my Wrong method

honkytonkman

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that's how i try to mod textures arena on svr psp..

1-i open ISO using XPERT2
2- i open bg.pac using XPERT2 (svr2008 Dpac plugin)
3- i open inside files always using XPERT2 (svr2008 pac plugin)
4- now inside STG folder i see a lot of pac files about arenas :
0000
0001
0002, etc.

5- i choose 0001.pac file (raw arena) and i extract it into a folder
6- i open 0001.pac with XPACKER as a PS2/PSP PAC
7- i extract file C8.BPE (inside 0001) to a folder and i uncompress it with XPACKER
8- now i have 2 C8 files: C8.bpe and the same file uncompressed: C8.pac.
9- using XPACKER i open C8.pac as texture archive and i find the textures of raw arena
in MIG exstension.

10-i extract all the textures in a folder and using PUYO tools i converted mig in png;
now i can see the textures in graphic format..

10- using PHOTO FILTRE program (a free photoshop clone) i edit the textures (and i saved in indexed color) in png .
11- now using GIM CONVERTER i convert the edited textures from png to MIG format.

12..here start troubles..converting png to mig the bytes get bigger..exemple; from a png about 5 kb it gets 17 kb in mig.
i try to do the textures in png with the same bytes of the original png ,but then converting in mig, bytes grow up! i must reduce my textures around 3 0r 4 kb (very little..)for then
put loosing bytes with hex editor for making the same as the original...


13-i replace the first row inside the mig (using a hex editor) from .GIM1.00.PSP
to MIG.00.1PSP and i save it in pac (as is it in original before to converted in png with puyo ).

14-now with XPACKER i inject the textures (renamed as original: raw_titan.pac,etc) into C8.pac file and then i inject C8.pac into 0001

15- i replace 0001.pac with my textures inside BG.folder /STG folder where he was and using XPERT2 i rebuild bg.pac file ...i kick up BG folder and old bg.pac and i rename NEW-BG.pac as bg.pac.
then i rebuild the ISO.

of course C8.pac is bigger(133kb) than compressed C8.bpe (106kb) and also the rebuilded bg.pac file
gets bigger than the original..
end of the story : the game starts but of course..choosing arena crush.
 

HARDX36

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you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
 

honkytonkman

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HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
 

HARDX36

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honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
 

AKI Man

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I love HARDX36.. Such a helpful and great contributor!! For that, you have been promoted to Alumini my man. Thanks for posting such great mods and tuts and being helpful in the community.
 

honkytonkman

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HARDX36 said:
honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
.. :wall: i made my textures in 8 bit indexed..created a new textures archive with xpacker and inject C8.pac into 0001.pac ..no change at all..when i select raw arena the game crush.
i still believe that the reason of the crush is the higher bytes came out injectin C8.pac into 0001..
with original C8.bpe the bytes in main file (bg.pac) are :10.575.872
after injectin the new text. archive in C8.pac the bg.pac are : 10.807.296..
i really don't know how to learn modding textures.. :wall: by now i have tried and tried again but without to find the way..like i said in other topics maybe i'm just an idiot.. :(
 

HARDX36

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honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
.. :wall: i made my textures in 8 bit indexed..created a new textures archive with xpacker and inject C8.pac into 0001.pac ..no change at all..when i select raw arena the game crush.
i still believe that the reason of the crush is the higher bytes came out injectin C8.pac into 0001..
with original C8.bpe the bytes in main file (bg.pac) are :10.575.872
after injectin the new text. archive in C8.pac the bg.pac are : 10.807.296..
i really don't know how to learn modding textures.. :wall: by now i have tried and tried again but without to find the way..like i said in other topics maybe i'm just an idiot.. :(
i made a tutorial on how to do textures edits its for wrestlers pacs but will work with arenas too maybe the problem is not the texture archive how are you importing the arena????
 

honkytonkman

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HARDX36 said:
honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
.. :wall: i made my textures in 8 bit indexed..created a new textures archive with xpacker and inject C8.pac into 0001.pac ..no change at all..when i select raw arena the game crush.
i still believe that the reason of the crush is the higher bytes came out injectin C8.pac into 0001..
with original C8.bpe the bytes in main file (bg.pac) are :10.575.872
after injectin the new text. archive in C8.pac the bg.pac are : 10.807.296..
i really don't know how to learn modding textures.. :wall: by now i have tried and tried again but without to find the way..like i said in other topics maybe i'm just an idiot.. :(
i made a tutorial on how to do textures edits its for wrestlers pacs but will work with arenas too maybe the problem is not the texture archive how are you importing the arena????
i imported as i said at the start of this topic.. i open ISO with XPERT2 then
with svr XPERT plugin( for Dpac) i open bg.pac file ..i have now a folder called @bg and inside 2 other folders called STG_ and STGE. i open STG and
inside thare are the arenas pack file..
0000.pac (smack)
0001.pac (raw)
0002.pac (ecw)etc.
if i want to mod RAW arena i got file 0001.pac into a folder and i open using XPACKER.

after ,at the end i put again 0001.pac (with inside c8.pac with my text.) into STG_ folder inside @bg folder opened before,
overwriting the original.
with XPERT i rebuild bg.pac FILE and rebuild LBA.
i took away @bg folder and old bg.pac file and i rename the rebuilded file NEW-BG.pac as the original :bg.pac
then i rebuild ISO file and LBA.
 

HARDX36

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honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
.. :wall: i made my textures in 8 bit indexed..created a new textures archive with xpacker and inject C8.pac into 0001.pac ..no change at all..when i select raw arena the game crush.
i still believe that the reason of the crush is the higher bytes came out injectin C8.pac into 0001..
with original C8.bpe the bytes in main file (bg.pac) are :10.575.872
after injectin the new text. archive in C8.pac the bg.pac are : 10.807.296..
i really don't know how to learn modding textures.. :wall: by now i have tried and tried again but without to find the way..like i said in other topics maybe i'm just an idiot.. :(
i made a tutorial on how to do textures edits its for wrestlers pacs but will work with arenas too maybe the problem is not the texture archive how are you importing the arena????
i imported as i said at the start of this topic.. i open ISO with XPERT2 then
with svr XPERT plugin( for Dpac) i open bg.pac file ..i have now a folder called @bg and inside 2 other folders called STG_ and STGE. i open STG and
inside thare are the arenas pack file..
0000.pac (smack)
0001.pac (raw)
0002.pac (ecw)etc.
if i want to mod RAW arena i got file 0001.pac into a folder and i open using XPACKER.

after ,at the end i put again 0001.pac (with inside c8.pac with my text.) into STG_ folder inside @bg folder opened before,
overwriting the original.
with XPERT i rebuild bg.pac FILE and rebuild LBA.
i took away @bg folder and old bg.pac file and i rename the rebuilded file NEW-BG.pac as the original :bg.pac
then i rebuild ISO file and LBA.
why not simply use arena importer function in svr_editor19 you dont need to use xpert to rebuild nothing
 

honkytonkman

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HARDX36 said:
honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
honkytonkman said:
HARDX36 said:
you should save the edited textures in png-8 bits and if the textures have different size create a new texture archive with x-packer
mm..but rest a big problem..the different size 'tween C8.pac (tex.archive) and C8.bpe .i think one reason of the crush is this..cause injectin C8.pac the file is not compressed as bpe and naturally is bigger..then also 0001 and the main file (bg.pac) will result bigger..
i 'm not sure that C8.pac could work ..if original file costructions need bpe .. the better way should be to rebuild uncompressed C8 pac (with mod text.) into C8.bpe and then INJECTIN the C8.BPE rebuilded into main archive (0001.pac).
all original bytes will stay the same in all the passages: C8.pac->C8.bpe->0001.pac->bg.pac
the game can read uncompressed data so c8 doesnt need to be bpe just create a new texture archive with the edited files and inject it
.. :wall: i made my textures in 8 bit indexed..created a new textures archive with xpacker and inject C8.pac into 0001.pac ..no change at all..when i select raw arena the game crush.
i still believe that the reason of the crush is the higher bytes came out injectin C8.pac into 0001..
with original C8.bpe the bytes in main file (bg.pac) are :10.575.872
after injectin the new text. archive in C8.pac the bg.pac are : 10.807.296..
i really don't know how to learn modding textures.. :wall: by now i have tried and tried again but without to find the way..like i said in other topics maybe i'm just an idiot.. :(
i made a tutorial on how to do textures edits its for wrestlers pacs but will work with arenas too maybe the problem is not the texture archive how are you importing the arena????
i imported as i said at the start of this topic.. i open ISO with XPERT2 then
with svr XPERT plugin( for Dpac) i open bg.pac file ..i have now a folder called @bg and inside 2 other folders called STG_ and STGE. i open STG and
inside thare are the arenas pack file..
0000.pac (smack)
0001.pac (raw)
0002.pac (ecw)etc.
if i want to mod RAW arena i got file 0001.pac into a folder and i open using XPACKER.

after ,at the end i put again 0001.pac (with inside c8.pac with my text.) into STG_ folder inside @bg folder opened before,
overwriting the original.
with XPERT i rebuild bg.pac FILE and rebuild LBA.
i took away @bg folder and old bg.pac file and i rename the rebuilded file NEW-BG.pac as the original :bg.pac
then i rebuild ISO file and LBA.
why not simply use arena importer function in svr_editor19 you dont need to use xpert to rebuild nothing
i have svr_editor19 but it's a lot of files/folder..i don't how to use it..too much complicated..i think it's better i let it loose..i'll never mod arenas..-_-
 
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