The power of pointers

S.K. Stylez

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Recently I've decided to look back at some of the addressees that have been found, such as attires and arena addys. You may have noticed whilst say hacking attires, that if you want to poly hack a certain attire, the hack affects all attires that have the same shape. This where I decided to resume all the addresses and analyse further.

Attire data has to be read from somewhere, right? Right. So, looking at the the end of each attire block, there are pointer addresses. These tell the game what poly/texture block is read for each attire. What can we do with these? Well we can make attire and shape specific poly hacks by changing the pointer values.

If you want to change the ring aprons in edit mode, one line can do the job. Change the pointer value for the No Mercy apron and hey presto. You don't have to change all the texture values for each side of the apron. You can also do stage swaps too. Load the Smackdown stage over the Raw stage etc.

All in all pointers are quite powerful and can save time whilst hacking.
 
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