Fizanko
Midcard
- Joined
- Dec 28, 2015
- Messages
- 265
- Reaction score
- 0
Just in case it may help some people noticing a game speed slower than it should be.
Since several months i have been unable to have a game running at more than 52fps, it wasn't a problem of my system as if i was pressing F4 to disable the frame limiter it then skyrocketed to the unplayable 200+
But for some reason instead of having it at 60fps (NTSC game/rom) , the frame limiter was limiting it to 52fps no matter what (as if it was a PAL game/rom despite my checks showed that i was using the correct NTSC ones).
And anyone that had the unfortunate bad luck of being stuck in a country that only was only selling PAL nintendo 64 and cartridges, you know how it means that every games were rendered slower than they actually were, and for AKI wrestling game it was sadly noticably slower.
Usually when your framerate isn't correct in P64 when frame limiter is enabled , it's often the Configure Audio Plugin that has "Sync game to audio" and depending on the game, it may lead to odd FPS results.
But again, it wasn't checked so i was puzzled at what was the actual problem, until i noticed.
At the main P64 menu, where you have your rom list, right click on one of your rom -> Edit game setting
And notice there's a line "Sync using audio"
If you are affected by the "the game play at 52 instead of 60 fps", that's the problem, because for me this line was enabled (despite the graphic audio plugin had it disabled) in Project 64 2.1
Disable it , press Apply and enjoy your rom back at its correct 60fps even if the games music may be slightly faster.
You may need to do that for every of your roms.
Since several months i have been unable to have a game running at more than 52fps, it wasn't a problem of my system as if i was pressing F4 to disable the frame limiter it then skyrocketed to the unplayable 200+
But for some reason instead of having it at 60fps (NTSC game/rom) , the frame limiter was limiting it to 52fps no matter what (as if it was a PAL game/rom despite my checks showed that i was using the correct NTSC ones).
And anyone that had the unfortunate bad luck of being stuck in a country that only was only selling PAL nintendo 64 and cartridges, you know how it means that every games were rendered slower than they actually were, and for AKI wrestling game it was sadly noticably slower.
Usually when your framerate isn't correct in P64 when frame limiter is enabled , it's often the Configure Audio Plugin that has "Sync game to audio" and depending on the game, it may lead to odd FPS results.
But again, it wasn't checked so i was puzzled at what was the actual problem, until i noticed.
At the main P64 menu, where you have your rom list, right click on one of your rom -> Edit game setting
And notice there's a line "Sync using audio"
If you are affected by the "the game play at 52 instead of 60 fps", that's the problem, because for me this line was enabled (despite the graphic audio plugin had it disabled) in Project 64 2.1
Disable it , press Apply and enjoy your rom back at its correct 60fps even if the games music may be slightly faster.
You may need to do that for every of your roms.