[PS2] [SVR2010] ["Hexing"] How to...?

KWG

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3 questions:

How to add a PACH to CH.pac(To give NoModel"YYY" a Model)

How to make the game reconize the Model/PACH its for the NoModel "YYY" (All of this "Hexing/Using HxD")?

How do I update the SvR2010 ARC file to add Masters?

Example:
I'm replacing NoModel146 with Chris Masters using his SvR2008 model.Already edited the BPE info and actived the NoModel.Now I want to know how to inject the PACH to one of the 3 CH.pac,How to make sure the game will reconize that this PACH file is for NoModel146 and How to update the SvR2010 ARC file since I only know how to update the WWE 12/13 Arc(its vey different from SVR series).





<big><big>PLEASE NO "USE NIKETHEBIKE ROSTER TOOL".</big></big>
<big>
Thanks in advance.</big>
 

Tired

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Why won't you use Nike's editor?

Open the wrestler pac (match version) in Hex Editor. Copy all of it.
Open CH2.pac and paste the data at the very end of the file.

You need to figure out the xx value (the bite where the imported pac starts) and the yy (the size from the first byte of the inserted pac to the last).

After the last byte, keep inserting 00 until you reach the next address ending 0000 or 8000. Then repeat the process for the entrance model.

In the arc file, add 6 to the number just after EMD2. Then insert '0014601xxyy0014602xxyy' somewhere between EMD2 and EMD3. I think it will be immediately after 0014524xxyy.

Andy's tutorial in the tutorial section will explain this better.
 
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