honkytonkman
Main Eventer
that's how i try to mod textures arena on svr psp..
1-i open ISO using XPERT2
2- i open bg.pac using XPERT2 (svr2008 Dpac plugin)
3- i open inside files always using XPERT2 (svr2008 pac plugin)
4- now inside STG folder i see a lot of pac files about arenas :
0000
0001
0002, etc.
5- i choose 0001.pac file (raw arena) and i extract it into a folder
6- i open 0001.pac with XPACKER as a PS2/PSP PAC
7- i extract file C8.BPE (inside 0001) to a folder and i uncompress it with XPACKER
8- now i have 2 C8 files: C8.bpe and the same file uncompressed: C8.pac.
9- using XPACKER i open C8.pac as texture archive and i find the textures of raw arena
in MIG exstension.
10-i extract all the textures in a folder and using PUYO tools i converted mig in png;
now i can see the textures in graphic format..
10- using PHOTO FILTRE program (a free photoshop clone) i edit the textures (and i saved in indexed color) in png .
11- now using GIM CONVERTER i convert the edited textures from png to MIG format.
12..here start troubles..converting png to mig the bytes get bigger..exemple; from a png about 5 kb it gets 17 kb in mig.
i try to do the textures in png with the same bytes of the original png ,but then converting in mig, bytes grow up! i must reduce my textures around 3 0r 4 kb (very little..)for then
put loosing bytes with hex editor for making the same as the original...
13-i replace the first row inside the mig (using a hex editor) from .GIM1.00.PSP
to MIG.00.1PSP and i save it in pac (as is it in original before to converted in png with puyo ).
14-now with XPACKER i inject the textures (renamed as original: raw_titan.pac,etc) into C8.pac file and then i inject C8.pac into 0001
15- i replace 0001.pac with my textures inside BG.folder /STG folder where he was and using XPERT2 i rebuild bg.pac file ...i kick up BG folder and old bg.pac and i rename NEW-BG.pac as bg.pac.
then i rebuild the ISO.
of course C8.pac is bigger(133kb) than compressed C8.bpe (106kb) and also the rebuilded bg.pac file
gets bigger than the original..
end of the story : the game starts but of course..choosing arena crush.
1-i open ISO using XPERT2
2- i open bg.pac using XPERT2 (svr2008 Dpac plugin)
3- i open inside files always using XPERT2 (svr2008 pac plugin)
4- now inside STG folder i see a lot of pac files about arenas :
0000
0001
0002, etc.
5- i choose 0001.pac file (raw arena) and i extract it into a folder
6- i open 0001.pac with XPACKER as a PS2/PSP PAC
7- i extract file C8.BPE (inside 0001) to a folder and i uncompress it with XPACKER
8- now i have 2 C8 files: C8.bpe and the same file uncompressed: C8.pac.
9- using XPACKER i open C8.pac as texture archive and i find the textures of raw arena
in MIG exstension.
10-i extract all the textures in a folder and using PUYO tools i converted mig in png;
now i can see the textures in graphic format..
10- using PHOTO FILTRE program (a free photoshop clone) i edit the textures (and i saved in indexed color) in png .
11- now using GIM CONVERTER i convert the edited textures from png to MIG format.
12..here start troubles..converting png to mig the bytes get bigger..exemple; from a png about 5 kb it gets 17 kb in mig.
i try to do the textures in png with the same bytes of the original png ,but then converting in mig, bytes grow up! i must reduce my textures around 3 0r 4 kb (very little..)for then
put loosing bytes with hex editor for making the same as the original...
13-i replace the first row inside the mig (using a hex editor) from .GIM1.00.PSP
to MIG.00.1PSP and i save it in pac (as is it in original before to converted in png with puyo ).
14-now with XPACKER i inject the textures (renamed as original: raw_titan.pac,etc) into C8.pac file and then i inject C8.pac into 0001
15- i replace 0001.pac with my textures inside BG.folder /STG folder where he was and using XPERT2 i rebuild bg.pac file ...i kick up BG folder and old bg.pac and i rename NEW-BG.pac as bg.pac.
then i rebuild the ISO.
of course C8.pac is bigger(133kb) than compressed C8.bpe (106kb) and also the rebuilded bg.pac file
gets bigger than the original..
end of the story : the game starts but of course..choosing arena crush.