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Super Heavyweight Move Damage

AKI Man

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I'm assuming that everybody knows why wrestling with a super heavyweight is a bad thing. Your opponent does a bodyslam or a backdrop and receives huge amounts of spirit while your ass is down for the count. Not any more. I have some codes that will stop that crap.

P1 Body Slam
800ACC22 0014 - Damage mod
800ACC23 0007 - Spirit gained
800ACC24 00F9 - Spirit drained

P2 Body Slam
800B1932 0014 - Damage mod
800B1933 0007 - Spirit gained
800B1934 00F9 - Spirit drained

P3 Body Slam
800B6642 00?? - Damage mod
800B6643 00?? - Spirit gained
800B6644 00?? - Spirit drained

P4 Body Slam
800BB352 00?? - Damage mod
800BB353 00?? - Spirit gained
800BB354 00?? - Spirit drained

Here's the codes for the super back drop...

P1 Back Drop
800ACC6A 0014 - Damage mod
800ACC6B 0007 - Spirit gained
800ACC6C 00F9 - Spirit drained

P2 Back Drop
800B197A 0014 - Damage mod
800B197B 0007 - Spirit gained
800B197C 00F9 - Spirit drained

P3 Back Drop
800B668A 00?? - Damage mod
800B668B 00?? - Spirit gained
800B668C 00?? - Spirit drained

P4 Back Drop
800BB39A 00?? - Damage mod
800BB39B 00?? - Spirit gained
800BB39C 00?? - Spirit drained

The preset stats of the body slam and back drop were ridiculous. The body slam had the strength of a B-move and a spirit gain (and drain) that's 2x higher than any strong front move while the back drop had the strength of an A-move (WTF!!!) and a spirit gain (and drain) that's 2x higher than any strong back move. You don't have to use the values I used but the ones I used gives both moves the damage of a D-move and a spirit gain (and drain) of a strong move.

Pelican has a post (move damage I think) that explains in detail about damage and spirit values. As far as I know these codes can remain active at all times without any glitches.

credit: intersmack
 
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