 194 Frames
2nd Section:
Contains some move splices
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0000 ...And he is in the first frame...
8106B460 011E ...He is doing the sunset flip
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0000 ...And he is in the first frame...
8106B462 44D4 ...He is starting the sunset flip
D106B514 41DA When player 2 is gets apron tiger driver...
D106B516 0000 ...And he is in the first frame...
8106B520 011E ...He is getting the sunset flip
D106B514 41DA When player 2 is gets apron tiger driver...
D106B516 0000 ...And he is in the first frame...
8106B522 5674 ...He is starting to get the sunset flip
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0024 ...and after he has headbutted player 2...
8106B460 0070 ...He does the flip over ropes ring entry
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0024 ...and after he has headbutted player 2...
8106B462 9E44 ...The flip over ring entry begins
3rd Section:
Contains the code for keeping player 2 in the same position
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 0000 ...and the move is at the first frame...
8107BC70 3F80 ...set unused addy to 3F80 (default)
D306B514 41DA When player 2 is not getting apron tiger driver...
8107BC70 3F80 ...unused addy is always 3F80
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 0030 ...and is crouched down after headbut...
8107BC70 3F81 ...set unused addy to 3F81
D107BC70 3F81 When unused addy is 3F81
8106B520 011E ...player 2 always does sunset flip
D107BC70 3F81 When unused addy is 3F81
8106B522 5BD0 ...player 2 is always at crouched position
OK, the unused addy can be pretty much any addy that isnt going to effect your gameplay, in this code I used one of the cage height addys as this move can't be performed in a cage match (no apron
4th Section:
Contains more move splices
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 003F ...and he has finished the flip splice...
8106B460 00F3 ...he does the bronco buster run
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 003F ...and he has finished the flip splice...
8106B462 AEC2 ...bronco buster run starts
"619 r/ Apron Tiger Driver 2" .off
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0098 ...and has run back to player 2...
8115AF56 41A6 ...his animation changes to fake diving taunt
D106B454 41D9 When player 1 does apron tiger driver...
D106B456 0098 ...and has run back to player 2...
8115AF54 0009 ...fake diving taunt starts at frame 9
5th Section:
Frees player 2 from frozen position and alows him to animate again
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...And has been down for p1 splices...
8107BC70 3F80 ...Unused addy reset to default value
6th Section:
More player splices
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...and has been down for player 1 splices...
8106B520 00C8 ...he recieves german suplex
D106B514 41DA When player 2 gets apron tiger driver...
D106B516 00AA ...and has been down for player 1 splices...
8106B522 4AE8 ...german suplex begins
7th Section:
Fixes the running direction for bronco buster
D115AFBE FC00 When player 1 is facing direction FC00...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE 0380 ...set player 1 to opposite direction - 80
D115AFBE 0400 When player 1 is facing direction 0400...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE FB80 ...set player 1 to opposite direction - 80
D115AFBE 0000 When player 1 is facing direction 0000...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE 0780 ...set player 1 to opposite direction - 80
D115AFBE 0800 When player 1 is facing direction 0800...
D115AF56 41D9 ...and he is doing apron tiger driver...
D115AF58 0043 ...and he has begun the bronco buster run...
8115AFBE FF80 ...set player 1 to opposite direction - 80
8th Section:
Always animate credit- Tokidoim
This code is needed because I extended the animation length further then there was origionally frames for the apron tiger driver, so this code allows you to animate moves past the default amount of frames. (in conjunction with the frame count in section 1)
500004C0 0000
8006B467 00FF