[PSP ]LTIT.pac file problem SvR 2009

honkytonkman

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in SvR 2009 PSP i have modded the texture that appears when starts the game (where said PRESS START).this texture is inside LTIT .pac file that you can find inside MENU folder->SCRLAYOUT.pac->SCRL folder. but when starts the game always shows the old textures!...i suppose the real texture is somewhere in other places.. i tried to see on all pac files inside MENU.pac but i don't find..someone has some idea where is it?
 

honkytonkman

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:) thanks...there ara a lot of files in preload.pac but many i have already modded (those with S..texture of wrestlers in the match loading) si i can find with a little of patience..i have found a simple way to open these DAT files for modding some weeks ago
 

Tired

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I heard some where that there are 8 models for each title. 16 for the WWE title. Maybe it worked, but for just one of the models.
 

honkytonkman

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all files inside preload.pac have exstension DAT..to open it with xpacker must wipe out first parts of the code and starts the file when you find PAC. then for rebuilding you must insert again first part wiped before..i used this way for changin' wrestler pictures you see when arena is loading. on svr 2009 psp these textures are from S000.dat to S037.dat inside preload.pac
 

HARDX36

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files in 2009 are different from 2011 in 2011 there are not dat files just pacs however have you tried to run preload through rrunpack?
 

honkytonkman

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i use xpert with Dpac plugin for svr for to open BIG preload.pac ,then i can open every single dat file using Xpacker ,i wipe first part until i find PAC (using hex editor)and then, after modding i rebuild the file putting again the part i cut before.
 
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