Special Ground Attack Guide

jordyad

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Well

I think some guys are interest to do some hack for do a special ground attack soo what you need is to follow thats guide

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Well here are my P1's codes

D115AF50 XXXX => When P1 is...
D015AF5F 0064 => When P1's Spirit is flashing/Special
D215AF5F 0064 => When P1's Spirit is NOT flashing/Special

Then I'll find the grapple mod I want :

D1091142 ???? - Ground Attack (Facing Up)

D1091144 ???? - Ground Attack (Facing Down)

For exemple I wanna do a special Elbow Drop 4 for Andre The Giant

On your 1st Line you gonna get this

D115AF50 XXXX => When P1 is...

Then change XXXX to the wrestler's ID of your choice mine is Andre and his ID is 0606

Soo I get this
D115AF50 0606

Second line gonna get that

D015AF5F 0064 => When P1's Spirit is flashing/Special

I keep only the code

D015AF5F 0064

My hack looks like thats
D115AF50 0606
D015AF5F 0064

Now Im gonna take the facing up ground attack activator and change "D1" to "81"

heres my result

81091142 YYYY

Now I change YYYY to the master move value I get on Wldfb's Move Hacks Converter

heres what I want

81044D1E / 1EB4 / "Elbow Drop 04

Now I change

81091142 YYYY

to

81091142 1EB4

Now I have

D115AF50 0606
D015AF5F 0064
81091142 1EB4

Now I gonna make the same but when P1 don't Flashing Special

I get

D115AF50 0606
D215AF5F 0064
81091142 1EB4

I'll change 1EB4 (Elbow Drop 4) to 1FCC (Hip Press) and mix both code

I get thats

D115AF50 0606
D015AF5F 0064
81091142 1EB4
D115AF50 0606
D215AF5F 0064
81091142 1FCC

Now you get your special Ground Attack :D

soo now I just have to edit the damage mod to be sure your opponent gonna be KO after my Elbow Drop 4 ;)

Damage Edit Tuto Findable Here
http://z3.invisionfree.com/WldFb_Archive_Forum/index.php?showtopic=613
 
D

Deleted User

Crowd Member
You are taking to hacking very well! Great job!
 

Maximo

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Dec 11, 2013
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This is great to see, I love seeing people getting a hacking addiction.

Strangely I made a similar code for Virtual Pro Wrestling 2 a few months ago but never released it due to a lack of a master move values archive (knew there was something I needed to create), making variations of it tiresome.
 
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