Repeating Moves Last Longer

WldFb

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If you think of moves such as the Knee Strikes or Mounted Punching the move lasts longer depending on the opponent's health, but it's not a very long time (typically 5 strikes instead of 3 for example).

Using the unbreakable submission code, I had an idea to make moves last longer than normal.

This code is specific to a particular move.

Example:

The Giant Swing last longer (P1):
D106B454 373D
D106B456 0048
D1113CFC 2463
81113CFE 0384
D106B454 373F
D106B456 0000
D1113CFC 2463
D1113CFE 0384
81113CFE 012C

How it works:
D106B454 373D (if current move is Giant Swing...)
D106B456 0048 (and frame is near the end) (before the 2nd part)
D1113CFC 2463
81113CFE 0384 (change maximum time limit before opponent "wakes up")
D106B454 373F (if current move is Giant Swing) (repeating part)
D106B456 0000 (and it's just begun)
D1113CFC 2463
D1113CFE 0384
81113CFE 012C (set the maximum value back to default) (so other moves are not affected by it).

The default value is 012C, I multiplied it by 3 for this example (0384). This gave me almost 20 swings when the opponent was very tired. Note that you have four digits avaiable, so you can try much larger numbers. However this will make the move last a very loooong time (I tried to use 1384 and after 50+ swings it was still going).

To convert it to different players just change the usual parts like you do for any move hacks (don't change the other lines). You can also add the wrestler ID activator to make it player specific.

This code can be useful if you want a move to last longer, or someone's move to last longer (Cesaro's swing for example) or make other modifications such as the 10 punches at the corner, more multiple german suplexes, etc. And of course since I used the other code, this can be used to make submissions last longer too.

 
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