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  1. KWG

    WCW FTB [Version 1.1]

    It's just that forums are kinda quiet and Discord is all the rage these days (if you're reading this and aren't on our Discord atm, you should go there, it's pretty activate almost everyday). By the way, some tips about this mod I left on the help channel there that forum peeps might want too...
  2. KWG

    WM2K Move Converter

    I've been (very ocasionally) working on this for two years now, I figured it's on a stable enough state that it's selfish to not release this "preview" copy. It currently has Basic Move Spliting, Distance, Height, Left/Right available (although aside from Move Spliting, I haven't tested the...
  3. KWG

    NEW JAPAN CUP 2019: FINALS

    IWGP United States Championship match: Juice Robinson Vs Chase Owens  New Japan Cup Final: SANADA Vs Kazuchika Okada
  4. KWG

    NJPW Prediction League: New Japan Cup 2019 round 2

    New Japan Cup 2019 NIGHT 1 Round 2: Six Man Tag Team Match: Yuya Uemura, Tomoaki Honma & Juice Robinson Vs Taiji Ishimori, HIKULEO & Bad Luck Fale Six Man Tag Team Match: Satoshi Kojima, Hiroyoshi Tenzan & Togi Makabe Vs Toa Henare, Manabu Nakanishi & Yuji Nagata Six Man Tag Team Match...
  5. KWG

    prediction league: WWE Fastlane: 2019

    WWE Fast Lane: Tag team match for the WWE SmackDown Tag Team Championship: The Usos (Jey and Jimmy Uso) (c) vs. The Miz and Shane McMahon Singles match for the WWE Championship: Daniel Bryan (c) vs. Kevin Owens (by DQ or Count Out) Tag team match for the WWE Women's Tag Team Championship...
  6. KWG

    Artificial Intelligence Options

    There it is, the AI options explained. Credits to the The Cutting Room Floor contributors, specially "Rick" for creating the WM2K article and JStephens1998 for updating the AI section with all this information last year. Thread open for any kind of discussion now.
  7. KWG

    Artificial Intelligence Options

    Appeal There is a choice of three different options here, but again, all of them are blank. These set of choices determine how often the computer will taunt. 1st box: Often 2nd box: Normal 3rd box: Rare (the computer will only taunt if their attitude meter is flashing and if their...
  8. KWG

    Artificial Intelligence Options

    Ring Out There is a choice of five different options here, but every single one of them are blank. These choices determine how the opponent will act if they're outside the ring. 1st box: Calm (gets back in the ring as soon as possible) 2nd box: Normal 3rd box: Aggressive 4th box...
  9. KWG

    Artificial Intelligence Options

    Balance The choices list here determine the computer player's balance between attacking and defending. 1st box: Aggressive/Always Attacks (Constantly attacking, doesn't defend often) 2nd box: Attacking/Mainly Attacks (Attacks quite a bit, and only defends themselves a bit) 3rd box...
  10. KWG

    Artificial Intelligence Options

    Response to Grappling This also brings up a list of three choices Good Normal Bad
  11. KWG

    Artificial Intelligence Options

    Response to Striking This brings a list of three choices: Good Normal Bad
  12. KWG

    Artificial Intelligence Options

    Attacking This section has a choice of five options, but most of the options are blank, except the middle one with what looks to be a stray Japanese character. Further testing shows that this function determines how often the computer player strikes or grapples. 1st box: Always Strikes...
  13. KWG

    Artificial Intelligence Options

    Finish This gives you a choice of moves from the wrestler's movelist that you can choose from, the move that the character will use primarily as a finisher. If you try to edit anyone that's not a Create-A-Wrestler, it gives you the "Not Able to Edit" message, but this is more in reference to...
  14. KWG

    Artificial Intelligence Options

    Attack to Down There are also "Early Stage" and "Final Stage" choices here, but the options are different. You can choose from: Striking Submission Flying Up
  15. KWG

    Artificial Intelligence Options

    Attack to Stand There are two choices under this category; Early Stage and Final Stage. Both options have a choice of: Striking Grappling Flying
  16. KWG

    Artificial Intelligence Options

    Type This option has six general types of AI: Power Tecnique (sic) Flying Rough Single-Minded Striking
  17. KWG

    NJPW Prediction League: New Japan Cup 2019

    New Japan Cup 2019 NIGHT 1: Singles - No Time Limit:  Manabu Nakanishi VS YOSHI-HASHI Singles - No Time Limit: Tomoaki Honma VS Taichi Singles - No Time Limit: Juice Robinson VS Chase Owens Singles - No Time Limit: Yuji Nagata VS Tomohiro Ishii New Japan Cup 2019 NIGHT 2:  Singles - No...
  18. KWG

    Using the N64SoundListTool for the NJ Mod or your own mods

    "I'm guessing you choose theme's that match the time of the default one, cut down???" Yep, mostly, but if you replace most/all themes you can get away with some themes being bigger. Btw, a tip of mine: whenever you're replacing a moveset, theme or whatever, you should consider the original...
  19. KWG

    Using the N64SoundListTool for the NJ Mod or your own mods

    Would you believe me if I told you the solution is replacing more themes? For some reason, the tool doesn't react too well when you try to replace just a few themes, but if you try to replace many (or all) you shouldn't get the size error anymore. Don't expect a fix for this bug as SubDrag, the...
  20. KWG

    Nextwave 64's BotY Awards | Tie-Breaker | 2nd Place: Favorite Hacker

    Nextwave 64's BotY Awards | Tie-Breaker for Favorite Hacker | 2nd Place: Chuckiepk Keson RandyManFoo S.K. Stylez
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