[psp] HELP! Can use Valid file adder for arenas etc, not for menu's.

Goatcheese

Main Eventer
Joined
Feb 21, 2012
Messages
1,794
Reaction score
0
I can add arenas via the tool. But when I mod the menu on psp, the tool only gives me 3 digits in the y one. The menu is 500kb when it has to be 200kb (I think) Please help! Svr2009.
 

HARDX36

Main Eventer
Joined
Feb 17, 2011
Messages
1,538
Reaction score
0
add a 0 for example if the size is like 345 add the 0 like this: 3405
 

Noktin

Midcard
Joined
Mar 23, 2012
Messages
398
Reaction score
0
I agree with HARDX36. Maybe you should add 0.
And I'm sorry to ask, but what is this tool?
 

HARDX36

Main Eventer
Joined
Feb 17, 2011
Messages
1,538
Reaction score
0
is a tool that add files to another pac and calculates the offset and size so you only have to update the arc file
 

Noktin

Midcard
Joined
Mar 23, 2012
Messages
398
Reaction score
0
Can you post the link to this tool please.

Edit: I found the tool. :eek:k
 

Goatcheese

Main Eventer
Joined
Feb 21, 2012
Messages
1,794
Reaction score
0
It won't work. He doesn't give me both hex offsets... He gives me yy and not xx. Only yy. He needs to give me both? But... I found a way! I made all the images smaller and added it to my menu, clicked on the vfa and added. It gave me both xx and yy. BUT! I updated it in my plistpsp.arc, and it didn't change ingame. :/
 

HARDX36

Main Eventer
Joined
Feb 17, 2011
Messages
1,538
Reaction score
0
in psp you need to make changes in preloadpac too, thas why the image still the same , if you dont change the pac in preload after some matches your new image should be displayed
 

Goatcheese

Main Eventer
Joined
Feb 21, 2012
Messages
1,794
Reaction score
0
What should I do with preload.pac to make changes? What should I add or edit? ^o)
 

Noktin

Midcard
Joined
Mar 23, 2012
Messages
398
Reaction score
0
Yeah. Preload contains TIT.PAC and EB00.PAC. You should edit in both of them and not to change in the arc ot you can add, but it will be necessary to change the arc.
the easier way it to make size less than an original and replace old TITI with the new one.

That's what i've got after editing :D
34896004.jpg
 

honkytonkman

Main Eventer
Joined
Aug 10, 2011
Messages
1,878
Reaction score
0
Website
honkytonkman-adriano.blogspot.it
if i have understood ,he's talking about menu of loading screens before the match ..i modded these textures in my njpw patch manually in preload.pac (long ,hard work..) using xpacker e xpert .hardix said right; problem in psp is the presence of preload.pac ..many textures must be edited here
 

rUready

Lower Midcard
Joined
Jun 27, 2012
Messages
115
Reaction score
0
@Goatcheese :- Give me the plistpsp.arc and plistpsp.h (Both orginal and modded) so that I will make it not to edit PreLoad.pac anymore.
 
Top