D
Deleted User
Crowd Member
This Tutorial is on how to hack moves for WWF No Mercy.Over the past year and a half I have mastered moves pretty well.I hope this will help you with what you want to make.Good Luck
Contents
Opening:Explaining of a move.
1.Front and Back Grapple
2.Striking attacks
3.Flying attacks
4.Turnbuckle front and back grapple
Opening Explaining of a move
Pay attension to this.It will help you after you learn the basic front and back to do everything else.
D106b454 **** <--Player 1's Value of move getting spliced
D106b456 **** <--Player 1's Value of Frame getting spliced
8106b460 **** <--Type of move Value Player 1 is getting spliced into
D106b454 **** <--Player 1's Value of move getting spliced
D106b456 **** <--Player 1's Value of Frame getting spliced
8106b462 **** <--Frame/Move value Player 1 is getting Spliced into
D106b514 **** <--Player 2's Value of move getting spliced
D106b516 **** <--Player 2's Value of Frame getting spliced
8106b520 **** <--Type of move Value Player 2 is getting spliced into
D106b514 **** <--Player 2's Value of move getting spliced
D106b516 **** <--Player 2's Value of Frame getting spliced
8106b522 **** <--Frame/Move value Player 2 is getting Spliced into
Part 1 Front and Back grapple
Front and back grapple is the most common type of move to learn all of Move hacking.So pay attension to this and everything else should be easier to learn sence they are the same thing basically.
1.You must have a Gameshark (3.2 or 3.3 recomended),a copy of WWF No Mercy, and a Ram/Expansion Pak.
2.Turn on your system and you must have the Enable code on and your Code Generator as well.
3.Go to the SD mall to what move you want to splice.(you can splice in matches but the SD mall repeats the move so i recomend it)
4. Click the GS button at the frame you want to splice.go to the Memory Editer after you have your frame chosen for the splice.
5. Find the value for 8006b454 and 8006b456 for Player one and For Player two find 8006b514 and 8006b516.*Write down the values* (The 2 lighted and the 2 right next to them)
6. Now go find what you want to splice that move into.
7. Click the GS button at the frame you want to splice.go to the Memory Editer after you have your frame chosen for the splice.
8.Find the value for 8006b460 and 8006b462 for player one and for player 2 find 8006b520 and 8006b522. *Write down the values* (The 2 lighted and the 2 right next to them)
9.Now turn the 64 off and turn it back on.
Now you put the code together.
Replace the Stars with the value and you got your code.
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b520 **** <--Value of 8006b520
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b522 **** <--Value of 8006b522
10.Now your done..Your code replaces What you first spliced in step 5.
11.If your code worked then do not go on.This is only if your code glitched at the end or froze at the end.
12.Go to the Code Generator at the frame it glitched out or froze.Find the Value for 8006b454,8006b456,8006b514,and 8006b516
Add this to your code.
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8115af52 0000
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8115b2aa 0000
Part 2 Striking Attacks
Striking attacks are all the moves in the SD mall that dont include 2 people exept flying attacks.This includes taunts.
1.Have it replace something timed right so it will hit at the time you want.
2.Go to the frame and Find the value for 8006b454 and 8006b456.
3.Find what your going to splice into and find the Value for 8006b460 and 8006b462.
put it together
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
4. To patch find 8006b454 and 8006b456
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8115af52 0000
Part 3 Flying attacks
You can splice standing flying attacks the same as striking attacks.For laying flying attacks use this.
Note:Flying attacks consist of an ending and a begining.
The ending is when they are by the ground and the begining is in the air or on the TB of corse.
Now you can splice like striking attacks.
Part 4 Front and Back Turnbuckle Grapple
Splice just like a Front and Back move but if you used a frame that isnt level you need to use height addys..use this:
Replace the stars with the values
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b520 **** <--Value of 8006b520
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b522 **** <--Value of 8006b522
-------------Now here is what is a little bit different
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8015AFB0 **** <--Value of height
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8015D308 **** <--Value of height
Mat height - 42B4
Ground - 0000
Middle TB - 4330
Splice it at the frame to need the height added and also splice it back down to height when you want.
Tutorial Credit: The Funboy
Contents
Opening:Explaining of a move.
1.Front and Back Grapple
2.Striking attacks
3.Flying attacks
4.Turnbuckle front and back grapple
Opening Explaining of a move
Pay attension to this.It will help you after you learn the basic front and back to do everything else.
D106b454 **** <--Player 1's Value of move getting spliced
D106b456 **** <--Player 1's Value of Frame getting spliced
8106b460 **** <--Type of move Value Player 1 is getting spliced into
D106b454 **** <--Player 1's Value of move getting spliced
D106b456 **** <--Player 1's Value of Frame getting spliced
8106b462 **** <--Frame/Move value Player 1 is getting Spliced into
D106b514 **** <--Player 2's Value of move getting spliced
D106b516 **** <--Player 2's Value of Frame getting spliced
8106b520 **** <--Type of move Value Player 2 is getting spliced into
D106b514 **** <--Player 2's Value of move getting spliced
D106b516 **** <--Player 2's Value of Frame getting spliced
8106b522 **** <--Frame/Move value Player 2 is getting Spliced into
Part 1 Front and Back grapple
Front and back grapple is the most common type of move to learn all of Move hacking.So pay attension to this and everything else should be easier to learn sence they are the same thing basically.
1.You must have a Gameshark (3.2 or 3.3 recomended),a copy of WWF No Mercy, and a Ram/Expansion Pak.
2.Turn on your system and you must have the Enable code on and your Code Generator as well.
3.Go to the SD mall to what move you want to splice.(you can splice in matches but the SD mall repeats the move so i recomend it)
4. Click the GS button at the frame you want to splice.go to the Memory Editer after you have your frame chosen for the splice.
5. Find the value for 8006b454 and 8006b456 for Player one and For Player two find 8006b514 and 8006b516.*Write down the values* (The 2 lighted and the 2 right next to them)
6. Now go find what you want to splice that move into.
7. Click the GS button at the frame you want to splice.go to the Memory Editer after you have your frame chosen for the splice.
8.Find the value for 8006b460 and 8006b462 for player one and for player 2 find 8006b520 and 8006b522. *Write down the values* (The 2 lighted and the 2 right next to them)
9.Now turn the 64 off and turn it back on.
Now you put the code together.
Replace the Stars with the value and you got your code.
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b520 **** <--Value of 8006b520
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b522 **** <--Value of 8006b522
10.Now your done..Your code replaces What you first spliced in step 5.
11.If your code worked then do not go on.This is only if your code glitched at the end or froze at the end.
12.Go to the Code Generator at the frame it glitched out or froze.Find the Value for 8006b454,8006b456,8006b514,and 8006b516
Add this to your code.
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8115af52 0000
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8115b2aa 0000
Part 2 Striking Attacks
Striking attacks are all the moves in the SD mall that dont include 2 people exept flying attacks.This includes taunts.
1.Have it replace something timed right so it will hit at the time you want.
2.Go to the frame and Find the value for 8006b454 and 8006b456.
3.Find what your going to splice into and find the Value for 8006b460 and 8006b462.
put it together
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
4. To patch find 8006b454 and 8006b456
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8115af52 0000
Part 3 Flying attacks
You can splice standing flying attacks the same as striking attacks.For laying flying attacks use this.
Note:Flying attacks consist of an ending and a begining.
The ending is when they are by the ground and the begining is in the air or on the TB of corse.
Now you can splice like striking attacks.
Part 4 Front and Back Turnbuckle Grapple
Splice just like a Front and Back move but if you used a frame that isnt level you need to use height addys..use this:
Replace the stars with the values
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b460 **** <--Value of 8006b460
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8106b462 **** <--Value of 8006b462
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b520 **** <--Value of 8006b520
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8106b522 **** <--Value of 8006b522
-------------Now here is what is a little bit different
D106b454 **** <--Value of 8006b454
D106b456 **** <--Value of 8006b456
8015AFB0 **** <--Value of height
D106b514 **** <--Value of 8006b514
D106b516 **** <--Value of 8006b516
8015D308 **** <--Value of height
Mat height - 42B4
Ground - 0000
Middle TB - 4330
Splice it at the frame to need the height added and also splice it back down to height when you want.
Tutorial Credit: The Funboy