The Wrestling Game.

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Hey champs - so let me first state that I'm co-founder of a video games development company and I don't want to throw off any names for advertising sake. Regardless, we're approaching a rapid finish too our current game title. Not long after the release we will be subject to discussing new ideas for our next title - and I ask everyone to pitch an idea for it.

So the idea I plan to pitch is "The Wrestling Game". The idea I'm circulating is a generic wrestling game with 100% customisability, this means allowing people to create 'saves'/'mods' with the games core code, models, sounds and a-like. To the point where people can create a folder in the directory of the game and that will load into the game whatever mod it is, a new move, new character and have the combat inspired by WWF No Mercy / Def Jam Vendetta ( without the cartoony aspect ).

What would you like to see in an ideal wrestling game?

:eek:hyeah
 

nadimmania

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What I would like to see in an ideal wrestling game? Well, I would like to see an All-International Roster. A game with a full of roster that comes from the international wrestling, Not the american wrestling. A talent from UK, Canada, Mexico, etc etc.

Also, I would like to see a match customization mode and a title customization mode as well.
 

AKI Man

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For me, I would love a wrestling game that has a open customization with everything from editing the roster visually, the arena's, moves, and as you say Bombardier bro, adding mods/patches.

Also, a career mode where the world is your Oyster. So a endless career mode and being able to fully edit your season and add as much cool storylines you can think of. You may say that the WWE games have done that, but I want something that can go for the end of time and maybe a Football Manager style depth, so wrestlers age, up and coming stars from independant leagues get talent scounted and you can hire agents to find you talent accross the globe and put them in your deveoplmental league and watch them progress. I think that would be F'N awesome. So for example, you could have Management mode, and a player mode. That is what I want. Also, maybe not have real wrestlers as I am not sure how copyright would work for you guys, so use fake wrestlers, but have the option to add real wrestlers to your roster and even have online options to play with people accross the globe in your own federations and see who is the "King Of The Ring".

Also, have a solid depth to each wrestlers moveset. Alot of the current Wrestling games can lack that and would love a deep, authentic moveset for each wrestler with the ability to edit and import moves.
 

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tnafan said:
For me, I would love a wrestling game that has a open customization with everything from editing the roster visually, the arena's, moves, and as you say Bombardier bro, adding mods/patches.

Also, a career mode where the world is your Oyster. So a endless career mode and being able to fully edit your season and add as much cool storylines you can think of. You may say that the WWE games have done that, but I want something that can go for the end of time and maybe a Football Manager style depth, so wrestlers age, up and coming stars from independant leagues get talent scounted and you can hire agents to find you talent accross the globe and put them in your deveoplmental league and watch them progress. I think that would be F'N awesome. So for example, you could have Management mode, and a player mode. That is what I want. Also, maybe not have real wrestlers as I am not sure how copyright would work for you guys, so use fake wrestlers, but have the option to add real wrestlers to your roster and even have online options to play with people accross the globe in your own federations and see who is the "King Of The Ring".

Also, have a solid depth to each wrestlers moveset. Alot of the current Wrestling games can lack that and would love a deep, authentic moveset for each wrestler with the ability to edit and import moves.
I really dig that idea, a procedurally generated timeline of career would be incredible for a Wrestling game - as for the copyright, yeah we'd use generic names and outfits specifically designed/modelled in certain ways that modders would be able to take advantage of ;)

I think that's why WWF No Mercy is amazing mainly because of the vast supply of moves, in some areas the moves lack, but I mean look at the front strong grapple section - an unbelievable list to choose from!

What I had in mind for mods, was that there would be a core "mod" folder with sub categories such as Models, Materials, Sounds, Animations etc - inside that would contain an XML file with data that pertains to the mod so for instance - if I animated the Acid Drop, I could export it from 3ds Max into that folder and the engine would automatically be able to integrate it into the game, just by having it in that folder. Modding is the only way a Wrestling game can survive in my personal opinion.
 

TheDarthFoundation

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I just want a good, challenging AI, a game that has great controls. The graphics don't have to be 'mind-blowing' but not horrible either, a hardcore fan doesn't look for graphics, he looks for gameplay, but it wouldn't hurt if the graphics were 'good'. Other than that, all of the above, and to add to Nadimmania's roster comment, you can't get the licenses for each wrestler, so just give them different names and give us the ability to change the name. I think you guys need to focus on customization and gameplay.
For customization, you could give us the ability to actually move stuff around in Create an arena, so I should be able to(in a sense) "lock on" to the announce table and be able to move it where ever the hell I want. And, I should be able to do with the barricades, ring, stage, ramp, set, props, etc.
Gives us the ability to change the main menu, what if I don't like the background you choose? I should be able to put a picture on my HDD and be able to use that as my main menu BG. Give use the ability to change selection pictures.

IDK if you work for a small, indie company, or a large company, but I think either one would be able to handle my suggestions, lol.

EDIT: If it's for PC, I'm probably going to have to get a lappy then, lol. My current one can't handle a wrestling game :/
And, feel free to toss out the name of the company, I don't think anyone would mind :)
 

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<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>For customization, you could give us the ability to actually move stuff around in Create an arena, so I should be able to(in a sense) "lock on" to the announce table and be able to move it where ever the hell I want. And, I should be able to do with the barricades, ring, stage, ramp, set, props, etc.[/quote]

I really love this idea. Would you not prefer being able to model your own arena from scratch in a 3d program, rather than have a built in toolbox?
 

TheDarthFoundation

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Bombardier said:
<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>For customization, you could give us the ability to actually move stuff around in Create an arena, so I should be able to(in a sense) "lock on" to the announce table and be able to move it where ever the hell I want. And, I should be able to do with the barricades, ring, stage, ramp, set, props, etc.

I really love this idea. Would you not prefer being able to model your own arena from scratch in a 3d program, rather than have a built in toolbox?[/quote]That's a way better idea :)
Will the game be for PC?

EDIT: From scratch? Damn, I'm not a very good modeler, but I suppose I could just export the arenas from previews SVR games to the right format, that'd make me pretty happy :) But, if we created one from scratch, we'd have to create a UV map for it as well, something I'm not good at :p
 

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TheSmartFoundation said:
Bombardier said:
Quoting limited to 2 levels deep
That's a way better idea :)
Will the game be for PC?

EDIT: From scratch? Damn, I'm not a very good modeler, but I suppose I could just export the arenas from previews SVR games to the right format, that'd make me pretty happy :) But, if we created one from scratch, we'd have to create a UV map for it as well, something I'm not good at :p
Yeah, PC. PC is incredibly over-looked for Wrestling games in my opinion. Plus it costs a crap ton to develop for consoles these days, heck to push an update to PS3's stores it's like £1.5k?

It would require you to Bake, Retop and UV the arena yup - but the potential with that is you can do a lot more customisation, where in a sandbox you may be hindered. Sure, you could indeed just export arenas for all kinds of games and hook it directly in the engine ( in theory ). We'd most likely be using the Unreal engine too. ;)
 

TheDarthFoundation

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Bombardier said:
TheSmartFoundation said:
Quoting limited to 2 levels deep
Yeah, PC. PC is incredibly over-looked for Wrestling games in my opinion. Plus it costs a crap ton to develop for consoles these days, heck to push an update to PS3's stores it's like £1.5k?

It would require you to Bake, Retop and UV the arena yup - but the potential with that is you can do a lot more customisation, where in a sandbox you may be hindered. Sure, you could indeed just export arenas for all kinds of games and hook it directly in the engine ( in theory ). We'd most likely be using the Unreal engine too. ;)
Cool! If you do go through with this, and my lappy can run this game, I might be forced into learning 3DS MAX, lol. I love the games that use the unreal engine, lol. I take it that we'll be able to do the same with the wrestlers, correct? We can model one in 3DS MAX, export it, and off it goes to be played in-game?
Another thing I thought of just now:
The textures for arenas are in seperate textures(textures for aprons, posts, turnbuckles, etc. are not in one big texture file) whereas the textures for superstars(in 360 games), there are in one texture file. So will it matter what type of texture it is(separate or in one file)?
Also, once you 'pitch' the idea and it get's the OK and is in developement(hopefully), I can(or atleast try to) get you in touch with a programmer I know that can help if the reward is an awesome wrestling game :) He loves wrestling and makes tons of programs, etc for WWE games.
 

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TheSmartFoundation said:
Bombardier said:
Quoting limited to 2 levels deep
Cool! If you do go through with this, and my lappy can run this game, I might be forced into learning 3DS MAX, lol. I love the games that use the unreal engine, lol. I take it that we'll be able to do the same with the wrestlers, correct? We can model one in 3DS MAX, export it, and off it goes to be played in-game?
Another thing I thought of just now:
The textures for arenas are in seperate textures(textures for aprons, posts, turnbuckles, etc. are not in one big texture file) whereas the textures for superstars(in 360 games), there are in one texture file. So will it matter what type of texture it is(separate or in one file)?
Also, once you 'pitch' the idea and it get's the OK and is in developement(hopefully), I can(or atleast try to) get you in touch with a programmer I know that can help if the reward is an awesome wrestling game :) He loves wrestling and makes tons of programs, etc for WWE games.
Neat! Yeah, it would be the same for everything championship belts, wrestlers, weapons. The way I see it working with Unreal, is by having the built in editor available so it wouldn't really matter what the file type is, but most video games use targa as their main source of file type, ( my company uses it too ).

So, what you would do is call a Material Instance of our core Turnbuckle file for example, and then just select your texture over-rides for the instanced file and the game will let you choose it. Again this is all just theories and the idea might not be selected - but it's always great to hear peoples thoughts on how they'd like a fully customisable game to be.

Oh and for the main menu's, if we go with Unreal, they'll all be done in Scaleform/Adobe Flash - which is super easy to modify!

 

TheDarthFoundation

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Sweet! I'll be looking forward to it, then :) But, I don't get what you mean by 'Built-in editor' in the first para of your reply, is this editor built into the game? Or the engine?
 

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Yeah, most games that developed under Unreal, can have a -dev applied to a shortcut of the games executable which will open up the the engines built in editor. ;)
 

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Now, where do you think the graphics would be on a scale of 1 to 10? With NM graphics being a 4 and WWE '13 graphics being a 9. And what's the name of the game you guys are making? What's the name of the company? (Unless you don't want to 'reveal' the name, lol).
 

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TheSmartFoundation said:
Now, where do you think the graphics would be on a scale of 1 to 10? With NM graphics being a 4 and WWE '13 graphics being a 9. And what's the name of the game you guys are making? What's the name of the company? (Unless you don't want to 'reveal' the name, lol).
Ah I would reveal the company and title, but I don't want to get slammed for advertising, the bro-code 'en all :p Well, here is some character art from the game we're working on right now.

a8a0b7c6fc664c2e690f09f476151edd.png

3916dd1a4a5cfbcc6996298570792a4f.png


I will let you rate our work. :p
 

TheDarthFoundation

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Damn, now that's an easy 8-9 right there :) And, it's alright if you give the name of the company, lol. If someone had thought otherwise, they would've said so already ;)
 

AKI Man

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Honestly. What do wrestling games see, to lack these days? Replay value. I am glad you dig my idea Bombardier bro. If you could create a wrestling game with Football Manager style physics, I think it would own. Not just being able to manage your League, wrestler, federation, but the whole game, years on out with the access of DLC updates to keep the game fresh and even not making yearly releases, but instead of yearly updates to match types, animations, moves and so on.

I would love to have a game that gives me everything I want in one purchase. I know due to budgets these things are hard to get, but with the right concept this could be epic.
 

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One of my ideas was to have the physics system of the Wrestlers similiar to how Grand Theft Auto IV's is, so they're basically ragdolls all the time, but with simulation give them animation blending, so when they performed bumps, they'd land in a more realistic way. :p
 

nadimmania

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My opinion about tnafan idea (About a wrestling game with a Football Manager gameplay style):

I love tnafan idea (About a wrestling game with a Football Manager gameplay style). I never see a wrestling game with a Football Manager gameplay style. And if you can successfully create a wrestling game with a Football Manager gameplay style, Then your game will become one of the greatest wrestling game ever.

As for the roster, I love to see the generic wrestler from the game. I would like to see a feature where we can make a wrestling academy (Sponsored by our wrestling company, Of course) and train the young wrestler to become a top wrestler. And one thing: I would like to see a feature called "Aging". Each year, Your wrestler will aging and if your wrestler are young (Example: 21), His/Her wrestling skill will increase each year. But if your wrestler are old (Example: 44), His/Her wrestling skill will decrease each year.

That's my opinion about tnafan idea (About a wrestling game with a Football Manager gameplay style).
 

Vijay

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Well Here Are Some Of My Ideas

1.Career Mode...
I Mean I Create A Wrestler Of My Taste , Then I Make Him Enter NXT , Lead Him To Victory In NXT
And Then Sit Down With Vince And Have A Chance To Select A Brand To Pursue On
Get An Year's Contract & Win A Championship Within The Year To Extend Our Contract ;)

2.Fall's Count Anywhere Match...
Mean's I Can Go Anywhere I Wish In The Arena, Entrance Area,Parking Lot Etc Etc

3.Cameramen In Ringside...
They Can Be Attackable As Well :)

4.Entrance Timing...
That Is First Our Opponent Comes Out & Waits For Us
The Moment We Press A Key Our Entrance Music & Video Plays
And On The Next Press We Enter The Arena
So That We Can Have A Hipe From The Audience

5.Post Match Scenes...
Like Post Match Beat Downs Etc

6.Ladders As Climbable Items...

Those Are Some Of My Suggestions...

Regards,Vj
 
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