AKI Man
Legend
Credit: Blitz64
Cuts out the beginning WWF "video" and goes straight to the Press Start screen after the AKI logo. No flashing or glitching. Might be good for people making saves and projects, and still want those first few Credits/Logo screens.
D00931B0 0030
810A0204 1000
Order of screens :
1. Copyrights
2. THQ Logo
3. JAKKS logo
4. Asmik ace logo
5. AKI logo
6. Press Start
Decrease the value in the first address for a quicker time to the Press Start screen.
This took less than a minute to hack with PJ64 1.7. How it was done:
Step 1 - Finding the frame rate for the intro.
1. Start game
2. Pause a second into the intro.
--- Search Memory
---- Create Compare base
3. Continue game, pause a second later.
--- Search memory
---- Value Increased
4. Continue step three until you get limited results (mine was down to 4).
5. Pause the game at the point you want it to skip. Get the value from the address.
Step 2 - Finding an activator
1. Start Game
2. Press Start
3. Known 16-bit search
---- Value : 1000
4. Continue game.
5. Press A
6. Known 16-bit search from results
---- Value : 8000
7. Continue game
8. Press B
9. Known 16-bit search from results
---- Value : 4000 (think I was down to 4 addys)
10. test the addys in the memory by changing the values to 1000
---- 810A0204 reacted as if Start had been pressed.
Put the code together :
D00931B0 0030 - At frame rate 30 in the intro.
810A0204 1000 - the game thinks you pressed start.
Simple code
Cuts out the beginning WWF "video" and goes straight to the Press Start screen after the AKI logo. No flashing or glitching. Might be good for people making saves and projects, and still want those first few Credits/Logo screens.
D00931B0 0030
810A0204 1000
Order of screens :
1. Copyrights
2. THQ Logo
3. JAKKS logo
4. Asmik ace logo
5. AKI logo
6. Press Start
Decrease the value in the first address for a quicker time to the Press Start screen.
This took less than a minute to hack with PJ64 1.7. How it was done:
Step 1 - Finding the frame rate for the intro.
1. Start game
2. Pause a second into the intro.
--- Search Memory
---- Create Compare base
3. Continue game, pause a second later.
--- Search memory
---- Value Increased
4. Continue step three until you get limited results (mine was down to 4).
5. Pause the game at the point you want it to skip. Get the value from the address.
Step 2 - Finding an activator
1. Start Game
2. Press Start
3. Known 16-bit search
---- Value : 1000
4. Continue game.
5. Press A
6. Known 16-bit search from results
---- Value : 8000
7. Continue game
8. Press B
9. Known 16-bit search from results
---- Value : 4000 (think I was down to 4 addys)
10. test the addys in the memory by changing the values to 1000
---- 810A0204 reacted as if Start had been pressed.
Put the code together :
D00931B0 0030 - At frame rate 30 in the intro.
810A0204 1000 - the game thinks you pressed start.
Simple code