Toki 3 discussion

S.K. Stylez

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So, how many of you know exactly what Toki 3's are? Well, if you thought it's only related to move hacks, then you're wrong.

The Toki 3 area is important, as it is the main file list. The values tell the game where to read data from within the game. When you create Toki 3 codes for move hacks, you are essentially telling the game to read data from another location.

So, you're probably thinking "what can we do with this?". There's a lot that can be done. You can replace a wrestler's entire default moveset with another with just a 2 line code. You can swap shape and image data and there's a lot more that can be done. I have stumbled across a few issues whilst messing around with this tho. In VPW2 I tried switching belt images with one another, but only for the images not to load correctly.

There's still some bits I need to look into as to how to get the games to read changes properly.

I have noticed that if you do add anything to the end of the ROM, such as polys, movesets, then the data needs to be uncompressed for it to read correctly.
 
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